Beta 3 will be out later on today; just a few things to finish up.
Been playing around with the new input code a little. Just running around in maps, spinning around, pressing keys, etc. It's quite beautiful and even eerie in-use; it's extremely responsive and smooth. Yeah, I'm happy with it.
I've also finally completed the full decoupling of the renderer, sound and client input code from the rest of the subsystems so these are now running at full speed while everything else runs at the standard 72 FPS. Because of this I've restored the 72 FPS lock for single player games. Note that this only applies to the server portion of the host; the client runs at full speed now.
There are probably still valid reasons for running a MP client at higher than 72 FPS so I've left things as they are there.
Tuesday, March 1, 2011
DirectQ Update - 1st March 2011
Posted by
mhquake
at
2:49 AM
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2 comments:
Nice, that's awesome. I was curious how plausible that would be, after... Baker's? ...comments on the fps issue a week or two ago, coulda been a bit longer. Either way, that's great, best of both worlds, hella smooth gameplay and no death gravity
Great work. I look forward to playing it.
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