Tuesday, July 21, 2009

I Released It

DirectQII that is.

Get it here.

I'd encourage any potential downloaders to take a good read of the release notes on that page, by the way. They're very important, and they should hopefully leave the status of this particular port in no doubt.

Having said that, the engine should run reasonably fine on most hardware, and may be significantly faster than OpenGL Quake II for some. But bear in mind that if it does crash or otherwise misbehave, it's not a release that will be either supported or developed any further going forward. It was written for a specific purpose, and has achieved that; if anyone uses it and finds it useful that's a bonus.

I'll post later today or tomorrow about where things stand with the main DirectQ codebase, which I'll be going back to exclusively from this point on.

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