I've been doing work on brush surfaces, and now have everything totally simplified, streamlined and integrated. Everything - sky, liquids, solid surfaces, alpha surfaces, world surfaces, brush model surfaces - now goes through the same code paths. This has been a long-standing goal for over a year now, and the fact that the new code is simpler, more capable and runs faster is a good sign that it's been a move in the right direction.
MDLs got another tiny speed boost.
Sprites and particles still need some work done, but - especially in the case of sprites - if it doesn't happen this week it won't be that big a deal.
More later.
Tuesday, February 22, 2011
DirectQ Update - 22nd February 2011
Posted by
mhquake
at
5:06 PM
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1 comments:
You should post updates through Facebook, so I could 'like' them! :-)
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