The next one will go maybe twice as fast when under heavy load. Lots of optimizations in the brush model drawing functions are coming through, which is resolving one of the major bottlenecks in the engine. Neat.
Update - lost some of the extra speed while fixing up some things. Still faster with brush surfaces though, and still starting to move in the right direction for removing some major bottlenecks from them.
Wednesday, April 27, 2011
DirectQ Update - 27th April 2011
Posted by
mhquake
at
11:19 PM
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