One of the problems with the cheesy r_novis 1 translucent water hack is that you can't see entities through a water surface. To address this I've complemented it with an sv_novis cvar which will also instruct DirectQ to ignore visibility on the server-side.
Because this is a server cvar it only takes effect on the server on which it is issued. It will have no effect in multiplayer games. It's sole use is to add some gratuitous eye-candy for single player.
There may be side effects, like monsters that previously couldn't see you suddenly being able to, and it does slow things down even further. DirectQ's larger message size should help prevent packet overflows in most normal sized maps, but they can probably still happen in large maps or maps with lots of entities.
To be honest I don't know how ronust it really is, so if you're playing a game with sv_novis 1 and it crashes, you will have to try seeing if it also crashes with sv_novis 0 first. It's not intended as a serious feature, more of a "fun" thing to do; a cheesy hack to fix one specific issue with another cheesy hack.
Thursday, April 1, 2010
sv_novis 1
Posted by
mhquake
at
12:29 AM
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