Table of Contents

I. PROLOGUE

II. INSTALLING MALICE
      A. QuickStart Guide
      B. Installation for DOS
      C. Installation for MAC
      D. Malice.txt
      E. id Software's manual.txt
      F. Techinfo.txt

III. THE BASICS OF PLAY
      A. Goal of the Game
      B. Skill
      C. Getting About 
      D. Multiplayer Action

IV. CONTROLS
      A. Keyboard Commands
      B. The Main Menu

V. YOUR ENVIRONMENT
      A. Firepower
      B. Ammo
      C. Reloading
      D. Toyz
      E. Level Features
      F. Sub Wars
      G. Bad Guys
 
VI. IMPULSES
      A. How to use
      B. The list

VII. TROUBLESHOOTING

VIII. TECH SUPPORT
      A. Email
      B. News Sites

IX. CREDITS

X. LEGAL STUFF 

XI. THANK YOU'S
-----------------------------

I. PROLOGUE

The year is 2230 - Warring corporations dominate the industry.  In major 
cities, bribes and economic pressures have caused the near disappearance of 
state controlled law enforcement.

As a result, the most powerful companies have instituted their own form of 
defense.  In this city there are two superpowers: Takahiro Industries, a 
massive corporation, and B.O.S.S., the underground crime syndicate.

Takahiro Industries employs an entire army of lower guards and mechanized 
defenses.

B.O.S.S. relies solely on hired mercenaries.  They pay good money.

You currently work for B.O.S.S., specifically taking orders from the head-
honcho, bossman.  You'd be a happy merc if he only paid you on time.

From the Corporate City Daily Report:

AP (August 17, 2230)

It is rumored that a hooded man, wearing a red bandanna, armed only with a
.44 Caliber and a grin, broke through the highly fortified X-Corp defenses
killing an entire army of X-Corp mercenaries and stealing some TOP secret
documents of which the contents would have been crucial in the case to 
indite B.O.S.S. on 4 counts of treason and 8 counts of extortion.

B.O.S.S. leader, Colonel Bossman, denies any responsibility for yesterdays 
multiple slayings and said: "We have nothing to hide and they have nothing 
to show. Funny how they lose their precious evidence just days before the 
trial hearing. It makes me think their evidence was all prefabricated."

With no evidence, the case is closed.

Many things are left unanswered. Questions such as, was there any evidence?
And who IS the hooded bandanna man some people are referring to as "Damage"?

II. INSTALLING MALICE


****************************************************************************
**       IF YOUR MODELS AND WEAPONS LOOK STRANGE IN 3Dfx READ THIS!       **
****************************************************************************
** IMPORTANT!!  If you are running Quake(r) with a 3Dfx enhancement you   **
** IMPORTANT!!  will need to delete the meshes in your                    **
** IMPORTANT!!  ...\quake\id1\glquake directory.  Malice will not install **
** IMPORTANT!!  properly unless you do this!                              **
** IMPORTANT!!                                                            **
** IMPORTANT!!  To remove the old meshes simply drag the                  **
** IMPORTANT!!  ...\quake\id1\glquake folder to your recycle bin (in      **
** IMPORTANT!!  Windows 95, or type DEL x:\QUAKE\ID1\GLQUAKE\*.* [you     **
** IMPORTANT!!  will need to substitute the proper drive letter for 'x']. **
****************************************************************************
****************************************************************************


A. Quickstart

OK.  You bought a game, not a manual.  You want the goodies, and the gunfire
NOW!  If you haven't installed it yet you'll need the next section first, but
after you get that done, here's all you really need to start kickin' ass:

There are several new keys in Malice by default they are:

Reload          r (reload)
Use toyz        u (use)
Cycle toyz      y (cycle)
ChaseCam        e (external view)

Learn to LOVE the [R]eload key, most of the weapons in the game require its use
after you empty them.

The Toyz you can find and use are:

Hoverboard - move faster, jump higher

Probe - remote control eye, [U]se the fire key to move forward, [U]se again to
destroy the current probe

Parachute - float gently down, hit the jump key while in the air, or [U]se if it
is selected to deploy

Scuba gear - swim faster and don't drown (automatic deploy when needed) watch
the AIR count, 0 means empty.

