Just been spending some time doing a pixel shader implementation of the classic Q1 skywarp. This has been really really nice to do, and I was able to get it up and running in next to no time at all, and have an immediate worthwhile result in that it's incredibly fast, rock-solid, doesn't heave or buckle, doesn't require subdivision or any depth buffer trickery.
I'd post a screenshot only it looks identical to the current DirectQ sky (at least in screenshots).
Tuesday, December 15, 2009
Fun with Sky
Posted by
mhquake
at
8:17 PM
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