I think it's just about ready for release now, so there are a few minor things I need feedback on before I let it out.
Firstly, I switched the project to Visual C++ 2010 a while back; I'll do a 2008 build for the release (after testing to ensure that everything works correctly of course), but longer term I'd definitely prefer to have the release be the same build that I do the majority of my work with. Thing is that 2010 apps won't run on Windows 2000, but on the other hand 2010 is a much more productive environment for me to work in. Now, I'm not going to let that prevent you from being able to run DirectQ if you really and genuinely need Windows 2000 support, but I am interested in how you would like to see this working out for subsequent releases.
Secondly, there may be some bugs in this release that I haven't caught. The nature of the way it was developed means that I had several lengthy breaks in coding, and one or two things might have been inadvertently overlooked. I'm going to have to ask for some tolerance on that one, and will do my best to address anything critical in a follow-up release as soon as possible.
Anyway, those aside I'm currently doing what I think is the final debug build of 1.8.4, run this a few times, ensure nothing crazy happens, then do the same for a release build and we should be pretty damn close.
See you at the release party. ;)
Monday, May 31, 2010
Get ready for 1.8.4
Posted by
mhquake
at
8:36 PM
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1 comments:
1)Personally i don´t need Win2k-Support,but it´s hard to say how many Quake-Players out there might be still using it.
2)Initializing Bug-Hunting-Modus...(gg)
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