MiniSub - unlimited air, and homing torpedoes!  just jump in when you see one,
[U]se key to get back out.


B. Installation For A DOS Based Machine

In order to experience Malice you must have the full registered version of the
id Software(r) game Quake(r).  Malice has been designed as an addition 
to Quake(r) and will not function without it.

After inserting the CD-ROM containing Malice change to your CD-ROM drive
(usually drive D: ) and type INSTALL.

Example: From a DOS prompt type:
     d: <enter>     [If d: is not the drive letter for your CD-ROM be sure and
                     substitute the proper drive letter]
     install <enter>

You will need to know where your registered copy of Quake(r) has been
placed.  The default will be C:\QUAKE.  After the installation completes you
may run the file MALICE.BAT (regular style) or GLMALICE.BAT (3Dfx style) to
start Quake(r) with the Malice experience.

(For all of you Internet players, NMALICE.BAT will do the job).

C. Installation For A MAC-OS Based Machine

In order to experience Malice you must have the full registered version of
the id Software(r) game Quake For MAC(r).  Malice has been designed as an
addition to Quake(r) and will not function without it.  Once Quake has been
installed properly, you are ready for Malice.

After inserting the CD-ROM containing Malice you will need to copy the
MALICE\MALICE folder to your QUAKE folder.

To play simply drag the entire MALICE folder onto the QUAKE icon.  The game
will automatically start with Malice loaded.

The Mac version of Quake will not automatically bind Malice's new features to
keys.  You will need to use the Quake "Bind" command to assign the 4 new
features to keys.  To Bring down the console press the tilde key (~),then type:

Bind x "impulse XX"
[where x is the key you want and XX is the function you are assigning]

The List

IMPULSE 12	Reload: reload selected weapon
IMPULSE 13	Use: make use of selected toyz
IMPULSE 14	cYcle: move through toyz
IMPULSE 30	Chasecam: External views

NOTE:  Be certain that the key you wish to bind does not already have an
assignment as commands issued from the console will overwrite the default
values.


D. Malice.txt

This is the file you are now reading.


E.  id Software's MANUAL.TXT

If you are having problems getting Malice to function you must first ensure 
that Quake(r) will run correctly on your computer system.  The file 
manual.txt included with your copy of Quake(r) contains specific instructions 
on how to get the most out of your PC.


F: Techinfo.txt

If you haven't seen it, you've missed a ton of good info!  id put this little
gem in with Quake and it's chock full of hints, tips, and fixes.  If somethin'
strange happens, check it out for the answer, ya probably don't need tech
support.

III. THE BASICS OF PLAY

A. Goal of the Game

Malice consists of missions, in which your goal may vary.
and Cutscenes, which will outline mission objectives.

B. Skill
There are three different skill levels that Malice may be played under.  All
skills levels are entered with a console command while in the game.  To enable
a skill level bring down the console (press your tilde (~) key) and enter the
skill level you wish.


The skill levels are:
     easy   - skill 0
     normal - skill 1    (default)
     hard   - skill 2

For example setting the easy skill level would be the console command
skill 0.

C. Getting About

Malice uses the default control systems from Quake(r).  The good point 
is that you won't have to learn some new control scheme.  The bad news 
is you have to redo any customizing.  The start map will show you how to
do this. Don't worry, any settings you change to play Malice won't affect 
Quake(r). 

There are however 4 new keys to use.  One reloads your weapon(R), one to
cycle(Y)through the utilities, another to use(U) `em, and finally a chase cam(E)
so you can see yourself stylin' as you blow holes in the baddies!


D. Multiplayer Action

There are six deathmatch only levels in Malice, they are:

     7 Th. Precinct   (map ddm1      East Side Invertational  (map ddm4)
     Sub Station     (map ddm2)     Slaughterhouse           (map ddm5)
     Crazy8          (map ddm3)     Domino                   (map ddm6)

The Malice levels are:

     The Academy               (map start) The Foundry           (map d7b)
     The Lab                   (map d1)    The Underwater Base   (map d8)
     Area 33                   (map d1b)   Takahiro Base         (map d9)
     Area 44                   (map d1c)   Hospital (secret)     (map d10)
     Takahiro Tower            (map d2)    Genetics Lab (secret) (map d11)
     A Rat's Life              (map d3)    Takahiro Fortress     (map d12)
     Into the flood            (map d4)    Stayin' Alive         (map d13)
     The Flood                 (map d5)    B.O.S.S HQ            (map d14)
     Nuclear Plant             (map d6)    Showdown!             (map d15)
     The Incineration Plant    (map d7)

The secret levels are optional and can be reached if you can find the door to
them!

