Thursday, June 25, 2009

Map Loading Optimisations

Anyone who's ever loaded a really huge map in DirectQ will know that it's SLOW. That's now fixed and maps will load substantially faster. The speed increase goes up as the map size increases; ID1 maps are noticeably faster but not so much so, maps like Marcher can be about 10 x faster, and the real monsters are even faster again.

There's no tricksy/unreliable voodoo here, just some applying some common sense to my memory allocations.

Other news: I've removed the old 1.6.1 download, both from the links to the right and the CodePlex site. When 1.6.3 comes out, I'll likewise be removing 1.6.2 about a week afterwards.

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