Saturday, February 26, 2011

1.8.7 Beta 2 is Out

Here you go.

This is released mainly to resolve issues that some people have had with world surfaces disappearing. Mostly affecting ATI cards.

I've also removed the FPS lock from SP games.

13 comments:

David A. said...

It didn't sound like the fixes in beta 2 had anything to do with my issues so I wasn't surprised that it's still broken for me.
Comment describing problem

mhquake said...

I had actually hoped that they would have done, but no joy. :(

I think it's a CPU related issue. Are you dual (or more) core or single core?

David A. said...

Single core.

=peg= said...

Had some crashes just now on this map with both beta1 and beta2.. Now I know there is something weird with this map.. (check the entity lump) so it's probably the maps fault, but it would be interesting to find out what is causing it..

mhquake said...

"Single core."

OK, I suspect that my multithreaded code isn't happy on single core machines; I'll add a single-threaded path on those. Thanks for the info there.

"Had some crashes just now on this map with both beta1 and beta2.. Now I know there is something weird with this map.. (check the entity lump) so it's probably the maps fault, but it would be interesting to find out what is causing it.."

You've got a missing texture in there. QBSP sometimes does this (it did it on e2m3 for ID) and it's easy to catch. It's coming through with a zero-length name if that helps you identifying it.

Nice map BTW.

=peg= said...

Aah, thats interesting indeed. I'll ask xeno (the map author) to recompile it then.. more beer for you sir! ;)

Polarite said...

Did u remove gamepad/joystick suppport ?

They don't seem to work in your 2 latest beta versions.

mhquake said...

"Did u remove gamepad/joystick suppport ?"

I removed them while I was working on the input code last year. I can easily add them back if there's a demand for them though.

Polarite said...

Yea would be great if that was added again like your previous versions,I always use gamepad for playing quake.

tehSandwich said...

So far, it now uses my USB Headset when I play but DirectQ crashes when I try to start a new SP game.

=peg= said...

After some more testing, it turns out that the crashes on that MK map only happen with r_novis 1 (usually within a few minutes of setting it to 1) so I kinda have a feeling there might be a memory leak or something..
(or something bad with the map causes it to leak, whatever)
Same happens on this other map by xeno, so maybe he used some bad combination of compiler settings..

mhquake said...

"So far, it now uses my USB Headset when I play but DirectQ crashes when I try to start a new SP game."

Anything specific I need to know here? Like are you using a modified game (and if so, what is it?) Does it crash if you don't use the headset? And so on?

mhquake said...

"After some more testing, it turns out that the crashes on that MK map only happen with r_novis 1 (usually within a few minutes of setting it to 1) so I kinda have a feeling there might be a memory leak or something.."

I've tested both maps now and both run clean; it was definitely the bad texture in the textures lump.