The level is
textured using a mixture of unreal textures
and a sky and light from Fingers ikbase
texture set. The textures are well used
throughout most of the level except for
one thing, the trim. In most places this
is done well and looks like a beam holding
the level together, but in certain places
it is just on one edge of a beam making
it look fake and painted on. Also in some
places it appears in the middle of a wall
which looks even worse than the painted
on effect. Apart from that the textures
work really well and fit together nicely.
I especially like the rock fall next to
one of the rocket launchers and the yellow
armour as this makes the map seem more real,
as if it really is an abandoned temple or
something similar.
The lighting in the map functional with
most of the map well lit, but with some
nicely shadowed corners to hide in while
waiting to ambush your opponent. These shadowy
areas are well positioned though so that
as soon as you reveal your hiding place
you are trapped in and vulnerable to the
splash damage from a rocket. My one problem
with the lighting is that despite the light
fittings scattered around, it doesn’t
give the impression of coming from any particular
source.
The map plays well in 3-5 player FFAs as
well as the recommended 1on1 although obviously
you will need to turn on DeathMatch 3 for
four or more players. Overall a good map
that plays well but is let down by some
clipping problems and slightly dodgy texturing,
but one to get all the same.
Score: 3.5/5
Reviewed by: Grindspire |