HINT: Look for the hidden doorway inside of the first 6 levels.

While all Malice levels are capable of playing deathmatch, some are better 
laid out than others.  It is recommended that you look 'em over before you 
invite the whole Clan to play.

Here at Malice Central we've had a good time with D2, D3, D6, D7, D7b, D8, D9,
D10, D11, and D12.  Your mileage may vary.
If you are planning to use Malice levels for multiplayer action you will use the 
same command set that you use for Quake(r). The file NMALICE.BAT will start 
Malice with TCP/IP drivers included with Quake(r).  For any other network
protocol you will need your own batch file.  After your server is started,
simply load the map you need to use with the MAP command from the console and
rock -n- roll!

For information on the MAP command and multiplayer action in general, please
refer to the file TECHINFO.TXT included with your registered Quake(r) game.

IV. CONTROLS

A. Keyboard Commands

By using the key configuration option from the Main Menu, you can 
customize the keyboard to suit your fancy, except for the Function keys, the 
Escape key, and the ~ (tilde) key.

FUNCTION KEYS
Help					F1
Save Game				F2
Load Game				F3
Options Menu				F4
Multiplayer Menu			F5
Quicksave				F6
Quickload				F9
Quit to operating system		F10
Screenshot				F12

WEAPONS
Trusty .44 				1
HellFire				2
Vert Barreled Shotgun			3
Uzi					4
Mini-Gun				5
Mortar-Gun				6
Missile Launcher			7
Punisher				8
Change to next weapon			/

MOVEMENT
Move / Turn				arrow keys
Jump / Swim				Space bar or Enter
Walk****					Shift
Sidestep Left				. or >
Sidestep Right				, or <
Strafe *				Alt
Swim Up      				D
Swim Down       			C

NEW STUFF
Reload					r (reload)
Use toyz				u (use)
Cycle toyz				y (cycle)
ChaseCam				e (external view)


OTHER CONTROLS
Main Menu				Escape
Console					~ (tilde)
Look Up					A or PgDn
Look Down				Z or Del
Center View				X or End
Mouse Look **				\ or center mouse button
Keyboard Look ***			Ins

* Turning right or left sidesteps instead while the Strafe key is pressed.
** Sliding your mouse forward and back looks up and down while the Mouse
   Look key is pressed.
*** The walk forward/backpedal arrows will look up and down while the
    Keyboard Look key is pressed.


B. The Main Menu

Is the same as Quake(r) - Go an' read their manual.

V. YOUR ENVIRONMENT

A. Firepower

TRUSTY .44

We DO mean trusty. This gun has never failed Damage before,
and it has unlimited ammo to boot, provided you re-load every now and again.

ammo - unlimited
reload - 10 shots

HELLFIRE

Cook your victims with this stylish blaster.
All the fun of 00 buckshot, with a little bit of phosphorus thrown in for that
warm fuzzy feeling!  What doesn't get chunked gets SCORCHED! It's fast and
furious.

ammo - fires 2 shells
reload - 16 shots

VERT-BARRELED SHOTGUN

CRASH...BOOM...BANG...a couple of shots of this'll bring any foe onto its
knees. Great for Close Encounters.  A true ammo burner.

ammo - fires 2 high power shells (count as four regular)reload - 8

UZI

Gotta have it, gotta love it!  If the .44 is the meat, you can call this the
potato's!

ammo - eats it up
reload - 30 rounds

MINIGUN

Hot favorite for watching entrails splatter. Fast drilling action. 
Eats ammo. AND victims

ammo - goes through it like a firehose
reload - Belt Fed

MORTAR GUN

"The Roof, the roof, the roof is afire...we don't need no water let the
M^&%-F*(&ER burn..."
Launches an explosion of napalm. Stay well clear of these flames, as they
can set YOUR ass on fire too.

