In order to test the old Software Quake waterwarp I fired up the original DirectQ 1.0 source code and wrote it in. Conclusion: it's ugly, and has been removed. Performance-wise however it was a nice surprise, giving me only a 1 FPS drop.
It's actually quite nice having this codebase available, as it gives me a good platform for experiments such as this without the risk of polluting any of the main codebases. I'm going to port my new lightmap updating code from Quake II over to it shortly so I can do a good (and valid) performance comparison between the two.
It's also really strange going back to it and seeing all the things that were wrong with Quake in general and GLQuake in particular - a nasty trip into the past that was just full of bad vibes.
Monday, July 6, 2009
Trespasser!
Posted by
mhquake
at
8:00 PM
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