9/18/96
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Title                   : Quake Tag
Author                  : Giggler
Email Address           : giggler@student.umass.edu (school)
                          giggler@tiac.net (vacations)
Description             : Team match Quake map featuring QuakeC
			  coding by Gary Griggs. (ggriggs@gis.net)
Beta Testing            : Gary Griggs, Duke, Dagger, Ern2, Crom7,
                          and Psycho.
Other Works             : giggler.bsp
                          qflag.bsp - Quake Capture the Flag

================================================================

* Overview *

For those of you familiar with u_dtag.wad for doom2, you know what this is!
(thanks to Aikman and Talon once again)  Otherwise, here is an
explanation of how to play Qtag:

Qtag makes use of a spectacular team patch coded by Gary Griggs.  This
team patch allows for dynamic team scoring, capture the flag, and quake
tag type games.  This QuakeC patch's capabilities make it the best team
patch available.  For more info on this patch, read the documentation
that comes with this zip file.

Qtag is a quake map designed exclusively for team play with a minimum of
4 players. (2 teams) The objective is NOT to kill your opponents, but to
score points by picking up the Scoring Object.  Every Scoring Object that
is picked up by a team, will give that team 1 point.  Note that fragging
other players is no longer recorded as part of your score, instead the
points (# of attained scoring objects) will be shown in its place.

* How to Create the 2 Qtag Teams *

There are 2 teams to be created and joined in Qtag, red and blue.  As each
player enters the game, he starts as a "ghost moron" where the player
cannot interact with any other character or item in the game.  At this
time one player must create team red, and one other must create team
blue.  Creating a team is simple.  At the console if a player types
"create_team", the next available color team is created.  Team red is
created first, then team blue.  Once these 2 teams have been created
all remaining players must join the team they are going to be on.  To join
an existing red team, a player must type "join_red" at the console.  To
join the blue team a player types "join_blue" at the console.  It is
recomended that team play is in a 2on2, 3on3, or 4on4 format. (Note that
Qtag was written for 2on2, although more players may prove exciting!)

* How to Score *

There are 2 bases in Qtag, Base Red, and Base Blue.  Scoring a point
requires the help of at least one teamate.  Here is an example of how
the Red team would score a point:

The red team has 2 players. (say Red1 and Red2 for simplicity)  Red1 runs
into the Blue base, gets to the second floor and hits the switch located
across the catwalk.  Meanwhile Red2 has run into the Red base, goes to the
back of the 1st floor and waits by the closed bars.  Once Red1 has hit that
switch in the Blue base, the bars that Red2 waits by are lifted, giving him
access to a biosuit.  He grabs the biosuit, warps through the teleport and
joins his partner in the Blue base.  From here it is up to Red2 (the
carrier of the biosuit) to get outside between the 2 bases, go down to the
lava area, and head towards one of the Scoring Objects.  If he makes it up
the lift and gets the scoring object, team Red has scored one point!
If he is killed before he gets it, or the biosuit runs out, then team
Red has not scored and they must try again.

* How to Win *

The first team to 5 points wins.  Note that this # can be changed
at the discretion of the players simply by changing the fraglimit.

* Play Information

Single Player           : For viewing/learning purposes
Cooperative             : No
Deathmatch              : Yes. Team Play, minimum 4 players.
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
Demos Replaced          : None
Source Included         : No

* Construction *

Base                    : New level from scratch
Editor(s) used          : BSP Alpha v0.26 and Wordpad
Known Bugs              : none.
Build Time              : About 10 hours.
Compile Time            : About 4 hours.

* Running Qtag *
place qtag.bsp in quake\id1\maps\
place progs.dat in quake\qteam\

from your quake directory type:

quake -game qteam +map qtag

(Note that qteam will autodetect that qtag.bsp is a tag map! No teamplay
options need to be set.)

Qtag.bsp and Qteam may only be distributed 
provided all text files remain intact.


 
