Wednesday, March 3, 2010

DirectQ 1.8.2 To Do List

Just so you know, here's what built up on the to-do list for 1.8.2 so far. Some of these are bugfixes, some are new features, and I haven't included stuff that's already done. (Update 5th March 2010 - started marking off current status of each of these items.)

  • Menu options for sound sampling rate - done.
  • Correct sound resampling for higher rates.
  • Proper sound memory cache - done.
  • 8 bit sound toggle during gameplay - done.
  • Fog is broken.
  • Frik file?
  • Common DP extensions (which? Define "common".) - framework done.
  • Console cursor is broken - done.
  • Client ping on MP scoreboard - done.
  • Elapsed time on MP scoreboard - done.
  • Mousebuttons in keybindings menu are broken (possibly in windowed modes only?) - done.
  • Reset gamma and turn off music on Alt-Tab (who woulda ever thought that people Alt-Tab out of and back into Quake so much? Certainly not me.) - done.
  • Does always run not increase back speed? Check - done.
  • Check gun model size with FOV > 110; possibly reduce - won't fix.
  • Levelstats command - in progress.
Depending on whether or not some of these get done I might bump the version number a little higher.

I'm currently in the process of easing back into things. I don't feel very inclined to go right back to some of the coding marathons that the original 1.8.0 involved, so it's going to be small chunks of work on a semi-regular basis for at least the immediate future.

1 comments:

xaGe said...

..I do believe Prydon Gate uses frik file.