Wednesday, August 12, 2009

Alpha entity support!

Also known as ".alpha support"; just been added. Right now it's not very robust or performant, but it's a start. This is literally just a "first cut", and has quite a way to go; I don't even sort entities at all yet. No screenshots until I get that all done.

I'm also going to add in a second alpha support option, which is for Hipnotic window hacks. These are present in some of the Hipnotic maps, but they don't work at all, not even in WinQuake. They are just a regular Quake texture with an alpha stipple pattern on them so I guess the guys at Hipnotic tried it out to see if it worked, and when it didn't they didn't bother reverting it to a normal texture.

Most of the other work today involved setting up state changes in a slightly more intelligent manner, reworking alias model drawing, and splitting opaque water out to a separate pass.

Some people will be disappointed in this, but I've also removed the "MHQuake" sky sphere warp. The only sky warp options now are either a skybox or the classic warp. I intend adding a "simple sky" option to these.

2 comments:

xaGe said...

..So maybe I'll get to see through windows when it can run Prydon with out crashing? ;-) ..Super!

mhquake said...

Fixed. ;)