====================================================================
Title                   : ALSC Deathtrap           by Darin McNeil 
====================================================================
Filename                : alsc.bsp
Author                  : Darin McNeil
Contact	                : e-mail: darin@usl.edu
Description             : This is a medium sized DM level, based
			    somewhat on my workplace.  This was more
			    a learning attempt, but still pretty neat.
Additional credits to   : id Software - I know they don't need any
			    more praise, but man I love these guys.
			  Chris Carollo and Trey Harrison (Quest)
Beta testers		: Greg and Jasen.  Thanks.
                          
====================================================================

* Play information *

Single player           : No, but a few monsters were thrown in.
Cooperative             : No, ditto.
Deathmatch 2-6          : Yep, this is the right size game.
Deathmatch 7+		: Sure, but the gibs will fly!

* Construction *

Base                    : New level.
Editor(s) used          : Quest
Known Bugs              : No vis errors that I know of.

* Miscellaneous info *

  This is my first Quake-map, and therefore there are things that
should have been done differently.  The long, open hallways and rooms
wreak havoc on the visibility lists that keep Quake's engine running
smooth.  Don't do that, Quake was meant for densely occluded areas - 
NOT big open areas.  Oh well, live and learn.  
  I am very pleased with the flexibility of the engine, as far as
object linking goes.  Traps are fun to construct with Quake.

Quake rules the Cosmos!

* Legal stuff *

You may distribute this map anyway you see fit, as long as it adheres
to id Software's license.  Please distribute this text-file with the
level.  Thanks.