9/23/96
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Title                   : Giggler3.bsp - Dark Manor
Author                  : Giggler
Email Address           : giggler@tiac.net (vacations)
			  giggler@student.umass.edu (school)
Description             : Deathmatch Quake map made for the
                          +deathmatch 2 setting.  A house with a
                          center courtyard.
Other Works             : Giggler.bsp
                          Giggler2.bsp
                          Qflag.bsp - Quake Capture the Flag
                          Qtag.bsp - Quake Tag
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* Play Information *

Single Player           : For viewing/learning purposes
Cooperative             : No
Deathmatch              : Yes. recommended 4-8 players
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None
Source Included         : No

* Construction *

Base                    : New level from scratch
Editor(s) used          : BSP alpha v.37
Known Bugs              : One 'gray' effect occurs in a corner.  You may
                          never even come across it.
Build Time              : About 8 hours.

* Other Info *

Giggler3.bsp is a deathmatch map designed for deathmatch 2. 

I am currently a member of a Quake extension team that works
to put out quality extentions for quake that involve deathmatch play.
Our biggest release to date is Qteam150, a QuakeC patch that allows
map makers to make great Capture the Flag maps and Tag type maps using
the patch's versatile map extensions.  I have taken advantage of these
capabilities in 3 maps myself.  Qflag.zip, Qtag.zip and Giggler.zip
show a few of Qteam's possibilies, check them out!

* Running Giggler3.bsp *

place giggler3.bsp in quake\id1\maps\

from your quake directory type:

quake +deathmatch 2 +map giggler3


Giggler3.bsp may only be distributed provided this text file remains intact.


 
