================================================================
Title                   : Altar of Pain 
Filename                : tef_aop.MAP   (All my levels have TEF
                                         at the beginning.)
Author                  : T. H. Johansen (TJ)
Email Address           : torjoh@alfa.avh.unit.no
Description             : A fairly large Quake map designed with single play in
			mind, including 60 monsters and an exit, but no difficulty settings. 
			If playing with the Quake CD in drive, the level will be playing track
			no. 5.

			The story for this level is the following:

			The Interdimensional Intelligence Agency (IIA) has got information
			that an evil and devastating ceremony is about to take place
			in what is whispered to be the "Altar of Pain", a demonic chapel where
			hideous Shamblers are said to rule. Somebody has to stop the ceremony
			from being fullfilled, or else the world is doomed to be ruled by
			dark and evil forces for all eternity. But to get there will take 
			a strong effort, the IIA has realized.

			Therefore, having saved the world once, the IIA has called upon you to take
			the task to penetrate these Shamblers' stronghold and get to their chapel 
			before it's too late. The IIA transports you through their only remaining slipgate,
			and you findd yourself in a dark and gloomy basement. Getting your dark 
			vision quickly tuned in, the first thing you spot is enemy soldiers and
			their rottweilers. OK, you're alone, it's pretty dark, but you know that you're
			not going to disappoint the IIA or yourself. Firmly you pump some lead into
			that old thrustworthy shotgun of yours and get on with it...


Additional Credits to   : ID Software, for making such an unbelievable game (Quake) and letting us
		          do what we want with it.

                          Ben Williams for QuMa v.1.0 ("Good stuff, Ben!")
================================================================

* Play Information *

Level Name              : Altar of Pain
Single Player           : Yes, specifically designed for this. 60 monsters and an exit.
Cooperative 2-4 Player  : No.
Deathmatch 1-4 Player   : Not implemented as yet. Not designed for DM anyway.
Difficulty Settings     : No.
Anything else new       : No.

* Construction *

Base            : New level from scratch. 
Build Time      : 4 days (about 40 hours), if NOT including the time spent learning the basics.
Editor(s) used  : QuMa v1.0 (great editor!) and MS-DOS Editor.
Known Bugs      : Yes. Unfortunately, I have not been able to "vis" this map, and since it's pretty 
		 large, occasional "glitches" in some of the doors/items happens, making them invisible.
		 I'm sorry for this. Also, due to not being "vised", playing under a clean DOS
		 environment (for better speed) is recommended. Other than this, the level should be
		 quite challenging (in certain places...) and will take approx. 20-25 minutes to
		 complete (without cheating!). Cheating is NOT necessary and will ruin this level 
		 since it's designed specifically for single play!.


* Legal Stuff *

You may distribute this level and include it in any compilation
etc., as long as you include my text file and give me credit. You may also use it as a base for
new maps etc.

* Other notes *

Remember, this is my very first attempt at a Quake level. I like single play very much, and
decided to design with that in mind. If you think this level sucks, please tell me why. If you think
it's pretty good, at least not the worst one you've tried, feel free to tell me that too. Any
flames are not welcome. And as a first attempt, I think it's not that bad at all. 

If somebody cares to find a way to "vis" this map, please tell me. Also, if you wish to edit it to 
implement deathmatch starting points (I've could've done this easily, but I'm too lazy...), feel
free to do so. I don't think it will make a good DM level, however.

* Where to get this MAP *
ftp.cdrom.com 







