That was fast! Getting 1.7 out was definitely a good thing to do, as I now have a feeling that I have time to spend experimenting with stuff that may or may not work, without fear of delaying an upcoming release.
Here's what we have so far:
- Corrected wrong version number in 1.7 update list.
- Restored default value of r_wateralpha to 1.
- Restored "view is inside the dlight" handling for gl_flashblend 1 mode.
- Definitively fixed stuff showing through water surfs on a contents transition.
- Going from a 1.6.3 config to a 1.7 config may cause some string cvars to become garbled (this is on account of the new memory architecture); it seems to mostly happen with string cvars left at their default value. I thought I had fixed it, but I may not have.
- Direct3D doesn't have a TGA writer so I had to make my own. I haven't really tested it with all possible backbuffer formats though, and there may be subtle bugs in it.
2 comments:
Great work, i'm enjoying this project quite a lot. Do you have an IRC channel for DirectQ btw?
I'll check out the new release :)
Nope, no IRC I'm afraid. 1.7.1 will probably be released tomorrow, see my next post.
Post a Comment