Thursday, December 24, 2009

Fun with Particles

I moved particles across to my new render recently, and so far have hit a slow down with them. Right now though it's sub-optimal and definitely not the final code, so there is room for improvement. I have 2 main ideas that should prove effective - one relating to alpha depth sorting, the other relating to more optimal batching of particles, that will definitely bear fruit. (Update: done).

For the season that's in it there won't be any updates for a short while, so let me wish all my readers and everyone who's downloaded my engine, played it, given me good feedback, or nagged me to get a feature in, a happy Christmas/Holiday/Solstice/Larentalia/Emperor's Birthday or whatever! You've all contributed to make this engine an enjoyable experience for me to develop.

2 comments:

kempie said...

Have a great Xmas mate - what an amazing year of developement you have had. certainly at this end a bunch of us have enjoyed it too.

Cheers, kempie

=peg= said...

^^ That, and all the best for 2010!