Gyro_Force_ApplyAffector_Resistance(entity force, vector axis, float strength, float absolute)
Resistance affectors work in much the same way as an object's natural resistance subsystem, in that the object will be slowed down (or sped up) as if it is experiencing air resistance. An multiplication vector can be set to alter the strength on a per-axis basis and the absolute flag, like other affectors, may be set to either TRUE
or FALSE
.