It's a cliché, but I managed to drag a silver lining out of the brushmodel cloud. I've now been able to generalise a lot of my brush rendering code, so I should be able to send the world, instanced brushes (with and without alpha) and inline brushes (with and without alpha) through broadly the same render path (which is turning out to be very clean indeed). That was nice to do.
I'm also going to be able to restore the ability to use the lighting in instanced brushmodels, probably as an option. This will also be nice to do.
Wednesday, August 19, 2009
More Fun and Games with Translucent Entities
Posted by
mhquake
at
9:59 PM
Subscribe to:
Post Comments (Atom)
0 comments:
Post a Comment