I got round to doing it after all.
What this means for me is that I can now refer to a cvar by more than 1 name.
What this means for you is that I can take a cvar where I've given it a non-standard name (r_lerporient, for example), keep the non-standard name as an alias, but revert back to the standard name as it's correct name.
So what that really means is that both r_lerporient and gl_interpolate_frame (or whatever it was called) both refer to the same cvar. So it doesn't matter which you have in your config. So I can start standardising my cvar names better and gain better compatibility with other engines while at the same time not lose compatibility with old versions of DirectQ. Which is nice.
Tuesday, March 16, 2010
Cvar Aliasing is done!
Posted by
mhquake
at
11:20 PM
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