Tuesday, July 13, 2010

Release Candidate 2 coming soon

As I've said, 1.8.666 contained too many code changes and hence the fact that weird bugs are emerging. The more cautious approach of doing release candidates seems to be the way to go until I get confirmation that things are settled down for everyone, at which point I'll do a full stable release.

RC2 will be on it's way shortly based on feedback and bug reports from RC1.  The following items (so far) are addressed:

  • Mouse no longer locks when alt-tabbing back to a fullscreen mode.
  • Crashes will now give more descriptive info, including the file name and line number on which the crash event occurred (for those of you who've seen the sys_win.cpp, line 812 crash: that was my error handler!)
  • The Intel 945 "everything is black" bug has now been fixed; this was due to some rogue state changes not being reset properly when switching between HLSL on or off on a software T&L device.
  • Mouse input sending has been reverted to the old way in single-player games.
  • Changing the value of d3dx_version now causes a vid_restart to automatically issue, so that the depth buffer is properly recreated.
  • gl_fullbrights 0 and 2 modes have been removed owing to excessive video RAM usage.
  • Potential for vertex and index buffer sizes to overflow max allowed by your hardware has been removed.
More news as it happens!

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