Egyptian Myth is vaguely
Egyptian styled. From the title I expected
something more strongly Egypt-oriented,
but this map defied my expectations in more
ways than one.
When I make maps, I have a habit of placing
a hell of a lot of monsters, making for
fast, frantic gameplay. Egyptian Myth does
not have too many monsters (around 100),
but manages to keep it frantic the whole
time. The snakeman makes an appearance again,
and tougher Quake monsters such as Hell
Knights and Shamblers will never be far
away. The map is very interconnective, meaning
it would be good for DM as well. This also
means you'll spend some time battling monsters
from multiple directions - above, behind,
to the side. The map is a challenge, but
that's the way I like them.
Not only does Egyptian Myth play well,
but although the Egyptian theme isn't as
strong as you'd think, it looks very good
also. Textures and angles have been used
in inventive ways, and the map carries its
style every inch of the way through. Vertical
red trim, gravel on the grounds, angled
green metal, and sandy stone blocks are
among the map's visual features.
Once you've made your way through the entire
map, you'll have to take on a boss Hell
Knight, for me it was rather odd because
I ran into him while running away from some
other guys. I think he should have had a
new skin or sounds so you could tell he
was going to be as tough as he was.
Once that guy's been taken down, you'll
finish the map feeling like you've accomplished
something. Egyptian Myth is a good map and
a satisfying Q1SP experience.
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Personally I think Egyptian
Myth and A3 are the best single maps released
this year (not counting packs such as COE
and PG), but then it's my level so of course
I'd think that. Good solid gameplay that
is tough all the way without getting frustrating,
and a solid, unique theme. Cons - the end
battle is far too easy and the theme is
a little too repetitive. Otherwise a very
satisfying Q1SP from me.
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