1.2 had some good ones in it; these are currently being fixed for 1.3:
- Mapshots are broken; they don't crash the engine but they do take a shot of the top-left corner of the full display, rather than of a reduced size display. Mapshots are kinda set up for the server list menu but not properly finished.
- Player skins larger than the standard size crash the engine with a stack corruption in R_TranslatePlayerTexture.
- No texture flushing! You will eventually run out of video memory if you run enough maps.
- Lightning bolts are not visible; the entity struct has an alphaval of 0 when originally set up and I forgot to adjust it to 255.
- Nasty memory leak in model allocation; if you load more than 512 unique models over the course of a session you'll crash.
- Cvar toggle controls in the menus don't work right at all.
I've also been giving the matter of the HUD some thought. I want to retain the Trad HUD as default, but I also want to provide something a little more up-to-date looking, so that might also make it in.
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