Atmosphere!

This epic nehahra-based episode features four maps, spanning various medieval/metal themes, using visuals mainly from ID and Zerstorer. Architecture quality varies quite a bit throughout the episode, with smaller uninteresting rooms and corridors often balanced by impressive frontpieces and natural rock structures, outlined with streams of viscera. Elsewhere, more apparent 'Alkado' trademarks can be found, such as frequent use of obscure angles, blocky architecture, and unusual texture combinations. Cast above Alk10's outdoor areas is an impressive environment map, and light fog graces the air of maps two and three, both thanks to Nehahra's engine enhancements. The visual impressiveness and well-established atmosphere set the episode well above most other recent levels by the author.

 

Kona's accurate perception of gameplay progression is apparent here, with the first level offering lots of exploration among various environments, providing an immersive experience to draw the player deeper into the episode. The second map contains more interesting texture combos and bizarre architecture, giving the impression to the player of being trapped in an alien world. Layout is non-linear and open, with the larger areas having a sort of 'arena' feel to them, with monsters attacking from many directions. The third map increases the eerie 'alien' factor moreso, using dark, bloodstained metal textures, oppressive lighting, and sprawling layout; with the map's exit to the rocky outland, again, providing an odd sense of freedom, in a way. This proceeds facing a relentless and challenging arena battle coupled with some spectacular visuals - both residing in the small end level.

 

Nehahra's monster AI should ensure that you get a tough challenge on all skill levels (pulling down the console and typing 'nomonsters 1' can override this), but the lack of super-charged base monster ensure gameplay never gets too frustrating - especially so when ammo is delivered in fair supply throughout, with the inclusion of Nehahra's excellent new weapons. Otherwise, difficulty escalates well from beginning to end - from the desolate canyons of the first level to a blaze of action and pressure in the end combats. One thing I'd have liked to have seen more of is the inclusion of more of nehahra's custom features and effects, as despite the episode's high quality it doesn't reflect that well on Nehahra's abilites. Such features could include exploding walls, new models, rain effects and earthquakes.

 

An intense, atmospheric and immersive episode showcasing the author's greatest and most creative work to date.

 

Build Quality = 83%
Playability = 92%
Layout and connectivity = 90%
Weapons and Ammo = 85%
Overall Score = 89%