If you get an "illegible server message" with DirectQ, and you are using Quoth with a mod that doesn't require it, the solution is to not use Quoth.
I know it's a pack that a lot of people like, but it does provide a whole steaming heap of extra content that sits on top of your basic Quake content, and when you add a mod that Quoth hasn't been tested with into the mix (and it can't possibly be tested with all of them) you are increasing the possibility of a conflict somewhere.
That sucks I know but I can't possibly legislate for any conflicts that may happen between two different mods that weren't designed to run together.
Sunday, January 10, 2010
Illegible Server Message and Quoth
Posted by
mhquake
at
3:39 PM
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