Saturday, June 13, 2009

Updates for 1.6.2

I'm going to continue with the policy of releasing more often, so here's what's happening with 1.6.2 (hopefully to be released next week) so far:

  • Fixed r_64bitlightmaps 0 on a device that supports 64 bit textures gives 4 x brightness.
  • Fixed crash in timedemo demo3 (also potential crash in a number of other scenarios).
  • Added sRGB Color Space option (default off).
  • Removed case sensitivity from cvar tab autocompletion.
  • Restored alias models to correct place in draw order.
The sRGB colour space is particularly nice to have; the old 8 bit textures really come alive using it. Of course, it's a change from the original Quake look so it defaults to off.



It looks a little darker here but that's just on account of use of hardware gamma in-game. One thing that still needs to be finished off is cases where a texture is modulated by a colour: the colour is retained in linear space, so it turns really bright.

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