The current plan for the next 2 releases seems at present to be as follows:
There will be a relatively fast-happening (expect it possibly over the next few days) release of 1.7.666c, which will be a minor update. Features for this one will include some small bugfixes, some cleaning up I've been doing on the sound code, the ProQuake NAT fix, and possibly a few other items. It's not going to be a huge advance on 1.7.666b, just an incremental upgrade. I'll remove the original 1.7.666 roundabout the time I do that release.
That's going to be the last of the 1.7 line. The following release will be 1.8, and will be a big one. I've been talking about doing a restructuring of the world render, and the design of this has been coming together in my head over the past coupla months to the extent that I'm now fairly happy that I'm going to have something solid and flexible. I'm going to defer the second HLSL based render path until that time, as I will have to rework it again anyway; the less I need to rework when I restructure the main render the cleaner, faster and easier I'll be able to get it done.
I had moved alias models to a toggleable HLSL path for 1.7.666c, but I've disabled that code for release. It's still there, and you'll be able to see it, but it won't do anything unless you recompile yourself.
In between those two releases I'm going to put in some time to bring my D3D8 wrapper up to the full QRack feature level and release DirectR00k. That will happen before the new year. 1.8 won't be happening until sometime in 2010.
I'm fairly excited about the way things are panning out for 1.8, by the way, and am getting eager to start bringing on some code. This has been overdue for a while; the 1.7.666 line of releases wasn't even supposed to happen. But it's all worked out for the best and it's going to be a pretty damn cool codebase, even if I say so myself.
I'll post some more on the changes that are going to happen as things progress.
Monday, December 14, 2009
Plan for next releases
Posted by
mhquake
at
12:11 AM
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1 comments:
DirectR00k, hehe.
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