Just so you know, here's what built up on the to-do list for 1.8.2 so far. Some of these are bugfixes, some are new features, and I haven't included stuff that's already done. (Update 5th March 2010 - started marking off current status of each of these items.)
- Menu options for sound sampling rate - done.
- Correct sound resampling for higher rates.
- Proper sound memory cache - done.
- 8 bit sound toggle during gameplay - done.
- Fog is broken.
- Frik file?
- Common DP extensions (which? Define "common".) - framework done.
- Console cursor is broken - done.
- Client ping on MP scoreboard - done.
- Elapsed time on MP scoreboard - done.
- Mousebuttons in keybindings menu are broken (possibly in windowed modes only?) - done.
- Reset gamma and turn off music on Alt-Tab (who woulda ever thought that people Alt-Tab out of and back into Quake so much? Certainly not me.) - done.
- Does always run not increase back speed? Check - done.
- Check gun model size with FOV > 110; possibly reduce - won't fix.
- Levelstats command - in progress.
I'm currently in the process of easing back into things. I don't feel very inclined to go right back to some of the coding marathons that the original 1.8.0 involved, so it's going to be small chunks of work on a semi-regular basis for at least the immediate future.
1 comments:
..I do believe Prydon Gate uses frik file.
Post a Comment