OK, so I've bitten the bullet and ripped out the fixed pipeline stuff. There was quite a bit of mess accumulated from it (especially with water and sky), so it'll take more time to fully remove it, but right now any code relating to it that's left is effectively inactive - it never gets called.
I've also finally got some proper source control for DirectQ; I can't believe I've gone over 2 years without it, and a lot of problems in the past would have been made easier if I'd had it back then, but oh well.
For now there's no public repository and no nightly builds for the very simple reason that maintaining those would generate an expectation that they would be somehow fit for purpose. They're not; while working on DirectQ I more often than not do not have a working version at the end of a day (or even a week), and this is even more true when I'm going through code and rewriting/reworking stuff. Features frequently get removed and stay removed for extended periods during a rewrite, things get left broken while dependencies elsewhere are fixed, old code and new code co-exists, and in general terms a WIP DirectQ codebase is a complete mess.
As things come together I may consider opening the repository to the public, but for now it's strictly "me only".
Saturday, February 5, 2011
DirectQ Update - 5th February 2011 (Part 2)
Posted by
mhquake
at
10:36 PM
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5 comments:
So, all this code changing is going in for 1.8.7? Also, this code changing will have DirectQ running even better than before? That's amazing seeing as how on my little netbook I'm gettin 72fps with nearly full graphic settings(only dropped anisotropic filtering to 0, at least I think I have all the other settings on) and QRP's texture and item texture packs.
Yeah, it's all going in. The first few revisions might be a few percent slower as I'm still feeling my way around the new code, but once I get fully to grips with it speed should come up very nicely.
72FPS on a netbook is impressive!
And with the cleaner rendering, and higher resolution, and higher definition textures, it looks waaaaay better than it did back in the dos/win9x days.
Let me get 1.8.7 out first! Time? Don't know. It's closer than it was last week but not as close as it will be next week, that's all I can say.
Looks like using SVN while working on RMQ has rubbed off on you... :-)
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