7/31/96
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Title                   : Shaft of the Soulless

Filename                : SHAFT.BSP

Author                  : Alan Troup

Email Address           : Alan_Troup@novell.com

Description             : Even the Shamblers fear to tread here, with
                          good reason.  Pieces of them are scattered about
                          the floor of the shaft, mute testimony to a
                          grisly feast.  The Zombies that inhabit this
                          region are always hungry for living flesh.
                          Voracious dogs vie with the Zombies for Shambler
                          scraps.  Dominating the scene is the awesome
                          glowing watervator, rising from the floor to...
                          what awaits at the top of the shaft.  You can
                          choose to ascend that way, or by using the
                          catwalk-connected stone ramps, carved by
                          long-dead hands.  The middle terraces are
                          haunted by Scrags - seeming masters of all they
                          survey.  But who are the real rulers here?
                          Ever see four Zombies hunt down and kill
                          a Scrag?  Not pretty.  I wouldn't stay to watch
                          its death agonies if I were you - once they're
                          finished with the Scrag, you're next...   (For
                          those of you who waded through that crap, here's
                          a deathmatch hint to one-up your opponent:
                          shoot the catwalks.  Some will strand him on
                          a shelf for a while, others will slide out from
                          under his feet and drop him to the depths below!)

Additional Credits to   : Dave Langeliers, author of MBuild
                          Scott Mitting, author of UNWAD2
                            Without both of their support, this level would
                            not have been possible.
                          The cool folks at id software.
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* Play Information *
Game Version            : Done for .92, but may work with later?                               
Single Player           : Yes, with monsters.
Cooperative             : 2-4 players.
Deathmatch              : 2-4 players.
Difficulty Settings     : No, but it's nasty (winnable, but nasty). 
New Sounds              : No. 
New Graphics            : No. 
New Music               : No.
Demos Replaced          : None.

* Construction *

Base                    : New level from scratch, my first.
Editor(s) used          : MBuild .03  (box-only support)
Known Bugs              : None - the "Walkmonster in Wall" messages at
                          the start aren't bugs, they're features! :-).
                          Also, there's an intentional surprise that
                          could be construed as bad placement - it's
                          not!
Build Time              : About 40 hours.  (I might have cut that time
                          in half if I'd known what I was doing with
                          MBuild...


