...or rather not...
My new texture loading system messed up mapshots quite a bit, in that it didn't exactly play nice with different game directories. End result was that if you had a game save in warpspasm (for example) you stood a good risk of seeing the image from a save with the same name in ID1. Likewise with map images in the "Maps" menu.
This took some messing around to fix, and I fear that I may have broken mapshots being stored in PAK files as a result.
On the plus side I did manage to construct a list of all games currently loaded as part of the fix, so I'll be seeing where else I can use that. I do desperately want to rework the Change Game menu some time, so I can see a use for it there.
I've also ended up removing the ability for user-configuration of the save and screenshots directory. Bottom line is that I had to remove save owing to the need to definitively identify a mapshot, and it was logical to remove screenshots after that.
The directories used are now called "save" and "screenshot" and that's it. I don't suppose this is going to bother too many people, as I doubt it was ever used.
On to the release date. I had originally intended that to be later on this week, and I might even still hit that. But I might also overrun a little.
Time will tell.
Monday, March 22, 2010
Fun with Mapshots
Posted by
mhquake
at
11:07 PM
Subscribe to:
Post Comments (Atom)
0 comments:
Post a Comment