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InsideQC Forums • View topic - Speedmodding Thread

Speedmodding Thread

Talk about the Quake Expo and Quake Speed events.

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Postby scar3crow » Sun Apr 05, 2009 3:03 am

...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness.
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Postby ceriux » Sun Apr 05, 2009 6:49 am

this is what mines gunna be about if you can tell what thats supposed to be.

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Postby sp4x0r » Sat Apr 11, 2009 5:07 am

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Postby scar3crow » Sat Apr 11, 2009 7:18 am

...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness.
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Postby sp4x0r » Mon Apr 13, 2009 7:08 am

Nice ideas, thanks for that. What I've wound up doing is a fair bit simpler than your suggestions on account of my inexperience and the inherent lack of time. I just sent something in, I think it's mildly fun. Somebody may get some mild amusement out of my code, too.
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Postby scar3crow » Tue Apr 14, 2009 5:28 am

...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness.
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Good to see some speedmodding again

Postby negke » Tue Apr 14, 2009 7:16 pm

Supa: Brought back fond memories of HH. Had some great matches there despite the poor maps. I found your mod quite hard with fiends spawning next to you in the water where it's hard to move (played E1M1, probably works better in maps with shallow ponds) and Hellknights as the land variant. Respawning items might have kept me alive longer.

sp4x0r: I think this would have worked better outside the water (yeah, you mentioned it, the map doesn't really do just to the modded stuff) - imagine an Artillery Duel-kind of mod for Quake. Could be pretty cool (also for multiplayer), don't you think? :wink:
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Postby scar3crow » Tue Apr 14, 2009 8:19 pm

negke; Give it a go on e2m1, pretty fun there.

Also I'd imagine dm5 would be interesting with it.... There ya go Supa, make it spawn waves of weaker monsters on dm spawn spots for multiplayer!
...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness.
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Postby Supa » Mon Apr 20, 2009 12:36 am

negke; Thanks. :) I guess in the next version I could respawn a pickup with every head scored, sure. While right now the default 20 head limit should be doable with enough route planning, I can see the game breaking on higher point limits without that.

scar3crow; I guess I could clone DM7 or DMSP for playing dm maps.. I don't know if I want to add a full multiplayer gamemode though.
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