This map is
actually four chambers from Kona's SP The
Savage Sanguine, done up in a mixture of
Rubicon rust and Quake 2 boilerplate. This
makes the place look a bit darker than in
Sanguine (more ravaged?) and actually works
quite well. I had to ferret around to find
a texture misalignment, not that most folks'd
notice it.
Unfortunately the large open nature of the
chambers and their connectivity issues (these
rooms are very close together, so connectors
are short to nonexistent) takes its toll
on r_speeds and so the game slows down a
bit. Which is a pity for reasons I'll explain
later.
All weapons are here, including a whopping
three RLs, which are all piled in one corner
of the piece, which at first seemed to my
eyes a little strange. Guns on the top floor
spin in place, on the bottom floor they're
encased in lockers you have to shoot open
- a nice audio clue.
Actually, after playing a bit I began
to like the "strategic" nature
of the RL placement: Sure, there's an RL
up there on the bridge, but what if someone
nabs the one in the locker below? Or is
swinging past the one in the U-hall beyond?
And where've my legs gone?
The chambers are large, but open; eight
peeps can be fitted in nicely or you can
have a surprisingly good game of 1v1. Above
four people and action begins to heat up
a treat - there's very little cover, you
either stand and fight or die. It's mayhem
- great fun!
As I said, it's a good map but the r_speeds
spoil it a bit for me.
Score: 3.5/5
Reviewed by: Fat Controller |