

Title    : Eliminator Bot Deathmatch Level
Filename : cbot1.bsp
Version  : 1.00
Date     : 10/29/96
Author   : Brook Vogt - a.k.a. BeJixed
Email    : bjvogt@thegrid.net
Credits  : CZTEX, I used two of his textures, C.N. of course for his cool bot patch, and 
	     ID for a very addicting game.


Type of Mod
-----------
Quake C  : no
Sound    : no
MDL      : no





Description of the Modification
-------------------------------
This  is a level I made for the EliminatorBot, so you need to go and get it to have fun
with this level, as this level was inspired by the House of Cythn which is a lag monster
on the net, but rocks with bots.  

How to Install the Modification
-------------------------------


You can get the elim bot from ftp://ftp.cdrom.com
I recommend getting the elim14pak.zip, becuase its ready to go with skins!
Put this cbot1.bsp in your eliminator\maps folder and start an elim bot game.
i.e. 
quake -game <elimfolder> -listen +map cbot1 

This is my command for quake:
quake -game elim -listen -winmem 12 +map cbot1

-game elim tells quake to first look in the 'elim' folder for anthing new.
-listen puts quake in deathmatch mode.
-winmem 12 gives quake a 12 megabyte heap for windows95.
+map cbot1 tells quake to start with that map.


Technical Details
-----------------

I made this level with Thred06, and also put the entities that the cbots need with 
Thred.  The bots can get around pretty well, but when there are alot of bots around
they dont go looking for items too much.  I used general item waypoints only because
I found that with this map they would sit there and try for a priority item even when 
way was blocked.  You only really see the shortcomings when you are an observer and 
the one bot just roams around, but when there is more than one they usually die before 
they ever complete a circuit.

I think this level is a little to wide open to qualify as really good, but I didnt realize
that until I started putting the bot entities in, so i finished it anyway.

This level does have a secret room and a trigger that you have to jump at to get.  Then, 
there is a delay as to when it opens the door, but it will tell you when its opening.
This room has my authoring signature and the texture from CZTEX that is used for most of
the room is quite cool.  Plus, if you find this room it has most of the stuff that isnt
out in the playing field :)


Author Information
------------------

I live on the central california coast and my other hobby is riding my 94 CBR 600F2.
(BTW, im looking for 49state cams, +10HP!)


Copyright and Distribution Permissions
--------------------------------------

You may distribute this Quake modification in any electronic
format as long as this description file remains intact and unmodified
and is retained along with all of the files in the archive.

If anyone wants the .map file or .3dt file, just ask.


Availability
------------

This modification is available from the following places:

I dont know yet.