WARNING: Handle with care!  This weapon may overheat and blow up if you don't
let the barrels cool between reloads to avoid backfires.

ammo - fires 2 rockets of ammunition
reload - 6 shots

MISSILE LAUNCHER

A lightweight stinger missile launcher, designed for urban warfare.
A most lethal armament.

ammo - fires 1 missile
reload - autoload
THE PUNISHER

Fires a focused plasma beam.  Enemies won't know what hit them.
A Concentrated hit is almost lethal.  Fully state of the art.

ammo - fires 1 shot per punisher cell
reload - automatic

THE BIGASS GUN

It's Bigass, fires Bigass stuff and ye better get yer Bigass outta the way
if ye hears it comin'.  Also known as the Atom Smasher.
Contains a PORTABLE nuclear power source.

WARNING: This is an experimental weapon. Practice EXTREME caution.
May be unstable when core is in a state of temperature flux.

These are special. They will only be found in deathmatch, they really didn't
have a place in the regular game, but were just too cool to leave out.

It is only possible to have one BAG per level and each BAG has four shots. If a
level contains a BAG, you will see the remaining shots in the gun (whether you
have the gun or not) at the top right of the status bar. When all four shots
are used up in the deathmatch, the gun will regenerate and the status bar will
reflect this.

NOTE: Once you get this weapon you will be unable to use any other weapon until all of the remaining shots have been discharged.


B. Ammo

SHELLS

Used by the Vert-Barrelled Shotgun and the Hellfire.
9mm HOLLOW POINT

Used by the Uzi's and the Mini-Gun.

STINGER MISSILES

Used by the Mortar Gun and the Missile Launcher.

PLASMA

Plasma energy cells used by the Punisher.


C. Reloading

Some weapons need to be reloaded. 
The trusty .44      - reload after 10 shots
Hellfire            - 16 shots 
Vert-Barrel Shotgun - 8 shots
Uzi                 - just reload when it starts clickin'
Mortar Gun.         - 6 shots

The click'll tell you when you need to re-load.


D. Toyz

SCUBA GEAR

On the console you will see "AIR" "0" when you start up.  When you pick up the
scuba gear, air will increase to 9.  The scuba gear will kick in automatically
when you go into the water and your air supply will deplete accordingly. 
Possessing scuba gear will also allow you to swim faster thanks to the flippers.

HOVERBOARD

A repulsor board which'll give you increased speed and allow you to maneuver
into the air as well as over water.  It also has a turbo boost which can be 
activated by pressing jump again when airborne. Remember that for deathmatch!
Reading the manual is a GOOD thing.

MINI-SUB

One man submarine that'll give you unlimited air-supply as well as
auto-guided torpedoes. As well as increased speed... boy are we generous.
just hop into them...and if you want to EJECT, press the USE key.

The minisub's hull can repel most bullets. Be warned however, the sub's
observation glass is naturally weak to bullet-firing weapons. If you're up
against a minisub, SHOOT THE GLASS!

PROBE

Handy little utility to check around levels, search for snipers, campers...
and pester the heck out of them.
 
PARACHUTE

While airborne, press JUMP, it should open up your parachute if you have one.
Some high areas will need these because you could really, really hurt yourself.
The parachute will look like a mini-backpack.  The parachute can also be
deployed via the USE key. However, unlike the JUMP key, the parachute MUST be
selected on the item bar in order to deploy.

ARMOR

Damage doesn't need armor dude...He smirks at the thought of wearing
any type of bunny suit...

MEGAHEALTH

There is none.  How can one come up with more than 100% health?
We do however have Medi-kits. To patch some future scars on Damage's war torn
body.

PENTAGRAM OF PROTECTION

Protection? Use a condom. Don't start lookin' for `em in the game, we took 'em
out.

QUAD DAMAGE

A weapon is a weapon...Damage lives in a non-magical kingdom. You won't find any
of this krap either, so don't even start lookin' for them.

We believe these items destroy the true "confrontational action" of any
deathmatch encounter. Now all you got is your GUNS your SKILLS and your BALLS.
Prepare for some REAL action.


