Didn't get much done today, just played around with explosion particles (nothing satisfactory came out of it), and made a splash screen (the same as the banner on this site).
I think I'm going to keep the standard explosion sprite, but introduce a special mode with external texture support whereby it can interpolate texture frames so that you're not restricted to the puny 6 or so frames in the original. This should allow you to use a custom sprite replacement with as many frames as you like. I've been thinking about this for a few days now, and - kinda - see a way to make it work. I might also add an option to use either a "strip texture" (like in Doom 3 and a lot of other modern games) or multiple individual frame textures. Of course, it would have to be able to detect the texture type and adjust the engine to support it automatically.
I might also double the size of the explosion sprite in-game. It's a little small as it stands, and could well use it. I suppose gl_doubleeyes serves as some kind of precedent that this kind of thing is allowable, but I'll need to wait and see how it looks before making a final decision. At least doing it if an external texture is detected should be OK.
Finally, I want to add a cloud of smoke around the explosion. I'm not happy with my current smoke texture, but I'm having a hard time finding a good-looking replacement. The trouble is that the one I have looks great for some things but not-so-great for others, and getting one that's at least acceptable for everything is proving difficult.
Tuesday, February 12, 2008
A quiet day...
Posted by
mhquake
at
12:12 AM
Subscribe to:
Post Comments (Atom)
0 comments:
Post a Comment