This will be the last one for today, but here's the full view of absolutely everything (so far) being rendered through the new framework.
The important thing to note is the performance counters in the top-right. This required a grand total of 28 draw calls. That's including sky, liquids, solid surfaces, models (including those hidden behind walls), particles, as well as all of the status bar graphics and console characters (even including the "wrote screenshot" message).
The "stream" count is the number of times that the vertex buffers need to be switched to a new vertex type. For the most part everything on screen uses the same vertex type, but there are some items that use a smaller or larger type.
The "lock" count is the number of times the vertex buffer needs to be flushed to video RAM per frame.
In other words it's very fast and efficient.
Anyway, there are a few more minor items to finish up, then it's on to the other 90% of the job, but overall it's looking quite good.
Friday, June 18, 2010
Another update
Posted by
mhquake
at
3:30 PM
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