I promised myself I'd feature-freeze and concentrate on finishing stuff up so I could release soon, but this was too good an opportunity to pass by.
Yup, it's an almost exact replica of WinQuake's underwater warp.
In it's current incarnation it's a major FPS drain, over halving what you get. Not ideal, so I might sacrifice some precision and move it to vertex-based, but at the same time a part of me just thinks it looks so cool.
Monday, January 19, 2009
Underwater Warp
Posted by
mhquake
at
8:40 PM
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