Tuesday, June 24, 2008

Update

I've taken one of my regular breaks to do Other Stuff recently, but I've been back updating things again. The focus now is on finalizing the surface refresh. I have a number of different incarnations of this in place, so I'm just combining elements from them all to get a final take on it completed. The remaining elements are a small tweak on underwater fog (call me fussy, but I want fullbrights to shine through underwater fog, which I don't really have in my current implementation) and getting a good take on the needed 4-texture pass (light/caustic/fullbright/texture - in that order) with 2 and 3 TMU cards. At that point I'll consider the surface refresh largely "done".

The main remaining elements in the engine will be finishing up the particle system (which I've put on hold pending a satisfactory replacement explosion effect) and some tweaking in the menus (making them consistent and handling some ATI uselessness). Hopefully that will put me in a position where I can finally release, but I won't make any promises - I thought I was there 3 months ago!

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