E. Level Features

CRATES

You can push some by walking into them.  There are large and small
versions. Also, for gaming reasons, if you back into a crate it will move
it forward. Try to look slightly upwards when pushing a crate.

BARRELS

Yeah, they're full of nasty explosive stuff, you can blast these. But keep your
distance!

Fire Extinguishers

When you're on fire, nothing is as beautiful except a big puddle of water!
They'll soak you as soon as you get close to `em.

NOTE:

Some walls and grates can be shot to bits.  Watch out for cracks
and other telltale signs that give them away.  There are secret passages to
find, or just the thrill of trashin' the place!


F. Sub Wars

Sub war is an exciting all new way to deathmatch!  Move faster and better
underwater and hunt your enemies with auto-guided torpedoes!

Listen for the lock tone from your sub while hunting, a high tone means a
torpedo has locked on to it's enemy.  A low tone means somebody has a torpedo
locked on to YOU!  Torpedoes have a set run time, if you can keep away from one
long enough it will blow up on its own.  The Sub Station deathmatch level (map
ddm4) and The Underwater Base (map d8) are both subwar ready.

HINT: The subs provide protection for the person inside, but the viewports are a
      lot thinner than the rest.

      During deathmatch, you can see which subs are occupied by looking for air
      bubbles.


G. Bad Guys

Damage gets to clean up some other personal vendettas Bossman has with
other operations. Takahiro Technologies is one of B.O.S.S's major rivals.

Swatmen

Takhiro's footsoldiers armed with Sub-Machine guns and wearing some
kevlar body armor, so watch your back as one might just get back up and kill
ya...

Rioteers

These guys love The Club - and they don't even drive! Be on the lookout,
they travel in packs and they're ALWAYS lookin to up their batting averages!

Torchers

Flame throwing PYRO-Maniacs...They can make you into a REAL fire hazard at times
when you REALLY don't need it.

Merc-Babes

Tough mercenary females out for your blood.  They employ some state of the art
teleportation devices.

Takahiro Raiders

Laser canon wielding quadruped hybrids. Fast, accurate and tough as hell...

Banshee Mech

Huge, tough...and totally not funny...  These juggernaughts are often used to
guard important facilities. Beware their infamous STOMP you'll only see it
once!.

Guard Droids

Floating metallic machines with accurate sub-mounted laser cannons. Used almost
everywhere as cheap guard dogs.

Frogmen

These guys ain't lookin' for seashells.  Quick, ugly, and sub-aquatic!

Barracuda

Tail at one end, teeth at the other and nothin' but BAD attitude in the 
middle! These merciless biters will tear your hide limb from limb.

Blowfish

Heheh...Mean, Ugly Whale-things.   The only GOOD thing about `em is 
they probably won't be able to sneak up on you.

Baboons

Killer, Psycho Monkeys...very smart... often used as test animals or in sporting
events...

B.O.S.S. (wo)men

Vasquez & Clan: Vasquez and her two sisters. Nobody's ever been able to slow `em
down, much less stop them.

Hunters

Killer robots.  Slow, tough as hell to kill...with twin mounted Chain-
Guns.  They work for B.O.S.S but that don't mean you're gonna be getting any
cards from 'em for the holidays.

Bossman

Maniacal head of B.O.S.S., Colonel Bossman is one tough-ass hombre
sportin' a totally mobile metal life support unit that'd make Captain Pike
jealous! His coat even includes a teflon coated extender arm with a cigar
attachment for EXTRA stink!


VI. IMPULSES

A. How to use

When playing Malice, you can fully customize your controls to fit your
playing style. When in the game, if you feel you have to change your
configuration press the tilde key (~), to bring up the console then type:

Bind x "impulse XX"
[where x is the key you want and XX is the function you are assigning]

B. The List

IMPULSE 12	Reload: reload selected weapon
IMPULSE 13	Use: make use of selected toyz
IMPULSE 14	cYcle: move through toyz
IMPULSE 30	Chasecam: External views

VII. TROUBLESHOOTING

If you are going to be running Malice in single player mode, it is best to boot
clean .  You eliminate unwanted utilities or applications from taking up
valuable memory, without having to alter your regular AUTOEXEC.BAT and
CONFIG.SYS. Booting clean can be done in one of two ways. If you have MS-
DOS version 6.xx, booting clean is as simple a pressing the shift key when 
you see the words "Starting MS-DOS". If you have MS-DOS ver 5.xx you will 
need to make a system disk.

