Welcome to the Blood Wiki, an official development wiki of Blood Omnicide. Here you can find info about modifying any aspect of the game.
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SVN Change Log
3330 by VorteX
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Cumulative patch:
- Engine: reenabled PNG support (both for textures and screenshots)
- Game: added devkit/colorprofiles (profiles for working with textures)
- Game: minor fix of client.dat (raised gloss in dungeon environment)
- Engine: added support for sRGB textures for PNG and JPEG (by embedding sRGB_IEC61966-2.1 profile). sRGB textures is more friendly to current monitors and have greated precision for dark areas. Since sRGB is a floating point format, it is better to keep original sourcefiles at 16-bit per channel quality. Also note that textures search order is .tga->.png->.jpeg. sRGB gives good resutls for menu graphics and a new textures creation.
- Game: preliminary ETC2 texture compression support (fast profile), to be used with newest OpenGL 4.3 hardware and OpenGL ES 3 devices
- RwgTex: support for sRGB DXT compressed textures
3329 by Mean Person
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3328 by Vitor Bolonhesi Gracia
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3327 by Vitor Bolonhesi Gracia
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3326 by VorteX
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3325 by VorteX
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3324 by VorteX
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Bugfix & Texture patch:
- Finished new models/mapobjects/misc/telepod2_1 texture
- Unbreak sun and moon light
- Night made 65% brighter
- Fix cubemap reflections
3323 by Mean Person
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3322 by VorteX
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Bugfix/optimisation patch:
- cleanups on speech QC code
- removed "quote" type (not used anymore), separated viewport code
- fixed broken viewport focus points (fixes pillar viewports)
- fix nearclip on w1m3 eagly eyemap (no longer cut off pillars)
- fmv maps (act1,act2,act4) are moved to their corresponding maps, so loads faster now
- fixed bug with 'kain-viewport-comment is started once viewport is already closed' (this happens when kain gets make viewports, so speech are queued).
- .res.obj - removed # material references (they already stored in geosmetry, added # sound and # class references)
- w1m3-pillars: added parallax to pillars base, smoothed out the models, added some terrain blending (grass on the bottom)
- Radiant: fixed "PATCH" stage (again, no longer patches triggers)
- Hud: fixed empty rune bar after level change, fixed div/0
- Overhead camera: fix bug with z-interpolation applied at level start/teleportation
- Environments: some fixes for shadowdir quantization
- Teleport basement: some works on new model and texture
3321 by VorteX
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Resource preloading: allow models preloading. Hush a warning if missing engine land and watersplash sound. Added game/common.res.obj which contains a commonly used resources that should be always loaded.
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