Almost there. A few small bugs left - the old state change bug has now migrated to gl_flashblend 1 mode. I might not prioritize fixing this, as I don't suppose many people play with gl_flashblend 1 anymore, especially not those with PS2.0 capable hardware! If it's going to affect something, I'd rather it affect this than anything else.
The big one is that I go into an infinite loop somewhere when changing between warpspasm demos. This needs to be fixed as a matter of priority, so I'll be focussing on that.
Aside from those two, I'd pretty much consider it releasable. Of course, there's a few items on my to-do list that I'd also like to address, but most of them can hold off until the next release after this one.
Tuesday, January 20, 2009
Getting very solid now
Posted by
mhquake
at
10:39 PM
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