Friday, May 15, 2009

DirectQ 1.6 - latest updates

After having exorcised the recent WinMHColour 2009 marathon, I feel like I've gotten a new lease of life for the engine itself. This is in part because I was using it for testing the generated LITs, and started getting a slight itch to work on a few bits and pieces in it.

So 1.6 - which has been underway for a few months now - is starting to take shape again. I don't think this is going to have anything radically new. Most of the work I had done so far has been behind the scenes stuff, with the exception of a half-finished particle system. In fact I'm leaning towards leaving the particle system disabled for the new release and continuing with tightening up behind the scenes.

No word on a release date yet, it's still too early. As soon as I have a substantial change list done I will be posting it, though.

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