Quite a lot has happened since the last update list, so here's the next batch:
- Moved alias model interpolation back to CPU (lighter vertex submission).
- Fixed "dying throes" interpolation bug.
- Added Maps menu.
- Restored offset centerprinting from "lost version" somewhere around 1.2 or 1.3 (...long story...)
- Removed limit on number of menu cachepics.
- Removed limit on number of alias verts (fixed vert loader so it only allocs the number of verts needed too).
- Fixed crash bug with game changing followed by map load; made progs loader significantly more robust in the process.
- Added optional (on by default) "classic" sky warp (ripped from darkplaces) - use r_skywarp 0 to revert to sky sphere warp.
- Added r_skybackscroll and r_skyfrontscroll cvars to control sky scroll speed.
- Split out warp surfaces to a new options submenu and added sky warp control options.
- Moved skies from fixed functionality to HLSL (there is no fixed functionality left in the engine now).
- Added 8 new custom crosshairs (some good, some rubbish).
- Added skybox loading to menu.
- Fixed multiplayer map selection so that it works off the same map list as the maps menu.
- Added TAB autocompletion to "map" command.
- Added TAB autocompletion to "loadsky" command.
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