I think I'm coming close to a release. One (pretty major) bug has surfaced: I obviously haven't been as careful with my mallocs and frees as I should have been, with the result that things have a tendency to crash in a pretty dramatic fashion. I'm temporarily working around it by just allocating 5 times as much memory as I need, but I think we'll all agree that's not a reasonable solution.
Visibility acceleration has just gone in; this is similar to the reason Quake II needs visibility before it can light a map - speed. Typically, compile times are quartered compared to what they would have been otherwise. If the map has no visibility it'll light it anyway, but as every surf must be checked against every light it takes significantly longer.
I've even picked up some work on DirectQ lately too; nothing dramatic but it was nice to do a little bit there.
Sunday, April 26, 2009
MHColour 2009 Update 10
Posted by
mhquake
at
9:03 PM
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