I've started this to track progress on my new MHQuake engine. It's better than using a properly hosted site for now, so this will be the place to go for updates and info. It's taken a while to get this engine properly off the ground, but it's now in a position where I'm satisfied with a lot of the core engine functionality (most of which is totally behind the scenes), so it's time to give more solid info. | ![]() |
What I have so far includes:
- Increased internal limits.
- Removed several internal limits completely.
- Full game changing (including conback).
- Enhanced video startup.
- Enhanced external texture support (completely removed any dependency on specific directories, as well as the need to test opening different file types - it's a thing of true beauty).
- Enhanced "map" command.
- Enhanced "playdemo" command.
- Enhanced MP3 support (should also work with any audio type you have a codec for, but this not tested yet).
- Somewhat different main render path (fullbright colour support has been totally overhauled to look and work exactly like software Quake).
- Z-Fail Skysphere/Skybox (like my posted tutorial).
- Amazing Revolving 3D HUD.
- New blood and death effects.
- Different translucent water.
- Completely rewritten memory management (greatly simplified too).
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