Yes, it's them Kniggits again, and this time I've got them to almost 420 FPS.
I'm suspecting that I'm right at the limit of what I can pull out of the hat with MDL rendering now; about the only thing left of major interest is exploring options for muzzleflashes.
Monday, March 28, 2011
Your mother was a hamster and your father smelled of elderberries!
Posted by
mhquake
at
6:28 PM
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3 comments:
!!
at what hardware/res?
NVIDIA GT230 M, 800x600 Windowed (which I use for debugging).
A funny thing - you need to set host_maxfps stupidly high (at least 5000) for the full performance to kick in, otherwise the framerate filtering limits it a little more than you'd think (but not too much - you'll still easily hit 50 FPS on this map with a shitty Intel).
Impressive! :D
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