Back again with a new review. This time it's "World between the margin" created by a good mapper named [Kona]. It's a futuristic themed DM level, best suited for 1vs1 duels or 2-4 FFA.

Layout A-
When we look at the layout of this level we can see it's very open, and vertical. It's mainly built round an atrium, with lots of open corridors and stairs connecting the four levels with each other. This level has a few teleporters, which are very important for the overal layout and gameplay, because without them the connectivity isn't all that good, so i think the author made them onpurpose. Without those teleporters the gameplay would have been low. When walking through this level we can see some cool angular architecture in the layout, some well designed walls and trims and stairs, which also provides the players some nice trick-jumps.

 

Atmosphere A-
World between the margin gives a very cool futuristic feeling and shows some very cool textures, these textures are from the Lundoom texture set. With these textures and the good use of yellow- and blueish lighting, [Kona] created a level that on the first hand wouldn't look like QuakeII. [Kona] used the textures to there optimum, and because of the well built layout with cool angular architecture, i can say [Kona] created a great futuristic atmosphere. The only thing i thought was out of place, were the teleporters, the standard id-teleporters are red and yellow and just don't fit in this atmosphere. [Kona] should have built costum teleporters to keep the whole atmosphere as one. The detailing is great and doesn't affect the r_speeds much, as you could expect. The lighting is good and really brings out the quality of those textures.

 

Gameplay A-, Item plamement B
is fast and open and you can hardly get any peace to chat when playing FFA, and camping isn't an option. I recommend this level as a duel level, for 1vs1 or a 2vs2 and if you want FFA, than i recommend 2-5 players. The gameplay of this level relies on those teleporters, without them the speed would have been lower and the carnage bigger in the lower part of this level. When playing this level i found that it wasn't easy to follow you opponent, because of the textures behind the enemy.The Item placement(B) is quiet good, but the choice of item-placement could have been better, i thought there were too many RG slugs and too little grenades. There are no HB, BFG or Shotgun, which i think is a good choice. There is one armor, the YA at the above teleporter, which is a good location, but i would have placed one more YA in this level to give both parties armor.


Conclusion A-
[Kona] has done a great job showing us he can make such a great QuakeII level. Even with the few HOM and clipping errors [Kona] shows his experience for making detailed levels with very good duel gameplay. The item placement could have been better, maybe he should have tested it a little more. All well ends well, download this gem and see what you were reading about.