Thursday, August 6, 2009

First Fixed Pipeline Screenshot



Here we go. Everything is kind of done but as you can see there is still a way to go. Right now neither sky nor water animate at all, and the front sky layer isn't being drawn either. But still, it's a significant milestone all the same and I'm reasonably happy to be there with it.

4 comments:

Anonymous said...

Do you mind if I ask what the big impetus is for moving back to a fixed function pipeline? Most modern graphics boards seem to cooperate rather cheerfully with the PS/VS code, and unless some poor benighted soul out there is stuck with, say, a Matrox Parhelia, then I just don't see the push. It's a distinctive, lovely, and promising port as-is.

mhquake said...

It's quite simple - some people can't run it. I'm talking about Linux users running it under Wine (there were a few of those for the first few releases) and a few folks with older laptops that don't have PS.

xaGe said...

..I'm just happy it can run very nicely on a bunch of hardware and at least supports external texture loading so I can use nice replacement textures that I like. I had them in a pk3 which works with other engines so I didn't realize DirectQ did this until I unpacked them one day... "BONUS"

mhquake said...

(grin)

I'd love to add PK3 support, but so far all working implementations I've seen require a copy of zlib.dll in your engine folder. One major objective of this engine is to avoid stuff like that.