I've finally figured out the whole mess of how Hipnotic draws the Grenade Launcher icon in the status bar/HUD. This was a big jump forward, as having the same mod support as regular GLQuake is important.
I've also decided to drop the 3D HUD. It looks pretty, but the game assets are just not there to support it properly, and it requires far more hard-coding than I'm happy with. I've gone back and reworked the original SBar code to support a 2D HUD, so this will give the best mixture of compatibility and moving-forward.
Finally, I'm going to be reworking the video startup architecture a bit, as I want to support in-game resolution changing. Plus I think that the original is a bit of a nasty hack anyway.
Wednesday, May 7, 2008
Slightly Happy Today...
Posted by
mhquake
at
2:29 PM
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Hi, I just love the way Quake community is working on this old (but still cool) game to improve it, either reworking the engine itself or making "hi-res" texture and stuff.
The problem with 3D status bar and 1996's assets sadly points to the limitation of this "updating" concept. Like... "using high res textures will make the game look better". Unfortunately, it mainly shows how square was the maps (there really should be a solid re-mapping project out there)
Anyway, you're doing a great job, keep it going! --Cheer--
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