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Title                   : quake unleashed aggression 1
Filename                : q_unlag1.BSP

Author                  : Thomas Moeller, alias vorphalack of TiC
Email Address           : t.moeller@rendsburg.netsurf.de

Misc. Author Info       : Member of TiC, co-author of several
                          cool add-ons for Doom (2). Such as
                          Memento Mori & Memento Mori 2.

Description             : Unlag 1 for Quake... Deathmatch Map


Additional Credits to   : id, id, id, beer, id, id, id, id, id
                          all those addon progs coders
                          special thanx to the quest guys
                          (great work !)
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* Play Information *

Game                    : Quake
Start Map               : q_unlag1
Single Player           : Yes, but useless.
Cooperative             : No (doesn't contain start points for this)
Deathmatch              : Yes, 3 to 4 players
Difficulty Settings     : No
New Sounds              : No
New Graphics            : some (use them if you want BUT give me credits !)
Demos Replaced          : No

* Construction *

Build Date              : 5/10 96 (release day)
Base                    : NEW map
Build Time              : too much time... vis overflow fixing etc...
Editor(s) used          : Quest 0.41-0.71 and XTED (texteditor for adding
                          entities and doing alignment)
                          QBSP,LIGHT (with -extra),VIS with -level 4
Known Bugs              : I hope there are no more left... this one was very
                          hard to get working right ... cause of vis overflows.
                          Havenīt seen any now.. but if you encounter bugs let
                          me know... Iīll fix them.

* Copyright / Permissions *

Authors may NOT (!) use this level as a base to build additional
levels.

You MAY distribute this BSP, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include all files
in this archive intact.

If you wanna use my GFX (all those *.TIC*) you have to give me credits
and by chance drop me a mail.

* Where to get this map *

ftp.cdrom.com and its mirror sites I guess

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