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Title                   : Quake Tricks
Filename                : QTricks.map
Author                  : Sto (Remco Stoffer)
Email Address           : sto@pi.net (I like feedback!!!)
Description             : A level just to show the things you can do
                          with entities. I hope this will help you
                          level builders out there; I've yet to see a
                          door in one of your levels.
Additional Credits to   : ID Software, for Quake
			  ID Software, for QBSP and LIGHT
			  Niklata, for the Quake MAP specs
                          Dennis Noordsij for this text :)
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* Play Information *

Level Name              : Quake Tricks
Single Player           : Yes, no fun though
Cooperative 2-4 Player  : No, but easy to add
Deathmatch 1-4 Player   : No, but easy to add
Difficulty Settings     : Nope

* Construction *

Base            : Completely from scratch
Build Time      : Long.. I figured out most of the entities myself by
                  looking at bsp's.
Editor(s) used  : Borland Pascal (the text editor I'm most used to...)
                  A simple utility to make brushes (in Pascal :))
Known Bugs      : None, except that it is possible to fall outside the map
                  when you die... I think this is because my brushes align
                  exactly.. no overlap in the walls. Even the shambler's
                  heads are sometimes pushed from the map, leaving a nice
                  blood trail once every 2 seconds or so

[ ALSO READ THE COMMENTS MADE IN THE .MAP FILE                           ]

You may distribute and modify this level, as long as you give me credit.

Since the registered version should be shipping now, distributing maps
should be legal.

* Where to get this MAP *

ftp.cdrom.com, possibly other spots.