I've changed the GUI a little bit again; just some reorganising of the controls so that it looks cleaner. The list box of selected BSPs has been replaced by a list view giving you some useful info such as the number of faces and entities, as well as the current light data size, in a BSP. This can help to guess how long a given BSP may take to light.
Extra Sampling! I now have up to 32x Extra Sampling available! I haven't tested it all the way up to this, but I have done trials of 8x, which looks sweeeeeet but is very slow to process. Some day PCs will be fast enough to do 32x.
There's really no limit on how high this can go, by the way (aside from factors such as available memory and CPU speed), but I decided that 32x was well into the realms of stupidity and stopped there.
Bugs! There is a bug that seems to occur when switchable lightstyles trigger; lightmaps go corrupt. Obviously it's unreleasable in that state, but at least I have a definite test case now, so I can work on fixing it.
That's about all for now; off to Real Life for a few days!
Wednesday, April 8, 2009
MHColour 2009 Update 5
Posted by
mhquake
at
1:38 AM
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