I meant to get this out days ago, and it's been ready for a long time, but just never got round to it. So here it is - the last DirectQ release for a while.
http://directq.codeplex.com/releases/view/49583.
It's kinda sad in a very large way to be posting that, but positive too as RMQ is quite a cool thing to be working on, and the improvements that come back to DirectQ from it will be very worthwhile.
I'll be keeping you up to date with technical tid-bits here, of course, but I'm not going to dishonour the level of trust put in me by giving away any advance details on what's coming from RMQ. The place for info on that is the RMQ blog: http://kneedeepinthedoomed.wordpress.com/.
Till next time!
Sunday, July 25, 2010
1.8.666 Full Release is Out!
Posted by
mhquake
at
7:01 PM
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4 comments:
Loving this release, no longer does it get bogged down when there are many models on the screen or too many monsters active (I have a thing for running past everything). I did not say anything before because I knew you were working on these sectors of engine performance. :D
Thank you mhquake. Your work will help re-energize the quake community and classic gaming as well. The ramifications of what you've done here today will bare much in the way of bloody fruit in the years to come.
-Z
I hope you continue to blog about your day-to-day engine work. It's often enlightening stuff.
I like the negative health status in hud :D
(when dead obviously)
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