================================================================
Title                   : The Church Tower
Filename                : TOWER.BSP
Author                  : Tristan Rowley (Dr_Tyrell on IRC)
Email Address           : tristan@justche.demon.co.uk
Description             : Inside of a church tower, a few platforms
                          etc.  Deathmatch.
                          
Additional Credits to   : ID Software, for Quake
			  ID Software, for QBSP and LIGHT
			  The author(s) of the Quake MAP specs
                          LJ Noordsij for this text file
                          Everybody in Necessary Evil
                          Everybody I deathmatch with
================================================================

* Play Information *

Level Name              : The Church Tower
Single Player           : Yes, just to look around.
Cooperative 2-4 Player  : No point
Deathmatch 2-16 Player  : Yep. There are 9 start points, but any more than 4
                          players and it'll be a little crowded anyway.
Difficulty Settings     : Nope. I don't really see the point for dm levels.

* Construction *

Base            : Completely from scratch
Build Time      : About six hours, over three days.
Editor(s) used  : * Quest beta .17 (I think) - first working editor I've
                    found.
                  * MS-DOS EDIT - tidying up Quest's faults and shortcomings
                                  (eg no support for changing entity fields)
                  * CoolStairs  - a util by me to create the brush data for
                                  a set of stairs.
                  * ZipZap      - hex editor used to fix tiny bugs when I
                                  couldn't be bothered to recompile (dx4/100,
                                  slowsville)

Known Bugs      : Hmm, during development I was getting "new portal clipped"
                        I hope I've fixed that.
                  One 'bonus item fell out of level at' but I really can't be
                  bothered to fix that right now.
                  More of a problem with a game, if you fall from the top
                  platform to the middle you lose 5%, 5% from the middle to the
                  bottom and 5% from the top to the bottom too.  No real
                  problem. Oh, and you lose 5% from falling down stairs :)
                  The light_walltorches are a little too regular in their
                  flicker. Not a lot I can do about this really.

* Legal Stuff *

You may distribute and modify this level, as long as you include my
text file, give me credit and mail me first.

* Where to get this BSP *


hopefully some other sites too :)
