I've just hit the mythical 120 FPS/timedemo demo1/sucky Intel graphics mark I was talking about a while back, blown right through it, and am now cruising towards 130.
The secret was compressed textures. I'd known for a while that I had a HUGE bottleneck in my world render, but this has totally loosened things up.
The downside is that I now need to rework a lot of my texture loading routines, but oh well, I'll get there. Small price to pay for the added speed.
Sunday, June 28, 2009
Fast Engine Is Fast
Posted by
mhquake
at
1:29 PM
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