This is what I've done using QuakeC since I've gotten it.

 - Gibbable, solid, moveable monster corpses (based on the solidmon code)
   (right now, the dogs, soldiers and ogres create these corpses)
 - The enforcer, soldier and ogre (the ones with the backpacks) can pick up
   any item but the runes, and you can get the items via the backpacks.
   - When they pick up armor, they use it, so you can get damaged armor from
     them. (there might be a bug with the armor-giving code)
 - Limited ammo for the ogres.  You get whats left over via the backpack.
 - The ogres aim more up and down.  Not perfect, but better
 - Monsters attacking monsters automatically (based on the homing missile code)

   NOTE: This is REALLY slow, so I left it commented out.  You can put it back
   in by uncommenting the lines in the FindTarget() function in AI.QC and
   commenting out the ones that are uncommented (basically, you need to know
   QuakeC to put this back in).  It's really too slow to play, that's why I
   took it out.
   
 I assume you know how to compile this.
 
AsmodeusB
tazq@sos.on.ca
also on #quakec on undernet
