Release 1.7 is here!
I expect that this will be quickly enough followed up by 1.7.1, 1.7.2 and so on until I get a fully stable cut of the 1.7 changes, but anything in those versions will be bugfixes. I'm intending to copy off the code and make some moves to starting on 1.8 reasonably soon though, at least to the extent of bringing on the new changes in an experimental version of the current codebase.
Tuesday, September 1, 2009
OK, I lied
Posted by
mhquake
at
10:37 PM
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3 comments:
some feed back on a quick test:
all seems to work fine, except for some minor stuff:
the namemaker in multiplayer setup seems to be broken (might be some config.cfg stuff leftover from 1.6.3 tho)
-showscores does not seem to register (might be intentional)
quick work around:
alias +scoreboard "+showscores"
alias -scoreboard "+showscores"
bind tab +scoreboard
playing online did not feel very smooth at all.. stable 72 fps tho
suggestion for the hud-layout-editor: option to move the entire status bar around as one block
shame to see 64bit lightmaps go, but still looking good :D
love the automap feature :D
keep up the good stuff!
k.r. =peg=
Namemaker is broken as a result of the memory architecture upgrade; that one just totally slipped through.
-showscores is intentional; I wanted a scoreboard that stayed on screen when you hit tab. Changing it back to the old way for MP might be an idea though.
Good suggestion for the HUD layout; I'm a bit tight on real-estate in that menu though as the framework only allows vertical lists and I need to fit it to a 640x480 view. If I can fit it in, I will.
For online play try setting sv_protocol 15 - by default it uses the BJP protocols server-side which consume quite a bit more bandwidth.
..I actually like the way you changed showscores MH. I find it irritating to have to hold the button down as it was before. Much better now. ;-)
..I'm really busy RL so I haven't had giving 1.7(and now 1.7.1) a proper go through yet, but I like what I've played with so far. Thanks!
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