Version 1.6.2 will run up to twice as fast on a card that supports hardware T&L. If you have a card that doesn't (mostly Intel laptop cards from a coupla generations back, these days) you'll still get a small few extra frames but nothing special.
Further updates: the NVIDIA "black screen" bug seems to have been fixed; I'm not sure because (1) I never got it on my NVIDIA machine, and (2) even with the "fix" in I still don't see any different. I've replicated the steps to reproduce it exactly, but nothing happened. The sole remaining difference is that it happened on Windows 7.
Another bug fix: I had moved a lot of render states to being dynamically set with a check per frame, so on a game or mode change, the states ended up getting lost. This included texture filtering and a few other things. That's all fixed now.
Sunday, June 14, 2009
The Need for Speed - Part 2
Posted by
mhquake
at
7:41 PM
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1 comments:
The black screen bug it's that d3dquake start in a very, very great resolution, it's more a monitor's problem.
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