OK, I know that I said I was calling a halt to new features, but this one was important, and 95% of the code was reused from elsewhere too, so here we go.
There were a number of things wrong with the old one. The scrollbox didn't peacefully co-exist with other controls, you couldn't select skill or decide whether you wanted to use the "map" or "changelevel" commands, you could only select a map by BSP name, long map names overwrote parts of the scrollbox, the positioning was all messed up at times. This one takes inspiration from the Demos menu and looks something like this:
All problems fixed; the only thing is that it doesn't show you all of the maps you have installed on the one screen, but right now it's something I'm willing to sacrifice in exchange for the other improvements.
I guess this doesn't matter too much to most people reading this, but for someone new to the game it's important. Plus it's not only friendly to them, it actually teaches them the console commands to use. Double win.
This is a part of the dichotomy in Quake culture. There are two main types of player here, the hardcore experienced type and the casual gamer. Now, DirectQ has had almost 5000 downloads since I moved it to CodePlex (I don't know the old SourceForge stats) and one of the most common ways that people arrive at the site is through Google searches. It's a pretty safe bet that we're not talking about hardcore experienced types here, so - if you're thinking "so what, this is useless to me" - remember that your requirements are not universal.
Nuff said!
Tuesday, June 29, 2010
I have a new Maps Menu!
Posted by
mhquake
at
12:01 AM
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2 comments:
Looks good to me ;)
For me the main attraction of a maps menu is the little preview pic, which can be really useful for finding that one map that you forgot the name of..
..For a lack of a better phrase to describe that picture,"..That's
HAWT!!" ;-P
-xaGe-
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