The talented Shaun [Kona] Ross is best known for his Quake and Quake 2 levels so Butchered Creatures was an evident pick for a review at this site. Basically to put it simply, Butchered Creatures will not dishearten. A rather small level with an .arena file, I deleted a few extra bots and focused more on one-on-one type deathmatch and the outcome was enjoyable. This is a high-tested map, everything seems to be in proper order and the smooth-flowing gameplay got more intense as the deathmatch progressed.

 

Butchered Creatures has exceptional styling, many browns highlighted by white lights and panels result in a fresh arena and the sunset skybox is a spanking new new look to an already great map. Butchered Creatures passes all the standard bench-tests with no problems and I only noticed one bot (Sarge) get stuck in the wall at one point (an undemanding frag, hehe). A series of tarnished, decaying platforms and ledges makes up this overall enjoyable map. There are also hidden paths to explore and rockets to jump in this space map.

 

This level tends to play away from the edges and more upstairs with focus on the rocket launcher and the plasma gun. Solid construction results in very few falls and players may bump their heads while using the jump pads but these minor issues take nil from the overall experience. Baal-Peor scores this map @ 9 of 10 because it is a great level, suggested for all! (3.39 mb)