I was just going through the contents of an old USB HD (to which I had archived a LOT of my older stuff many years ago) when I came across a whole batch of MHQuake engine sources dating back almost to year 1. I haven't gone through these and cataloged them in any way yet, but there is definitely some historically interesting stuff in there. Among the more interesting ones is an unreleased version from - I think - 2004 or perhaps even earlier that did real time per-pixel lighting.
Right now I'm wondering what to do with them. Should I just zip them all up and put them on QuakeTastic or something similar? Or should I let sleeping dogs lie (or die, as the case may be)? Enquiring minds want to know.
If there are enough interested people (and bear in mind that 1 person might be "enough" here) I'll probably just upload them somewhere without any major fanfare. There won't be any support or assistance from myself with these, I won't bother even compiling them to make sure that they still compile OK. Hell, I quite likely don't even remember most of what I was up to back then! So it would just be a pure code dump, and some of it may be embarrassingly bad so it will be up to each individual to pick through the piles of dung looking for nuggets of gold themselves.
So - anyone interested?
Update
Glance to the right and up a little...
Tuesday, August 17, 2010
Old Code Alert!
Posted by
mhquake
at
11:05 PM
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3 comments:
I think you should release them as someone may find them interesting to study and use for other Quake engines. Anyway per-pixel lighting sounds interesting.
I'd love to add them to the engine archive. ;)
I agree, I kinda want to see this per-pixel lighting you espekey of. :*
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