Just one small refinement on the maps menu - I've added a check for an info_player_* entity in each map before it's added to the menu, so that item boxes won't get added. Because I create the maps menu dynamically (so I can adjust it if the game changes) this has added a delay to the first load of the menu. On some systems this might be unacceptable, so I've also done a pre-load of the menu.
I've posted a request on the QuakeOne forums for ideas for the Demos menu. If there's something you believe it needs, I'm interesting in hearing about it. I'm just building basic functionality right now, so once I have that complete I'll post a shot so that you can see where it's currently at.
Meanwhile, I rather like this screenshot:
Tuesday, August 12, 2008
More tidying up
Posted by
mhquake
at
10:29 PM
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