Monday, December 28, 2009

Speeds up again (this is getting boring now)

This engine is going to totally annihilate the old cliche that "Quake and/or BSP can't handle large open or complex scenes efficiently". In fact, if it were anyway near releasable I'd release it now, but soon enough you're going to see it in action for yourself.

Case in point: the screenshot below illustrates a scene that Quake normally has serious difficulty with.



This scene had dragged an Athlon 64 X2 Dual Core 4200+ 2.21ghz, 3gigs of ram, and a GeForce8800 GTS 640 meg down to framerates in the 20s. Better primitive batching in DirectQ now gives me framerates in the 60s on a "consumer multimedia" laptop with an Intel 965!

5 comments:

=peg= said...

!!!!! (and a few more for good measure!!!!!)

Andy said...

That is simply AWESOME!

meTch said...

oh yes, and did you make the fps counter stay onscreen now? i can only see it in the hud menu in 1.7666c or what it was

mhquake said...

It should be onscreen all the time if you use scr_showfps 1.

xaGe said...

..It all sounds great.