Another week or so of shaking down the code and I'm going to release. I could have done so 4 days back, and it would have fulfilled it's initial objective, but it would have gone out with subtle (and some not so subtle) bugs in. It's going to be a much better release for this extra time.
Most of the development work now consists of actually playing Quake II using this engine, making notes of what's not quite right, and then spending some time fixing it. Porting and feature wise it's pretty much complete, with perhaps the addition of a hardware VBO for certain world surfaces still to come.
Monday, July 13, 2009
Somebody Shut That Place Down
Posted by
mhquake
at
1:22 AM
Subscribe to:
Post Comments (Atom)
0 comments:
Post a Comment