Keyboard Commands:

The Keys have been almost completely redone for v. 0.40 (so you may want to print this to have it handy)

- Numpad 7 and 9 cycle the current face of the selected brush
- Alt-Ins "splits" based upon the clip plane.
- F11 Cycles texture setting thumbnails in the texture browser (for setting rgborder and rgb16order settings in bsp.ini)
- Ctrl-Numpad 1-4 switch "current" window positioning settings to Settings 1-4, respectively
- Ctrl-Numpa Minus/Plus cycle current window positioning settings
- Keys Ctrl-0 - 9: Select/Deselect other "potentially hit" brushes. Based upon left mouse click in the XY View.
- F1-F3 Select Clip Point 1-3, respectively.
- F5 / F6 Move current Clip Point up or down, respectively.
- Esc If clip plane is shown, gets rid of it. If not, deselects and current brush.

- Note, if an "entity" was the currently selected object, only shift-left clicking will partially-deselect the entity (and allow placement of additional brushes...).

- F9 Redraw the Edit Window
- F12 Subtract selection
- Keypad "-" Delete selection
- Alt-Return Change mode between wire frame, flat, and textured.
- Ctrl-Return Change 2D view mode between XY, YZ and XZ.
- Ins Carve selected brushes by Clip Plane
- Ctrl-Space Copy selected brushes/entity to clipboard
- Ctrl-/ Flip normal of Clip Plane
- Ctrl-P/Alt-P Change perspective distance in/out (like zooming)
- Ctrl-M/Alt-M Similar to O/P, but changes "magnification" (finer tuning of perspective distance)
- Alt-R/Alt-F Move far clipping plane in and out (see status bar while changing to see current value).
- Alt-A Move camera left, forward, right, or back (aligned to current XY normal axis).
- Alt-W Same
- Alt-D Same
- Alt-X Same
- Alt-Y or Shift-Up Arrow - Move camera up along Z axis.
- Alt- H or Shift-Down Arrow-Move camera down along Z axis.
- Keypad 2/4/6/8 Move selected brushes down, left, right, up in XY View
- (changed v. 0.42) Ctrl-< and Ctrl-> (comma and period) Move selected brushes down or up along Z axis
- Left Arrow - Rotate camera left
- Right Arrow - Rotate camera right
- Alt-Left Arrow - Strafe (sidestep) left
- Alt-Right Arrow - Strafe (sidestep) right
- Delete / PgDn Pitch camera up or down (might be roll).
- Home / End Roll camera left or right (might be pitch).
- PgUp : reset roll, yaw and pitch angles
- Up / Down Arrows Move forward / backward
- Alt-B Rotate camera by 180 degrees.
- [ Increase step size (for moving camera with keyboard)
- ] Decrease step size (for moving camera with keyboard)
- Ctrl-W - File Close
- Ctrl -N - New File
- Ctrl-O - Open File
- Ctrl-S - Save File
- Ctrl-A - Save File as new file name
- Ctrl-Q - Quit BSP
- Ctrl-Del - Lower Scale
- Ctrl-Ins - Raise Scale
- Ctrl-PgDn - Lower Grid
- Ctrl-PgUp - Raise Grid
- Ctrl-E - Restore/minimized entity browser
- Ctrl-T - Restore/minimized texture browser
- Ctrl-G - Restore/minimized group browser
- Ctrl-B - Restore/minimized selected brush view
- Ctrl-C - Copy to clipboard.
- Ctrl-V - Paste from clipboard
- Ctrl-Minus - Switch to Previous Map
- Ctrl-Plus - Switch to Next Map
- Alt-S - Snap current brush to grid
- ` - (on tilde ~ key) Select All
- Ctrl-R - Rotate selected brush
- Alt-C - Move camera to center of map
- Alt-G - Turn grid on/off
- Alt-N - Turn display of names on/off
- Alt-Ctrl-Shift-C - Turn grid coordinates on/off
- Alt-I - Turn hits on off