This engine is going to totally annihilate the old cliche that "Quake and/or BSP can't handle large open or complex scenes efficiently". In fact, if it were anyway near releasable I'd release it now, but soon enough you're going to see it in action for yourself.
Case in point: the screenshot below illustrates a scene that Quake normally has serious difficulty with.
This scene had dragged an Athlon 64 X2 Dual Core 4200+ 2.21ghz, 3gigs of ram, and a GeForce8800 GTS 640 meg down to framerates in the 20s. Better primitive batching in DirectQ now gives me framerates in the 60s on a "consumer multimedia" laptop with an Intel 965!
Monday, December 28, 2009
Speeds up again (this is getting boring now)
Posted by
mhquake
at
11:45 AM
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5 comments:
!!!!! (and a few more for good measure!!!!!)
That is simply AWESOME!
oh yes, and did you make the fps counter stay onscreen now? i can only see it in the hud menu in 1.7666c or what it was
It should be onscreen all the time if you use scr_showfps 1.
..It all sounds great.
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