--- SHAMBLER: File Information ------------------------- Febuary - 2nd - 2016 ---- Filename : Shambler_HD_Remake.zip Author : Renier "Skiffy" Banninga Email Address : rbanninga@gmail.com Web Site : None of my own. My company site will do ha .... https://www.streamline-studios.com/ This set of files are designed as a new HD replacement for the default Quake Shambler.MLD which I've always found to one of the weakest models in the game. made monster models in the game. This model was created with the purpose of finally giving the shambler its visual fidelity deserving of such a large and terrifying brute while still staying within the limits of Vanilla quake. --- Some fun Facts ----- The original Shambler has 284 triangles which is less than half the amount used on the dog model. The new Shambler uses 992 triangles which is a little less than double the amount used on the beloved dog. He uses a 256 x 256 texture which conforms to GL texture size standards unlike the 308 x 115 texture size of the original. Considering his overall size and rarity in the game these upgrades specs would work just fine in the original game. It is still within the limits of stock Quake. Animation has been completely redone and was made in such a way to work with the originals size and AI motions. Some fixes have been done for the movement and attack animations. He no longer hits high up in the air for the walking slash attacks and should have most if not all sliding feet issues removed or reduced. His overhead smash has also been shifted one frame to sync up more with the damage trigger and features a less floaty death animation. Overall it should read a bit more solid. h_shams.mdl has also received a visual makeover to be consistent with the updated shambler model. I tried to make it look a little more mauled to help convey that a serious amount of damage was required to gib the Shambler. --- Software used ------- 3dsmax - for all modeling and animation purposes. 3dcoat - For the majority of the texture painting and seam fixing. Photoshop - additional painting and saving / palette reduction QME3.1v2 - Proper PCX color conversion of textures NeroMD3 - MD3 compiler used to compile a series of ASE files into MD3 models MD3toMDL - Nice converter tool from Preach to convert MD3 files to MDL format --- INSTALLATION -------------------------------------------------------------- Simply extract the zipfile into the Quake/ID1 folder. It should replace the ingame model with a new base shambler and head gib with no extra work required. --- PERMISSIONS --------------------------------------------------------------- Feel free to include this model in any future non-commercial Quake releases. This is meant for the community! Altered or unaltered versions are fine as long as credit is given to the original author. --- Special thanks to the entire FUNCMSG board Community! ----- You guys got me back into making content for quake and I felt like paying you all back with remaking the shambler for everyone. You guys make amazing maps and I felt like I had to add my own contribution to the Quake content scene. Its 2016 and it looks like it will be another amazing year for Quake! ,----------------------------------------------------------------, | "Skiffy the junkyard monster shuffles off into the darkness" | '----------------------------------------------------------------'