One more rough corner knocked off; I can now load external 2D menu/HUD pics from /gfx as well as from /textures/gfx. The texture loader is marked for revisiting/revamping in 1.8.1, so I'm going to let this out into the world once I've completed some final in-house tests.
Meanwhile here's what LordHavoc's CaveTest2 map looks like running at playable framerates. Just to re-emphasise the point.
Yes, I god-moded. Wouldn't you?
Thursday, January 21, 2010
Expect 1.8.0 Full Release within 24 hours
Posted by
mhquake
at
12:44 AM
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4 comments:
I'm not able to test/play during the week (LordWork, I spit on you), but do always play during the weekend (which, according to the "1.8.0 Beta is Out" post, we're good to go!). So, this release makes for perfect timing. Woo-hoo, bring it, I can't wait!
Ah, another update to my archive. As Quake takes another step towards its fully modern, optimized destiny, I am pleased...
Looking forward to it!
Thank you for doing the GFX stuff. I can now test my mod 100% with DirectQ.
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