I had mentioned that the new release of DirectQ has some differences in the appearance of the wbrick1_5 texture, and that it was more accurate to the original software Quake look.
For comparison, here's how it looks with GLQuake (-no8bit):
And here's how it looks with DirectQ:
You'll also notice that DirectQ looks brighter; this isn't on account of overbrights (which I had enabled in the GLQuake build I used) or any nasty artificial palette scaling hacks (which have now all been removed) but rather on account of the corrected lighting ramp and a palette derived more accurately from the colormap.
Sunday, November 8, 2009
wbrick1_5 differences
Posted by
mhquake
at
10:15 PM
Subscribe to:
Post Comments (Atom)
1 comments:
Wow, those are some very subtle but sweet looking enhancements! (or corrections I should say ;))
Great work! I can't wait to test your next release :D
Post a Comment