Content-Type: multipart/related; start=; boundary=----------i8algDB5HGfK99gMqBsVxA Content-Location: http://quake.chaoticbox.com/ Subject: =?utf-8?Q?Frank's=20Craptacular=20House=20of=20Mac=20Quake=20Stuffs?= MIME-Version: 1.0 ------------i8algDB5HGfK99gMqBsVxA Content-Disposition: inline; filename=default.htm Content-Type: text/html; charset=utf-8; name=default.htm Content-Id: Content-Location: http://quake.chaoticbox.com/ Content-Transfer-Encoding: 8bit Frank's Craptacular House of Mac Quake Stuffs

Frank's Craptacular House of Mac Quake Stuffs

This page is largely the remnants of pOx's Playhouse, a once proud and popular Mac Quake site hosted on PlanetQuake for many years, till they decided to hose it. Sorry, no fancy website this time around - just keep scrolling till ya hit the bottom!

The hosted files and links below lead to mostly old, crusty, and unsupported stuff, but feel free to contact me with any questions or comments.


pOx's Goodies

The following mods, tools, and textures were created by your's truly. Feel free to use and abuse'm as you see fit.

eQuake Utils (Size: 852 KB Type: SIT) Mac OS 9 & Mac OS X (PPC) compatible
My personal batch of commandline compilers and utilities. Includes a Mac port of the FrikQCC QuakeC compiler, eQBSP and eVIS which are extended ports of the Quest Map Editor BSP compilers, a light utility called Tyrlite+ which combines the functionality of Tyrlite with noise extensions from OpenQuartz (plus some other additions) and Mac ports of OpenQuartz's RAW2MAP and TRI2MAP terrain generators. Last but not least is an original Mac-only mapping tool called OBJ2MAP, which takes formatted WaveFront OBJ files and uses various extrusion algorithms to create efficient Quake Map geometry. Phew!

Extras QuakeC Mod r4 (Size: 780 KB Type: ZIP)
In mid 2002 nostalgia and boredom drove me to write some interesting QuakeC hacks. The result is this "Extras" mod, which aims to provide extra stuff for Quake mappers. It features honest to goodness func_water, and func_ladder entities, as well as an insanely customizable emitter/effector based particle system, and advanced trains and switches. So if you ever wanted to dynamically flood a level, or attach water volumes and/or switches to trains, this is the mod for you! Example maps and some snazzy new animated sprites and sound effects are also included.

Paroxysm Deathmatch Mod (Size: 5.8 MB Type: ZIP)
Paroxysm is a deathmatch/botmatch partial conversion with new weapons, powerups, and gameplay mutators. The archive contains the last stable release (1.20b) and an unfinished update (1.40) which contains some improved weapon models.

"poxwad" Texture WADs (Size: 979 KB Type: ZIP)
Set of two weathered-tech-concrete-gore themed texture WAD files containing around 100 original textures, plus one mangled Quake sky.


Mac Quake Engine Links

Fruitz of Dojo
Mac OS X (Universal) Cocoa ports of Quake, QuakeWorld, and Quake 2, with OpenGL and software rendered versions.

GLQuake & GLHexen 2 @ SourceForge
Mac OS 9 & Mac OS X (PPC) ports of GLQuake, GLHexen II, and the Nehahra Engine. I personally did quite a bit of work on these ports, but they are beginning to show their age - the source targets Mac OS 9 and Mac OS X 10.1, so you do the math. I've yet to see a more modern port of Hexen 2 however, so play it while it works!

fuhQuake for Mac OS X
Mac OS X (Universal) port of the popular fuhQuake Quakeworld client.

Atari Support
The last official patches for retail Mac Quake for Mac OS 8/9. The open source ports above are superior on modern machines, but these might come in handy if you have an old Mac with no 3D hardware, or an old RAVE or Glide card like a Rage2 or Voodoo1.


Mac Quake Tool Links

ToeTag
A very slick and modern Quake map editor for Mac OS X (Universal 10.5+) that literally came out of nowhere in late 2007. Includes built-in BSP/VIS/LIGHT compilers (multithreaded even) and full featured WAD editing - sweet!

Giles' Quake Tinkertoys
Several Mac Quake tools like the meQanno MDL editor and a Java based map editor. Also contains a section of "relics" much like the orphaned tools hosted here.

PakRat
A multi-format game model viewer. Includes support for all the Quakes plus formats from various other Quake engine based games.

Loren Petrich's Quake Page
The guy largely responsible for keeping Marathon alive has also created some unique Quake utilities, including a LightWave (LWO) to Quake MAP converter, and model viewers.


Orphaned Mac OS 9 Quake Tools

The following apps no longer have homes to call their own, and are hosted here for posterity. I can't vouch for their stability or usefulness.

Quiver 1.2 (Size: 657 KB Type: SIT)
Great map editor - unfortunately you need a license code to unlock some features, but it's impossible to actually buy a license so yer basically SOL.

Wadtool 1.10 (Size: 657 KB Type: SIT)
An excellent texture WAD editor and viewer.

Mohunt (Size: 477 KB Type: SIT)
A QuickDraw3D based Quake model (.mdl) viewer. Includes full source code.

LMPC & DEMCut (Size: 177 KB Type: SIT)
"Little Movie Processing Center". Utilities that aid in demo (.dem) editing and re-camming.

Qualm 1.4 (Size: 777 KB Type: SIT)
A GUI based demo re-cammer (also includes LMPC)

------------i8algDB5HGfK99gMqBsVxA Content-Disposition: inline; filename=quake.css Content-Type: text/css; charset=utf-8; name=quake.css Content-Location: http://quake.chaoticbox.com/quake.css Content-Transfer-Encoding: 8bit body { line-height: 130%; font-size: 90%; font-family: "Lucida Grande", Verdana, Arial, sans-serif; padding-left: 2em; padding-bottom: .5em; padding-right: 2em; padding-top: .5em; color: white; background-color: #594a43; } h1,h2,h3 { color: #e69800; } a { color: yellow; } a:hover { color: #fff9ce; } a:visited { color: #d4d400; } ------------i8algDB5HGfK99gMqBsVxA--