That was awesome! Gonna break from DirectQ for a few more days, but start expecting to see updates appearing again shortly.
Friday, October 9, 2009
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That was awesome! Gonna break from DirectQ for a few more days, but start expecting to see updates appearing again shortly.
Posted by
mhquake
at
12:04 AM
7 comments:
Nothing important to say, other than I tried out the gamepad last night: flawless, and kinda-console-quite-fun actually.
Hey, cool! I never really tested that code too much but just wrote it cos it was fun to write. Nice to see that it works well in the real world.
ah, regarding the gamepad,
I requested being able to bind anything to any button whether through binding and aliases
or through the gui. I would like
to be able to set triggers to shoot
and bumpers to change weapons.
If its not a priority its not a priority, if you dont want to do it you dont want to do it. Just wanted to hear back.
Again though, thanks for pk3 support! Your engine is the only one I use except for testing purposes, great work.
You should be able to do that in the standard customize controls menu, but let me double-check. If it's not possible I'll make it so.
ahhhh thankye
Hey man, your engine is the ONLY quake 1 engine to support nvidias new "3d vision" active shutter 3d glasses. I pimped it a bit on their forum, and I've been using it myself. Love it! Keep up the great work!
Does it? Wow! That was unintentional, but a nice bonus. :)
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