Wednesday, April 21, 2010

HUD Updates

OK, the various HUD layouts have now been done, including all the frag counts and other widgets, for ID1, Hipnotic and Rogue. That Hipnotic weapon layout code is a thing of true evil. Here's what they look like:




Controllable with values of cl_sbar, top-left is 0, top-right 1, bottom-left 2, bottom-right 3.

What I haven't done yet is the left-sided inventory and the left-aligned status bars, but they'll come soon enough.

In other news, while looking for something else I found an old DirectX 6/7 SDK (yes, it includes both). This is a neat thing to have, as it contains lots of handy documentation on things that didn't make it into the 8 or 9 SDKs. That perverse part of me is itching to get me some Execute Buffer action, just to see if they're really as bad as they were made out to be.

Oh, and I didn't find that something else either. If anyone knows a legal way to recover a lost Doom 3 CD key I'd be interested in knowing. (Update: found it! Phew!)

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