The occlusion testing has me totally stumped at this stage, I'm afraid. The main problem I have is that I can certainly do it, but it's just too slow. While I could use the old traceline based idea, that's unfortunately no good at all with brush models, and that means it's no good for me, as I intend using this for being able to draw torch coronas properly. It's also essential for sprites.
I could use hardware occlusion tests, but they stall the pipeline as they have to read data back - aaaaarrrgghhh!
Logic tells me that a fast software implementation is possible, but right now it's been holding things up for too long, so no coronas and rubbish looking sprites for now, I'm afraid.
Sunday, March 2, 2008
Took a break...
Posted by
mhquake
at
9:22 PM
Subscribe to:
Post Comments (Atom)
1 comments:
Awesome blog, MH! :)
Post a Comment