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Nepenthe is a Quake modification focusing on bug fixes and adding QuakeC features useful for level designers. Inspired heavily by Quoth, Nepenthe aims to be an open source (GPL v2) alternative to that project, with its own unique twists and features. Currently, Nepenthe has a focus on simple, reusable and globally applicable mapping features, rather than new weapons, monsters or gameplay.

To be clear, we may provide new monsters or weapons in the future, and if we do, they will be completely optional, high quality and fitting with Quake theme. No gameplay changes will ever be included in Nepenthe. On any standard map it will play exactly as the id1 progs (except for the fish).

An additional goal of the Nepenthe project is to exploit features of modern source ports of the Quake engine if they are present. The mod will still offer a lot to the original Quake engine, and whenever we can program something to be compatible with the original Quake executables, it will be. As a clean, open source mod project, Nepenthe also aims to be a bug fixed base for additional mods.

This wiki is intended to include documentation on both the enhancements offered by Nepenthe and to document the original Quake entities and features. For more information about Nepenthe, its origins and whatnot, click Nepenthe:About.

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Visit the Downloads to obtain Nepenthe.

For documentation of features supported by Nepenthe, go to the list: Features

You can visit our Google Code page for the project here.

The preferred engine for playing Nepenthe is DarkPlaces. For more information on this engine, please see the DarkPlaces homepage.

The documentation is currently a work in progress. You can help expand the documentation by editing this wiki.