21/9/96
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Title                   : fastflag
Filename                : fastflag.bsp
Author                  : John Cook
Email Address           : cookj@yallara.cs.rmit.edu.au
Description             : TeamFortress v1.2 Quake Map

Additional Credits to   : Robin Walker

               Check out the TeamFortress homepage at:
            http://minyos.its.rmit.edu.au/~cookj/index.htm

================================================================

* Play Information *

This map does not work properly without the 
TeamFortress v1.2 QuakeC patch, which can be downloaded from 
http://minyos.its.rmit.edu.au/~cookj
or from ftp.cdrom.com

Single Player           : No
Cooperative             : No
Deathmatch (2-16)       : Yes
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editor(s) used          : Quest, Codewright
Known Bugs              : None
Build Time              : Several hours

* Other Info *

    This is a map designed for 4-16 players, in two teams. The objective
is to capture as many flags as possible from the enemy base, and prevent
the enemy from capturing your own flags.

   There are three flags, one is down a long corridor (the CORRIDOR flag)
which is worth one point. There is the one above the lava (the LAVA flag)
which is worth three points, and there is one down some steps (the
STEPDOWN flag) which is worth one point. 

   There is a resupply point in each base, which takes 10 seconds to
'recharge' after it is used, before it can be used again.

   If you run it without the TeamFortress mod, you will get about 12 pages
of errors when you run the map, but you will still be able to look
around.


How to use this map:
Copy the fastflag.bsp file into your quake\id1\maps
directory. Then run quake.
In the console, type "map fastflag" (without the quotes)


