I'm already getting requests for the next release, which is a good thing in a way (shows that there's interest). The current list looks kinda like:
- Restore the options for the various elements that are or are not used as colour sources (torches/fullbrights/other textures/lava/slime/etc).
- Add an option to intensify the colours somewhat (like in previous releases).
- The ability to enter a list of textures that should not generate colour sources.
So it's looking as though there will be a next release at some time, and probably soon (as none of these are particularly difficult). However, I'm making my stand now on the LIT pack - it stays as it is, and I won't be releasing any more versions of it. I want to avoid potential confusion that may be caused by having too many LIT packs around, and one is enough. The more subtle colours in it are a deliberate choice on my part, because I want it to appeal to old-schoolers, and I've even started leaning in that direction myself.
It's so fast to regenerate LITs anyway that I don't really see the need for more than one LIT pack release. In fact, depending on your connection speed, it may be even faster to regenerate them that it is to download a new pack. Nothing to stop someone else from generating and releasing their own pack, of course, but I'm done so far as that is concerned.
As for the program, I'll likely be generating a new SF project for it, and posting updates there. I'm still unhappy with what I see as the up-it's-own self-righteousness of certain aspects of SF, and the primitive crudeness of others, but it'll do in a pinch. Another option is to check out the current crop of free hosts, which I haven't done in a while. I prefer to stay unaffiliated to any of the major Q1 sites, nothing against them (they do a great job) but I've been on QuakeSrc in the past and - while it was good - being unaffiliated means that I can have freedom to do what I want when I want how I want without feeling anyway obliged. ("It's not you, it's me", in other words).
3 comments:
Do you know Jscolour? it's based in your old MHcolour, this have some interesant ideas like the .def file, take a look, anyway your current version is a lot better.
JScolour1.0
Hi, I have a few request if you are still planning on a new release.
1) Make use of the hpmap2 fix for the rotating brushes, to get proper colored lighting in the Quake Hipnotic MP.
2) Lightmap antialiasing modes.
3) Make use of the small optimizations in hmap2 vised maps to make it slightly faster (if possible).
Anyway, great job so far, I just recently discovered your tool after i dug up some old games, and one of them was Quake. Cheers.
Btw i forgot to add to #2:
2) 8x8 lightmap antialiasing modes.
Also could you make or add a option to make lights in walls extra bright, like the lights shown in this screenshot, they are a bit dull, weak... for the lack of a better word: picture 1
Now compare that to these lights for example: picture 2
They are much brighter, much more like "lights". Anyway, is this even possible without the use of rtlights?
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