"A rich
Egyptian temple mixed with grimy bricks
and red buttresses against an orange sunset.
This ancient temple is guarded with many
of Quake's strongest monsters and will be
a great challenge."
The Egyptian Myth is one tough mother.
Before starting up this map you should prepare
yourself for one heck of a fight. Definately
a challenge that will make Quake veterans
mouth water and make newbies hide in the
corner and cry for mommy.
The design of this map is almost perfect
in my opinion. It has multiple entrances
into larger rooms to give you a nice feeling
of exploration. In fact, if you want to
see a slightly better design in the egyptian
theme be sure to check out The Looming Madness,
also from [Kona]. Alk07 flows very steadily,
removing any confusement with easily read
direction. My only complaint with the design
is that it is mostly linear, but that is
a very small issue.
Gameplay is intense. With 119 enemies in
this map, including [Kona]'s lucky Snakeman
and a modified Hell Knight at the end, you
are sure to have your hands full. Almost
to full at times. There is no room for storming
into battles in Egyptian Myth. You will
want to use some clever planning before
hand if you want to survive without cheating.
Here's a couple of tips :
When clearing out a room be sure to keep
your eyes open, usually new ones appear.
Careful when you grab those keys, traps
are [Kona]'s speciality.
Be sure to back track for any missed ammo
or health
DO NOT RUSH A ROOM
Overall, the map looks great. Textures
from Rogue and Hexen2 added to [Kona]'s
great architecture really make for a great
match. The action is brutal and will provide
plenty of entertainment. Just have that
save button ready!
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