Sunday, June 28, 2009

Fast Engine Is Fast

I've just hit the mythical 120 FPS/timedemo demo1/sucky Intel graphics mark I was talking about a while back, blown right through it, and am now cruising towards 130.

The secret was compressed textures. I'd known for a while that I had a HUGE bottleneck in my world render, but this has totally loosened things up.

The downside is that I now need to rework a lot of my texture loading routines, but oh well, I'll get there. Small price to pay for the added speed.

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