Tuesday, January 20, 2009

Getting very solid now

Almost there. A few small bugs left - the old state change bug has now migrated to gl_flashblend 1 mode. I might not prioritize fixing this, as I don't suppose many people play with gl_flashblend 1 anymore, especially not those with PS2.0 capable hardware! If it's going to affect something, I'd rather it affect this than anything else.

The big one is that I go into an infinite loop somewhere when changing between warpspasm demos. This needs to be fixed as a matter of priority, so I'll be focussing on that.

Aside from those two, I'd pretty much consider it releasable. Of course, there's a few items on my to-do list that I'd also like to address, but most of them can hold off until the next release after this one.

0 comments: