It's looking as though the legacy blend mode for external textures lumas isn't going to make it in this release; further work on it hit a stumbling block that's going to require some more renderer restructuring to get around, so that's most likely deferred.
Thanks to Kempie I now have a functional Hexen 2 build that doesn't require the mission pack files. This is just vanilla Hexen 2 based off the source released by Raven, but it's another good step towards a long term goal which is to enable DirectQ to run Hexen 2 content. This isn't going to happen for the next release, or even for the next few, but it is something I'm determined to attempt.
Texture filtering modes have been changed slightly; the console characters now use nearest neighbour sampling by default. This gives better consistency with GLQuake and makes them easier to see (and read) for values of gl_conscale greater than 0.
Monday, June 7, 2010
Other updates for today (7th June 2010)
Posted by
mhquake
at
7:46 PM
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1 comments:
Happy days!! - Def keen to see H2 through DirectQ tinted glasses
Cheers, kempie
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