================================================================
Title                   : Flooded Tele-X!
Filename                : FLOODTEL.MAP
Author                  : Dalias
Email Address           : 71614.3257@compuserve.com
Description             : A fun Quake sw deathmatch level from
                          scratch. Based on a great DOOM
                          deathmatch level, Telecross. And IMO,
                          it's very close. This version has
                          water in it and plays somewhat
                          differently. Enjoy!
Additional Credits to   : ID Software, for Quake.
                          Stephen Crowly, for porting QBSP and
                          LIGHT to DOS.
                          Juergen Kroder, for making Telecross
                          for DOOM, on which this level is
                          based.
================================================================

* Play Information *

Level Name              : FLOODTEL
Single Player           : Yeah, if you wanna check it out.
Cooperative 2-4 Player  : No
Deathmatch 1-4 Player   : Of course! That's the idea...
Difficulty Settings     : No

* Construction *

Base            : TELEX.MAP, also by Dalias.
Build Time      : For adding the water and changing the weapons?
                  A few minutes. :)
Editor(s) used  : MS-DOS EDIT <vbg>
Known Bugs      : NONE! If any were known I'd have fixed them! :)

* Legal Stuff *

You may distribute and modify this level, as long as you include my
text file and give me credit.

NOTE: I know that ID has supposedly forbidden distribution of
custom levels for the shareware version of Quake in their license,
but that is obviously unenforceable *unless* the level being
distributed includes parts of the original Quake. Since BSP files
include textures, I have decided to distribute this level as a MAP
file. You will need to run QBSP and LIGHT on it before you use it.
If you would like to distribute the BSP version, you can try,
but I don't know for sure that any sites will accept it. :(

Also, in case you're wondering, I do not wish to decrease players'
chances of registering Quake by distributing levels that work with
the shareware. As far as I know, there is NO WAY to make levels
that require registered Quake. By releasing custom levels for
Quake, I DO hope to convince players how cool the game is and I
definitely hope that you'll register Quake if you're using this
level. If you don't, you're the one hurting ID, not I.

* Where to get this MAP *

FTP: ftp://ftp.cdrom.com
WWW: http://home.sprynet.com/sprynet/felker/epicentr.htm

