Non-VBO fallback implemented in the unlikely event that DirectQ fails to create a Vertex Buffer or an Index Buffer. This is no longer user-selectable.
Changed FPS counter to give an average of times for the past 16 frames and display as integer; benchmarked against FRAPS - yeah, it's good now.
Implemented final drawing function on new renderer.
Added support for external charsets; gl_consolefont (0 = default, classic charset), use "charset-1", "charset-2", etc as names, put the images anywhere you like.
I guess this is one people have been waiting for...
Monday, June 28, 2010
Updates for 28th June 2010
Posted by
mhquake
at
10:16 PM
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2 comments:
I know charsets aren't that big a deal, but I have been looking forward to their implementation for a while. So, I'm happy - good job! (oh, and you're right about lotus notes, I remember using it at my old job years ago, it was clunky, user unfriendly and just generally crap. I didn't think anybody bothered using it anymore!)
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