I've just released "DirectBengt" (same link as before: http://quakeone.com/mh/, which implements my wrapper on Bengt Jardrup's "Enhanced GLQuake" engine. This was a bit more involved as I decided to retain the Win and GL Project configurations and also update the assembly language to work properly on Visual C++ 2008 Express.
There was also quite a bit more work involved owing to the fact that Bengt didn't update ID's original mishandling of OpenGL. Being ultra-trad is one thing, but when it means bringing forward mistakes and malpractices it gets a little silly.
In many ways this is now a "reference implementation" as it demonstrates how to co-exist peacefully with existing projects, as well as how to correctly update the assembly language files (and also provides a set of .asm files that can be used by other folks).
If you're registered on QuakeOne.com there is a thread for feedback on these engines (clicky) which I would appreciate you post any or all feedback - especially notifications of problems - as I'm not the only one who needs to know.
Tuesday, December 8, 2009
More Direct3D 8 - DirectBengt has arrived
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mhquake
at
6:58 PM
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