Quake Toolkit.  SEP 1996.  Walnut Creek CDROM.
Addon levels s_u
path: \levels\dm\s_u 
----------------------------------------------
Name           Size      Date    Description
============ ========  ========  =============
scarpa1.zip    159092  08-10-96  When designing this, I went for a very dark
                               | atmosphere
scohop.zip       2697  07-19-96  A pretty nifty level, pretty good for
                               | deathmatch. :)
shake2.zip      12339  07-18-96  My second QuakeSW DM level. This one took much
                               | longer around 6hours work, but is alot better
                               | because of the improvements
skyhigh.zip    136669  08-14-96  This is a fairly small level that I made to
                               | see what I could do with the current quake
                               | editors out there.
squared.zip    110446  08-01-96  New Level, modeled after Doom2 Map07, very
                               | modified
squim.zip      272599  08-21-96  Medium sized Deathmatch level.
symbols.zip     41801  08-19-96  Just one room, a large intersecting pentagram
telexb.zip      69805  07-09-96  A fun Quake sw deathmatch level from scratch.
                               | Based on a great DOOM deathmatch level,
                               | Telecross. And IMO, it's very close. Enjoy!
thetrilg.zip    39498  04-23-96  A Test Trilogy v1.0
thisisde.zip    21441  07-29-96  Deathmatch level that doesn't look like a box
thisistx.zip   323342  08-06-96  Deathmatch level that doesn't look like a box
tower.zip        3095  07-20-96  A small tower in the center of a large map
                               | with a ramp that leads up to it.
under.zip       18557  08-10-96  The first map I've made for Quake. Designed to
                               | be very Dark so that people give themselves
                               | away when they fire.
