Fancying some easy brain-dead work, I decided to add in a "Special Effects" menu with options to switch some enhanced options on or off...
...and I ended up with a fairly good chunk of a generic menu framework that allows for easy addition of menu options (2 lines of code max, no extra code required to either display or adjust) and supports both checkbox or slider options straight away. This kind of thing tends to happen, and I apologise for it.
Some Q&A:
Q: "Where can I get MHQuake?"
A: "You can't - yet. It hasn't been released."
Q: "When will it be released?"
A: "When it's done."
Q: "When will it be done?"
A: "See answer to question 2."
Sorry, but I can't give definite timescales for anything now. I know in my own head what the main items I need to finish up are, but there's a whole list of minor items that need implementing too, and I just do not want a substandard release. One person has been given an earlier cut of the source code, but things have changed quite a bit since then.
If I was to sit down and do nothing but this for a week, I would probably bring it into a releasable state, but Real Life keeps me busy enough with other things. I have a job, I have friends, I have a family, I have other hobbies, I like to socialise, stuff like that. There's also the risk of burning myself out on it, in which case you'd get a half-hearted release but no follow-up. This has happened before, so trust me, it's better this way.
Thursday, July 3, 2008
Fun with menus
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1 comments:
Very much it would be desirable to see new MHQuake but...I shall have patience and shall wait...^_^
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