Alt-Tab friendliness is complete, we now have gamma switching, music pause/resume and sound stopping correctly.
The "quit" option in the main menu was broken, and instead of popping up a dialog giving you a y/n choice it just flashed up the dialog and exited anyway. This is now fixed. Typing "quit" at the console will quit without the dialog; this is intentional as I assume that if you went to the bother of typing "quit" you've already made up your mind that you want to quit and don't need an "are you sure?" Menu options can be selected by accident however so the dialog is staying there.
With the demos on startup thing, the decision is this. You get the normal demo loop on startup as per ID Quake. No menu or console, you'll need to do this yourself. On a game change you get the menu popped up.
Still haven't made up my mind re: the directq.cfg vs config.cfg thing. I'm going to think on it a little longer. It's looking strongly like it's going to be directq.cfg though. Config.cfg will still be loaded of course, it just won't be saved.
Cvar aliasing is proving to be cool. Some examples: some engines use cl_fullpitch for the full range of up/down looking, ProQuake uses pq_fullpitch. I can now use both. DirectQ used m_look for mouselooking, freelook is the standard elsewhere. I can now use both. This is great as I can now change cvar names any time I want, but keep the old name as an alias, so your old DirectQ configs remain valid, so that cvar names can start transitioning to what you expect them to be from other engines, and so that you can use whichever of the two names you like yourself.
Meanwhile here's another interesting bug for you. I wrote a while back about how I can now load external textures from anywhere in your gamedir(s), not just from /textures. It looks like I have a screenshot name that's the same as a texture name...
Given that the screenshot directory and the screenshot base name are both configurable in DirectQ, I'm wondering how I'm going to work around this one!
Thursday, March 18, 2010
Changes for 18th March 2010
Posted by
mhquake
at
7:24 PM
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1 comments:
awwww, its a bug?
I saw the pic and immediately thought
doom3 menu.
Sweet sshot though, bug or not.
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