TITLE:     TeamSkins

BY: Shawn Schultz  (Rizzen) (schult@ida.net)

Shortdesc:  Visually see status of other players armor levels and bio suit. This
	    version is only for team play.  Regular deathmatch coming soon.

________________________________________________________


In my humble opinion, this patch is a must have!

REALISM REALISM REALISM REALISM!!!!!!

This patch allows you to see what armor the other players are wearing and in what condition
the armor is in.  If the armor level drops below 50 the armor takes on the look of being shot up (bullet holes).  If a player picks up the bio suit their skin matches the bio suit (Looks absolutely incredible!!!!!).  If the player picks up the armor while wearing bio suit the skin does not change to that armor until the suit runs out.  

This patch currently is configured for team play only.  Some of the code is from TeamLock by Dennis Noordsij.  If you join this server you will be forced to choose a color, either red or blue.  Once your color is set the server sets your team skin and all skins afterwards (THERE ARE NO IMPULSE NUMBERS!!!! we don't won't people to be able to change there skins on here).


The following files are included:

client.qc
combat.qc
defs.qc  //had to add playercolor as a float
items.qc
player.mdl

In order to use this patch you must have qccdos to compile it.  After the file is compiled place progs.dat in it's own directory such as teamskin.  in that directory create another called progs.  Place the player.mdl in this directory.  

start quake with:   quake -game directory_progs.dat_is_in

Known bugs:  I know of none at this point.  I've done quite a bit of testing but could find no bugs.

Future versions:

*  Sometime withing the first few days of this patch being release, there will be a patch for regular deathmatch.  

* Possibly more wound levels.  The only limitation to this is size of the mdl file.


Thanks,
Shawn Schultz
schult@ida.net
### Overview: 

Top20Skins tries to establish a collection of 20 skins which rank at the 
'top' of all skins currently available.

The skins are chosen so as to
  - interfere as little as possible with the atmosphere of the levels.
  - look as realistic as possible.

Top20Skins provides
  - a player model file PLAYER.MDL (player skins)
  - a player-heads model file H_PLAYER.MDL (skins for gibbed heads)
containing 20 skins.
The files are to be used by players connecting to servers supporting
MultiSkin or better extensions.
The model files are meant to be replacements for the ones included in
the MultiSkin package by Dennis  Noordsij (lnoordsi@inter.NL.net).

### Skins contained in Top20Skins-1.0:

1   Soldier              by id software
        Description:     the default player skin.
        Color:           any
        Comments:        
2   Enforcer             by Paul J. Paella (paco@buffnet.net)
        Description:     based on the monster skin.
        Color:           any
        Comments:        no skin for gibbed head
3   Toad                 by David B. Silverman (drktoad@aol.com)
        Description:     
        Color:           has no effect
        Comments:        
4   Crusader             by Petter Made (ocean@wineasy.se)
        Description:     a crusader.
        Color:           has no effect
        Comments:        no skin for gibbed head
5   Hell Knight          by Paul J. Paella (paco@buffnet.net)
        Description:     based on the monster skin.
        Color:           any
        Comments:        no skin for gibbed head
6   Terminator           by Dan Bickell (danbickell@loop.com)
        Description:     based on the movie character.
        Comments:        
        Color:           has no effect
7   Han Solo             by Dan Bickell (danbickell@loop.com)
        Description:     based on a StarWars movie character.
        Color:           has no effect
        Comments:
8   Hitman               by Petter Made (ocean@wineasy.se)
        Description:     a hitman.
        Color:           has effect on shirt only
        Comments:        
9   Biosuit              by Frank Chen (golgo13@hotmail.com)
        Description:     player looks like wearing a biosuit.
        Color:           any
        Comments:        no axe, no skin for gibbed head
10  Wizard               by (unknown artist)
        Description:     based on the monster skin.
        Comments:        no skin for gibbed head
        Color:           any
11  Predator             by Scot Roberts (scaatt@execpc.com)
        Description:     based on the movie character.
        Color:           any
        Comments:        no skin for gibbed head
12  C3PO                 by Dan Bickell (danbickell@loop.com)
        Description:     based on a StarWars movie character.
        Color:           has no effect
        Comments:        
13  Knight               by Paul J. Paella (paco@buffnet.net)
        Description:     based on the monster skin.
        Color:           any
        Comments:        no skin for gibbed head
14  Henry Rollins        by Scott Roberts (scaatt@execpc.com)
        Description:     
        Color:           has no effect
        Comments:        no skin for gibbed head
15  Bossk                by Les D. Helper (Goofnads@aol.com)
        Description:     based on a StarWars movie character.
        Color:           has no effect
        Comments:        
16  Impulse9             by Scott Dalton (yagyu@falcon.cc.ukans.edu)
        Description:     skin for Impusle9 clan.
        Color:           any
        Comments:        
17  Ogre                 by Paul J. Paella (paco@buffnet.net)    
        Description:     based on the monster skin.
        Color:           any
        Comments:        no skin for gibbed head
18  Zombie               by Paul J. Paella (paco@buffnet.net)
        Description:     based on the monster skin.
        Color:           any
        Comments:        no skin for gibbed head
19  Moleman              by Sar (sar@zipnet.net)
        Description:     fantasy creature.
        Color:           has no effect
        Comments:        no skin for gibbed head
20  Spawn                by DEVz (unknown mail adress)
        Description:     fantasy creature.
        Color:           has no effect
        Comments:        no skin for gibbed head

### Installation:

Assuming that the directory C:\QUAKE contains the quake
executable QUAKE.EXE you should

  - create the directory C:\QUAKE\TOPSKINS
  - create the directory C:\QUAKE\TOPSKINS\PROGS
  - copy the files PLAYER.MDL and H_PLAYER.MDL included in the
    Top20Skins archive into the directory C:\QUAKE\TOPSKINS\PROGS
  - change directory to  C:\QUAKE
  - start quake by typing QUAKE -GAME TOPSKINS
  - connect to the server of your choice supporting MultiSkin.
  - if everything works as expected you may want to add the line
       lookspring x
    where x is the number of your favorite skin to your autoexec.cfg.
    At least one MultiSkin compatible set of server extensions 
    (ServerModules-1.1.4 and higher) interprets the value of this 
    variable as your preferred skin and sets your skin accordingly when
    you connect to the server.

Please note that depending on the kind of MultiSkin extension the
server you're connected to is running you may or may not
  - be able to choose all skins in this collection. 
  - see gibbed heads with correct skins.
  - see corpses with correct skins.

### Acknowledgements

Many thanks to all the creators of the skins contained in this 
version of Top20Skins. Due to their skills quake became even more fun.  

The largest collection of player skins can be found on Chris Hallbeck's
Quake page:
  The Quake Grinder (http://www.zipnet.net/~biff/qgrinder/)
Almost all skins in this version of Top20Skins were taken from
this excellent collection.

MultiSkin 1.1 was invented by Dennis Noordsij (lnoordsi@inter.NL.net).
Visit his MultiSkin page at
   http://web.inter.NL.net/users/L.J.Noordsij/qc.htm
for further details about MultSkin.

Rene Post (renep@xs4all.nl) created QuakeMe 2.3 and 
Cable Hicks (hicks@goldrush.com) is the author of AdQuedit.
Both programs have been used to produce the model files.


Regards,

   Johannes Plass (plass@dipmza.physik.uni-mainz.de)





