Mel Soaring 5: Ancient Rigby by Shaun Ross aka [Kona] is cool and deserves a good burning since he was a "former" LOTW writer : ). Let's take a look at the readme, shall we? "Ancient Rigby is one of the very few Quake style castle levels for Quake2. Using all new textures, this gigantic level (split into two) uses unique design and curves, along with over 150 enemies in a blast-fest style." Blast-fest is right!! There are plenty of baddies in this one. Room after room after room of monsters. Now I got a bit lost after a while because things started to look the same, and the room after room feel had me chomping for more, but there is alot to consider in this SP map. Shaun gives the viewer a great taste of some underutilized textures. I wouldn't say that the strong point of Mel is the story or the play. The SP experience wasn't heavily mind boggling and only a little backtracking was necessary. This was more of a survival of the one that can hang back or strafe-jump kind of game. It is clear though that Shaun has an excellent eye for construction and texture placement and lighting. First thing I thought of when I entered the game is, "Wow, this guys should build DM maps." Mel has a great mood about it, and there were some awesome features that could be so well incorporated into DM maps. Check out what I'm talking about and download Mel Soaring!

 

 

14/06/00: Egyptian Myth