Knew you'd be pleased.
There's still some tweaking to be done, but I was able to lift the code almost completely from my QII engine, so it was a very simple basic implementation.
Wednesday, October 28, 2009
Guess what?
Posted by
mhquake
at
10:26 PM
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4 comments:
As Larry would say, that's pre-tay, pre-tay, pre-tay, pre-tay good!
:thumbsup:
Sssshadows!
If you get a chance, could you set the PGUP and PGDN keys to autoscroll in the console, when they are held down?
As it is now you have to hammer either key to move up or down through the console.
Would be helpful for console-junkies. :)
Coupla suggestions for key autorepeating, here's my take on it:
There is specific code in Q1 as released by ID to prevent key autorepeating. While there is no additional info, it is reasonable to suppose that this was done for a reason. Enabling autorepeating can be done, but there is a very strong possibility that there will be unforseen consequences or bugs as a result of it.
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