Quake Toolkit CDROM, SEP 1996. Walnut Creek CDROM.
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Addon levels s_u
path: \levels\dm\s_u 
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Name             Size    Date    Description  
------------     ----    ----    -----------------
scarpa1.zip   159,092  08-10-96  When designing this, I went for a very dark atmosphere
scohop.zip      2,697  07-19-96  A pretty nifty level, pretty good for deathmatch. :)
shake2.zip     12,339  07-18-96  My second QuakeSW DM level. This one took much longer around 6hours work, but is alot better because of the improvements
skyhigh.zip   136,669  08-14-96  This is a fairly small level that I made to see what I could do with the current quake editors out there.
squared.zip   110,446  08-01-96  New Level, modeled after Doom2 Map07, very modified
squim.zip     272,599  08-21-96  Medium sized Deathmatch level.
symbols.zip    41,801  08-19-96  Just one room, a large intersecting pentagram
telexb.zip     69,805  07-09-96  A fun Quake sw deathmatch level from scratch. Based on a great DOOM deathmatch level, Telecross. And IMO, it's very close. Enjoy!
thetrilg.zip   39,498  04-23-96  A Test Trilogy v1.0
thisisde.zip   21,441  07-29-96  Deathmatch level that doesn't look like a box
thisistx.zip  323,342  08-06-96  Deathmatch level that doesn't look like a box
tower.zip       3,095  07-20-96  A small tower in the center of a large map with a ramp that leads up to it.
under.zip      18,557  08-10-96  The first map I've made for Quake. Designed to be very Dark so that people give themselves away when they fire.
