I've just made the Release build of 1.8.3; this is something that the actual tests need to be run with as there can occasionally be subtle differences between Release builds and Debug builds.
The executable size is down to 888 KB. Dynamic linking of the DirectX DLLs has been tested and works fine on a number of different machines with a number of different versions of DirectX installed.
Performance has gone up dramatically over 1.8.2; the only performance measurement that makes any real sense to me is on my own machine. This of course is going to be nowhere near relevant to your machine, but it's a useful rough yardstick nonetheless. 1.8.2 had hit the magic 230 FPS in timedemo demo1 on my machine; 1.8.3 fluctuated a bit during development but has now settled at about 255 FPS. The best thing is that there is more to come as suboptimal rendering paths get tweaked and straightened out.
There may be some last minute changes but otherwise things are looking complete and ready, pending the test runs.
Update: some minor last-minute required tweaks have been identified. Nothing earth shattering, and nothing that will delay release, but stuff that's important to get done nonetheless.
Wednesday, April 14, 2010
1.8.3 Update
Posted by
mhquake
at
12:53 AM
Subscribe to:
Post Comments (Atom)
0 comments:
Post a Comment