Latest updates:
- Added centerprint logging (scr_centerlog - need to change this to a standard cvar name - default on).
- Cleared out gl_triplebuffer and vid.numpages.
- Adding fading to centerprints and console notifications.
- Fixed bug where brush and sprite static ents were not rendered unless a regular brush or sprite ent was also rendered.
- Tightened up on textbox input for content names and locations menu.
- Added customisation of base save and screenshot names.
- Exposed screenshot format cvar via content menu (TGA/BMP/PNG/DDS/JPG support)
It's been nice to expose that in the menu, and it's been even nicer to allow customisation of the base screenshot and save names (also exposed in the menus, of course). Meanwhile, some more serious bugs have been trampled on. The static entities one was present for the last few releases, but I had never realised it until I noticed that certain entities were missing while testing MHColour out.
By the way, even more small but significant speedups have been obtained. It occurred to me that since the leaf(s) containing a static entity have already had R_CullBox run, there's no need to run it on the static entities themselves. Another coupla percent gained.
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