Thursday, April 8, 2010

Today in DirectQ...

I've been implementing a system to reduce the memory overhead of surface vertexes. I've already done the position element (it's how I can squeeze warpc.bsp into under 30 MB) but I saw some possibility in doing texcoords too.

Well I did it, and - despite trying some trickery to speed things up - it came in with prohibitively slow loading times. ID1 maps weren't too bad, just a second or two slower, but warpc was horrendous. I ended up manually killing the engine after about 10 minutes. It's a shame as this could be quite a memory saving for larger maps, so I'm going to try another idea and see how I get on.

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