Tuesday, February 22, 2011

DirectQ Update - 22nd February 2011

I've been doing work on brush surfaces, and now have everything totally simplified, streamlined and integrated. Everything - sky, liquids, solid surfaces, alpha surfaces, world surfaces, brush model surfaces - now goes through the same code paths. This has been a long-standing goal for over a year now, and the fact that the new code is simpler, more capable and runs faster is a good sign that it's been a move in the right direction.

MDLs got another tiny speed boost.

Sprites and particles still need some work done, but - especially in the case of sprites - if it doesn't happen this week it won't be that big a deal.

More later.

1 comments:

Mancubus said...

You should post updates through Facebook, so I could 'like' them! :-)