I'm going to continue with the policy of releasing more often, so here's what's happening with 1.6.2 (hopefully to be released next week) so far:
- Fixed r_64bitlightmaps 0 on a device that supports 64 bit textures gives 4 x brightness.
- Fixed crash in timedemo demo3 (also potential crash in a number of other scenarios).
- Added sRGB Color Space option (default off).
- Removed case sensitivity from cvar tab autocompletion.
- Restored alias models to correct place in draw order.
It looks a little darker here but that's just on account of use of hardware gamma in-game. One thing that still needs to be finished off is cases where a texture is modulated by a colour: the colour is retained in linear space, so it turns really bright.
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