I've removed both centerprint logging and fading from the engine. The latter is just eye-candy, but the former is something that a lot of people like to have, and that may be viewed as an essential feature.
However, both features interfere with mods that are already out there; those that use centerprints from QC to display persistent stats or custom menus on-screen. In the case of logging, your console just fills up with logged centerprints and as such is essentially useless. In the case of fading, persistent centerprints fade to a dull grey.
I'm hoping that this is temporary, and that I can find a workable and stable solution, but it is an interesting case. Fading I'm not too worried about, but logging is one where a genuinely useful feature that people want breaks prior art.
EDIT:
I think I've found a viable solution for logging, which is to only log a new centerprint if the previous one has already been cleared, so that's gone back in. There are still certain cases where it will miss on logging a centerprint - two different centerprints in quick succession, for example - but rare missed centerprints are preferable to none at all.
0 comments:
Post a Comment