Saturday, May 30, 2009

DirectQ 1.6 - More Updates

Quite a lot has happened since the last update list, so here's the next batch:

  • Moved alias model interpolation back to CPU (lighter vertex submission).
  • Fixed "dying throes" interpolation bug.
  • Added Maps menu.
  • Restored offset centerprinting from "lost version" somewhere around 1.2 or 1.3 (...long story...)
  • Removed limit on number of menu cachepics.
  • Removed limit on number of alias verts (fixed vert loader so it only allocs the number of verts needed too).
  • Fixed crash bug with game changing followed by map load; made progs loader significantly more robust in the process.
  • Added optional (on by default) "classic" sky warp (ripped from darkplaces) - use r_skywarp 0 to revert to sky sphere warp.
  • Added r_skybackscroll and r_skyfrontscroll cvars to control sky scroll speed.
  • Split out warp surfaces to a new options submenu and added sky warp control options.
  • Moved skies from fixed functionality to HLSL (there is no fixed functionality left in the engine now).
  • Added 8 new custom crosshairs (some good, some rubbish).
  • Added skybox loading to menu.
  • Fixed multiplayer map selection so that it works off the same map list as the maps menu.
  • Added TAB autocompletion to "map" command.
  • Added TAB autocompletion to "loadsky" command.
Some of these I've talked about before, some I haven't.

0 comments: