I've gone back to sound for a bit and resolved the temporary memory overhead (it wasn't really a leak as there was still valid pointers) from changing the sampling rate while a map was running. This was always only about 1MB or so, so it was never a big deal, but it still feels good to have done it. While doing this I also spotted a genuine leak when changing games so that's fixed as well now (it would only have been an issue if you changed games hundreds of times while running).
Been looking over the EBFS, DP Extensions and Frik File tutorials on a mirror of the old QuakeSrc page, and I think I'm going to go for them. I do have an extension framework already, but it was never tested so I don't know if it works or not.
Advance Warning
In the absence of someone pointing me at a mod, all of these will also remain untested. Also, EBFS and DP will be just the framework for supporting extensions - don't expect DirectQ to suddenly start sprouting actual real extensions.
If you care enough about having these features in DirectQ you know what to do.
Tuesday, March 9, 2010
Even more Fun with Sound - and other things
Posted by
mhquake
at
5:35 PM
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