In other news: absence of airborne pigs continues.
I don't know how old this article is, but their "Explaining why we don't endorse other systems" page (at http://www.gnu.org/philosophy/common-distros.html) lists Ubuntu as one of the "other systems" that they don't endorse, with the reason being that it's not 100% "free" (by their definition, although who gave them the right to rewrite the definitions - or exclude common alternate definitions - of English language words as they see fit, I sure don't know).
Now, the point of the page is to promote the "gene pool purity" thing I mentioned before, but it totally misses the key point which is that in order to get people using their OS of choice, there has to be a version of said OS out there that people (who are not Unix afficiandos) will use. Ubuntu is the current flavour of the month for user-friendliness and reduced-pain-of-transition, so the hypothetical prospective user now has another reason not to dip their toe in the water.
Talk about a rock and a hard place - far better to have not published that article in the first place. Sorry folks, but ideological crusades just don't make it. You'll never get over the last hurdle of acceptance by Joe-User-Who-Just-Wants-To-Browse-The-Web-And-Stuff until you start getting pragmatic. Joe-User hates Unix-like OSs, here you had a golden opportunity to sell him on one that he could use, and you blew it.
Rant Over
There's a mini discussion on QuakeOne.com about the LIT files generated by the old MHColour utility I wrote back in the year 1536. I've been aware almost from the start that these lit files had lightmap corruptions on certain surfaces, caused by the program generating slightly different sized lightmaps in some cases than those generated by the original light.exe written by ID. As each surf has it's own lightmap offset, and these are stored in the faces lump in the BSP rather than in the lighting lump, the old MHColour attempted to fit the new lightmaps into the same filespace as the old lightmap was in, but in some places (where there are multiple lightstyles on a surface) things just didn't match up. I've had for some time (and released a short while back) an updated version that - kinda - fixes it by also regenerating the original light data, but this produces LITs that are only compatible with it's own BSPs. Now I'm getting the itch to go back and do it right, especially as I have a better colouring algorithm and a better understanding of the code and file formats involved. So - while DirectQ will remain on hold on account of this - I may be making a release of a new MHColour, and possibly even a full ID1 LIT file pack before the end of April.
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