Monday, August 3, 2009

Starting to feel the itch

OK, it's been about another week and I still haven't gone back to the engine. There are a number of reasons for this, with the main one being that I've been re-reading an old favourite - Peter F Hamilton's Night's Dawn Trilogy (thoroughly recommended); but also that I haven't really been feeling like it. If this was a job I'd just knuckle down and get on with it, but it ain't.

Anyway, roundabout now I'm starting to feel like getting stuck in again. It might take another day or two, but I think sometime this week I'm going to be firing up the old Visual C++ again and commencing the move back to the fixed pipeline.

One consideration is where to begin? There are a few logical starting points, but I'm thinking it's going to be something reasonably small and self-contained at first, just to get back into the groove. The obvious one then becomes sprites and particles, both of which use a broadly similar render path and both of which can be done in isolation. From there - who knows?

3 comments:

jakub said...

hallo, i have one question. i've tried to generate lits files for abyss of pandemonium mission pack (impel) but its not working. the proces ends with some kind of error and all bsp files are skipped. i've tried lit files for various levels and its incredible how collored lights can change the look of the old quake levels. the best results were lits for nehahra and for one of the gratest level ever created - the day of the lords. togeher with darkpaces.... thats the real quake for 21st century.

mhquake said...

I'll need to run a debug build and see what's happening before I can say anything. Could you post the error it gives?

jakub said...

i have to apologise for false alarm. i've tried it again on another pc and now it's working. there must have been some fault on my side. it's wierd though.... i've tried it five times maybe with same error. lit files are ready now and the abbys is waiting..
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thanks for mhcolour. i don't know why only a few mappers use colour lights in quake. quake doesn't have to be gray and dark only.