Gyro_Force_Ignore(entity force, entity object)
With this function, each force may be instructed to ignore a single physics object, rendering the two unable to interact with each other. This may be used to prevent a player-equipped dampening field from slowing it's owner, for example. As no un-ignore function is provided, you may return the force to it's default state by setting it to ignore the world
entity. Larger groups of objects may be ignored through the use of force channels.