To make a boot disk, type the following from the MS-DOS command prompt:

	FORMAT A: /S

1. Make sure that this is a disk you wish to erase.
2. This disk absolutely HAS to be formatted in the A: drive.

To use the system disk, place the disk in the A: drive and reset the
computer.

NOTE: If your sound card requires a driver to be loaded, or you will be
using a mouse, or you will be using Quake's CD audio feature, the system
disk will need to have a CONFIG.SYS and AUTOEXEC.BAT that load the
appropriate drivers.

If you wish to use a 3dfx enhancement with Malice you may need to adjust the
swap size under Windows 95.  To adjust the swap size:

     1: Open your Start Menu, then select Settings - Control Panel - System.

     2: Select the Performance tab and then Virtual Memory settings.

     3: Pick "Let Me Specify" and place an 80 in the minimum setting.

     4: Restart your computer.


Creating a Malice Shortcut

As an alternative to making a Boot Disk, Windows 95 users can create a
Malice Shortcut.  By double clicking on this shortcut, Windows 95 will reboot
in MS-DOS mode and install only the desired drivers, giving you the same
results as using a boot disk.  To create a Malice Shortcut, do the following:

1.  Using Explorer, right click and drag the file MALICE.BAT, from the Quake
    directory, to your desktop.  From the menu that pops up select "Create     
    Shortcut(s) Here" and Windows 95 will make an MS-DOS Icon titled
    "Shortcut to malice.bat".
2.  Right click on the new icon, and from the menu that pops up, choose
    "Properties".  Then choose the "Program" tab at the top.
3.  Now click on the "Advanced..." button near the bottom.  The "Advanced
    Program Settings" window should appear.
4.  Select the "MS-DOS mode" check box and the "Specify a new MS-DOS
    configuration" option button.
5.  Now simply fill in the "CONFIG.SYS for MS-DOS mode:" and
    "AUTOEXEC.BAT for MS-DOS mode:" boxes with the sound, CD-ROM and 
    mouse settings required for your system.
6.  Click on "OK" when you are finished.  If you wish, you can change your
    Malice Shortcut Icon to something a little more exciting by clicking on
    "Change Icon...".
7.  To finish, click on "OK" again.
8.  You can rename your Malice Shortcut by right clicking on the shortcut
    icon, choosing "Rename" and typing in the new name.

Digital Audio Problems

When running Malice under Windows 95 some users have reported a conflict between 
the AutoPlay feature included with 95 and the one in the Quake(TM) engine.  The
result will be the soundtrack playing in the wrong order.  Disable the Auto-
notify feature and restart your system to correct this problem.

To Disable Auto Insert:

1.  Right click the My Computer Icon on your desktop.
2.  Select Properties, then the Device Manager Tab
3.  Select the CDROM section and the drive in your machine
4.  Click Properties and the Settings Tab
5.  REMOVE the check mark from the Auto insert notification and select OK
6.  Restart your computer when asked.


VIII. TECH SUPPORT

We will not under ANY circumstances provide technical assistance, or hints
for Quake(r) or Gamespy or their installations.  If you have a question
regarding how Malice behaves we will be happy to answer it.


A.  E-mail Support Malice Only

Just send your e-mail to support@qa.com
We will respond within two (2) business days after receiving your e-mail.
When sending e-mail, cut and paste the following into your e-mail message
and fill in the blanks --

Date:
Name:
Phone number:
E-mail address:  (please include this, we redirect tons of mail)
Game Title:
Version #:
Operating system (e.g., DOS 6.0 or Windows 95):
Computer type:
Processor type:
Processor speed:
Video card brand and model:  (only if video problem)
Audio card brand and model:  (only if audio problem)
If there were any error messages or fault information, report them
here:
Please state the problem you encountered:
Please state how to reproduce the problem:

B. News Sites

For information, FAQ's, or announcements on Malice, Quake, and a
boat load of other stuff, check out:
rec.games.computer.quake.announce

For editing and hacking Quake-related files, check out:
rec.games.computer.quake.editing

For general Quake discussion, check out:
rec.games.computer.quake.misc

Our web pages will have any updates and late breaking news about Malice
Point your web browser to http://www.qamalice.com

IX. CREDITS

Malice was developed by Epochalypse in collaboration with Quantum Axcess.

