A feature I had been holding back for release 1.7 just made it into 1.6: a fairly heavily restructured rendering backend with more states moved over to HLSL. Texture objects are entirely HLSL now, so you're no longer limited by the number of fixed pipeline TMUs you might have. Certain texture states (clamp or wrap) are also HLSL managed.
So 1.6 has been delayed even further, but I seriously did want to get this in, as some of my code (instanced brush and liquid, primarily) had become incredibly messy. They're now nice and clean, so that's a result.
So as for the release, I'm thinking that I'm getting to the stage where I'm just going to release what I have shortly. There's a lot more work I have lined up, and if I continue on into something else, it'll never be released. It's been long enough since 1.5, and all of the recent issues have now been resolved.
I won't give a more definite timeframe, I've been caught out by that before, but it will be soon.
Wednesday, June 10, 2009
DirectQ Update
Posted by
mhquake
at
11:37 PM
Subscribe to:
Post Comments (Atom)
0 comments:
Post a Comment