10/14/96
================================================================

Title                   : Giggler4.bsp
Author                  : Giggler
Email Address           : giggler@tiac.net (vacations)
			  giggler@student.umass.edu (school)
Description             : Fairly large deathmatch Quake map made for the
                          +deathmatch 2 setting.  
Other Works             : Giggler.bsp
                          Giggler2.bsp
                          Giggler3.bsp
                          Qflag.bsp - Quake Capture the Flag
                          Qtag.bsp - Quake Tag
Thanks to               : Ronbob for doing the final vis.
================================================================

* Quake Innovations *

I am currently a member of a Quake extension team named Quake Innovations.
We work to put out quality extentions for quake that involve deathmatch
play.  Our biggest release to date is Qteam1.5, a QuakeC patch that allows
map makers to make great Capture the Flag maps and Tag type maps using
the patch's versatile map extensions.  I have taken advantage of these
capabilities in 3 maps myself.  Qflag.zip, Qtag.zip and Giggler.zip
show a few of Qteam's possibilies, check them out!  Qteam1.5 is easily the
most advanced team patch out there, and Qteam2.0, which is nearing release,
will include many new things such as Advanced triggers for map makers,
Paintball, and Capture the Shamber!

Check us out at:   http://www.tiac.net/users/phantom/mega

We are currently in search of dedicated quake servers that would like to
host our patch.  If you are interested in getting capture the flag,
capture the shambler, or paintball on the net, let us know!  Contact
myself (giggler@tiac.net) or Gary Griggs (ggriggs@gis.net) for more
information.

* Other Info *

Giggler4.bsp is made for the +deathmatch 2 setting.  Be on the lookout for
paintbal.zip, the first map to take advantage of Qteam2.0's great paintball
mod for quake!  In this original type of play, you and your team work to
eliminate all other teams in the game.  Whoever is killed during the round
of play remains out until the round is over.  The surviving team gains one
point.  While the game continues throughout the elaborate castle of
paintbal.bsp, those eliminated must wait out the round hidden together
behind the walls of the level, where they are forced to roam with nothing
but an axe!  At the start of the next round, they will be brought back into
the light with another shot at survival.  Paintbal.bsp will be based on
giggler4.bsp.  So if you like this map, be sure to get paintbal.zip after
its release!

* Play Information *

Single Player           : For viewing/learning purposes
Cooperative             : No
Deathmatch              : Yes
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
Sound Track             : 9
Demos Replaced          : None
Source Included         : No

* Construction *

Base                    : New level from scratch
Editor(s) used          : BSP alpha v.38
Known Bugs              : none
Brushes                 : 900

* Running Giggler4.bsp *

place giggler4.bsp in quake\id1\maps\

from your quake directory type:

quake +deathmatch 2 +map giggler4


Giggler4.bsp may only be distributed provided this text file remains intact.


 
