Yesterday's release had the hoped-for response, quite a few interesting bugs coming out.
Among the jucier ones are some fairly vicious lock-ups in OpenQuartz - I've traced the majority of these to SCR_BeginLoadingPlaque, which appears to be causing some pain and suffering on the stack. The last remaining one (so far) is in SCR_ModalMessage, happening when you exit the game. One thing in common is that both of these call SCR_UpdateScreen - I note a comment in Host_LoadGame_f that bringing up the loading plaque can't be done there as too much stack space has been used (and also the warning on SCR_UpdateScreen itself), so I'm guessing that I have something similar in other places. I'll pursue this line until something proves otherwise, but for now OpenQuartz is officially unsupported, you run it at your own risk, and if you want to exit it, you'll need to type "disconnect" at the console first. In fact, you should probably also type "quit" at the console.
I'll be prioritizing fixing this as it could affect other mods.
A few other to do with rendering glitches/etc, but lockups take precedence for now.
Wednesday, January 21, 2009
Bugs!
Posted by
mhquake
at
10:16 PM
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