Monday, July 12, 2010

1.8.666 is now feature-complete

Yes, it's true. The last code change to bring the functionality level back to the old 1.8.4 level has just gone in. Everything else is just bugfixes at this stage. I think I might even go crazy and put a "Release Candidate 1" out sometime soon.

Most recent changes and fixes are:

  • Subpicture drawing for cl_sbar 2 and 3 completed.
  • Brush model alpha for enginetest-spirit and other maps that use alpha brushmodels without exporting a field from progs.dat fixed.
  • Texture compression restored for external textures only.
  • Underwater warp code tightened up slightly and made look better for values of r_waterwarptess other than 32.
  • Crash bug for playing a demo for which you don't have the map fixed.
  • Loading of external textures for 2D HUD and console elements tested and confirmed OK.
  • Additional testing and validation of video mode changes implemented.
  • Brush model alpha in non-HLSL path checked over and declared satisfactory.
There are a few small things to just review, but - assuming I don't get sense in the meantime - you can probably expect an RC1 release later on today! Wooot!

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