...I did something a little more - shall we say - mundane today, but just as important in the bigger scheme of things.
Some of you may have noticed that the kill counts in my load/save menus could have had a tendency to be slightly wrong in some cases. Some of you may have even been too polite to tell me about it.
The cause of this was that I was trying to be fancy and read the kills out of the savegame comment rather than the globalvars lump, and doing even that wrong. It's fixed now, and being done the right way (globalvars).
In truth that code dates back over 2 years now, and believe it or not I wasn't totally comfortable with using COM_Parse at the time. When I came to do the load/save menus in DirectQ I just copied and pasted it pretty much as it was.
There are some other areas where the DirectQ code is crufty and old. It's texture loader needs to hang it's head in shame for example, and that's up for a good makeover shortly too. I don't yet know if it will make it to the beta, but I intend for it to be present in the final.
Wednesday, January 13, 2010
After recent adventures with the renderer...
Posted by
mhquake
at
1:32 AM
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