Publisher                    Quantum Axcess

Producer           Stephan Smith
Coordinator QA     Pete Manglaviti <Embrionic Pete>

Developer                    Epochalypse

     Tan Sian Yue <Bubbah>:

          coordinator
          all enemy & player models
          enemy code
          extra models

     Dan Janis <WhoDini?>:

          lead level designer

     James D. Anderson <Lando>:	

          lead qc coder
          sound effects and music
          extra models

     Aaron Webster <Gambit>: 

          level texture art
          weapon/utility models
          extra models & skins

     Lucas Pope < |_(_)( >:

          skin art
          console gfx
          cutscenes
          extra models

     Rene Post:

          QME and optimization code

Cover Art Design     Kevin Grimm <Kevy Kev>

Level Design II      Ed Cope <Scope>
                     Mike King <klink>
                     Max Berg <r2-Aragorn>
                     Jeremy Slatz <terata>
                     Brian Vannatta <strag>

Additional Textures  David Reid <shardz>

Documentation        Craig Phillips <Smert>

Beta Test            Kevin McCann <monsterboy>
                     Pete Manglaviti <Embrionic Pete>
                     Craig Phillips <Smert>
                     Kevin Grimm <Kevy Kev>
                     Chris Bennett <sickman>

X. LEGAL STUFF

Quake (TM) (c) id Software, Inc. All rights reserved. All trademarks are the
property of their respective companies. For full information on the legal
issues of owning and using Quake, and the Malice addition please refer to the
files LICINFO.TXT and MLICENSE.TXT.

Malice is a tradename of Quantum Axcess

The program you've purchased was produced through the effort of many
people.  Don't make copies for others who have not paid for the right to the
registered version of Quake or Malice. To report copyright violations to the
Software Publishers Association, call 1 (800) 388-PIR8 or write:

      Software Publishers Association
      Suite 901
      1101 Connecticut Avenue NW
      Washington, DC  20036

XI. THANK YOU'S
Quantum Axcess would like to send a special thank-you to:

Angel Munoz, Steve "Blue" Heaslip, Mark "Bastard" Surfas, Brian "Pipa" Pipa,
John "Hosebag" Graham, James "Prophet" Fudge, Steve "Scary" Gibson, Brian
"Process" Sutton, Chris Little, Jason "LooniBoy" Bergman, and Brad "Spark"
Smith.


Epochalypse would like to thank:

BUBBAH: Tante Sioe for being there to take care of the weary bunch.
      Feeding us and giving us a place to work and sleep.

      Sandra (the best voice in the Biz) and my family for
      being so supportive.

      Embrionic Pete for hooking us up and making it happen.
      And Stephan Smith, for bein' one of the good guys...heh.

      The guys at Viewpoint, for letting us use their server.
      best Modellers in the Business (http://avalon.viewpoint.com).

      And the crew, for having enough talent and follow through to
      see this project finish. ie. Gambit (the Prodigy), Lando (the Smart)
      ,Pope (the Genius) and Dan (the Wise). thanks guys ;)

LANDO: EPOCHALYPSE. The beginning of all. The end of all.

POPE: Aunt Sioe for the endless hospitality Rene Post for his incredible program
qME all the guys on the crew: lando, dj, gambit, scope. and especially bubbah
for both making Damage a reality and for flying my sorry ass overseas.

GAMBIT: Epochalypse, for putting up with me
        Steve Webster, for my palette program
        Tante Sioe, for looking after us

DJ: Thanks to anyone Who lent me money... you know Who you are (Mom)!  Thanks
to Laurette - for putting up with me - I love you.  Thanks to all the other
family members I ignored while working on this project.  Thanks "tante
Sioe" - for the noodles.  :>  Thanks Sandra... loved your home!  Thanks Rob
- for the "cake"!!  And finally, thanks to the other members of Epochalypse
- for putting together this KICKASS game!!
