Direct link: http://directq.codeplex.com/releases/view/42494.
And you can also get it from the menu on the right, as always.
A last minute hiccup with the menu system in the Release build almost delayed this one for quite some time. I'll write more about that later on.
There will probably be a release 1.8.3 to fix any late breaking bugs in this one as well as to straighten out some of the things I didn't get to finish properly. It's still too early to say whether or not there will be any further releases beyond that in the 1.8.x family.
What 1.9.0 is going to look like is starting to come together well in my head now, but there's no way I'm going to commit to even saying anything at this point in time.
Wednesday, March 24, 2010
And it's out!
Posted by
mhquake
at
10:29 PM
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5 comments:
Great stuff! Finally a client I can use for both single- and multi-player games :D Seems like DirectQ is also the only client (so far) that feels correct in terms of sensitivity in Windows 7.
Thumps up!
Love the batch of new features, Headed out to test them now :)
Awesome! Just played a bit of it with the new sndspeed feature. I noticed some strange bugs however with 48000 khz and 8-bit sound on. It sounds as if the sounds are being played in fast-forward sometimes, kinda weird sounding. It goes away if i change the sndspeed back to normal, then back to 48000. However, it comes back upon a level change.
very cool new features. exciting stuff !! Will test further !
..NICE! thx
..NICE! thx
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