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Posted by CocoT [98.212.152.170] on 2008/07/08 10:09:27 |
Map for Transloquake and you might win one of the following games:
Portal
Team fortress 2
Timeshift
Quake4
Bioshock
Rainbow Six Vegas
Doom3
Counter-Strike Source
Tomb Raider Legend
Unreal Anthology
Half-Life2 Episode Pack
Tomb Raider Anniversary
You hear it right, with QExpo approaching, I decided to set up a little "mapping competition" and give everyone a chance to become the owner of one of those classic and critics-acclaimed games! To enter the competition, all you need to do is to create a map for my mod TRANSLOQUAKE, upload it (and its source) somewhere before the 16th of August 10pm Central European Time, and post at least one screenshot of it on this thread (or one of the ones created on the other forums listed below), along with your name and contact email. You have the right to submit as many entries as you want.
After the closure of the competition, and during a full week, all the members from Quake1-related forums (Inside3D, Func_Msgboard, QuakeOne and QuakeDev - voters will need to have become members before July 7, 2008) will be invited to cast their votes (only one vote per members across all forums) on which three maps they like best. The author of the first best map and the author of the second best map will each get to choose from the list above one game, which will then be sent to them. If the first two best maps were created by the same author, he/she will win both games. If maps "tie" for first and/or second place, a second round of votes will take place. Note that, if less than 8 maps are entering the competition, only the author of the first best map will receive a prize (but hopefully this won�t happen). If more than 8 maps enter the competition, but they are made by less than 5 different mappers, only the author of the first best map will receive a prize (again, I hope it won't happen, but this is just to make sure one single participant does not "fill" entries in order to reach the amount of 8 maps).
I guess I should point out that these will not be second-hand games, but new, sealed games. I know, this still isn't Make Something Unreal prizes but, well, I'm a poor grad student and that's the most I can afford to give away� ;-)
TRANSLOQUAKE ( example map: http://cocot.planetquake.gamespy.c... ) is extremely easy to map for, so I really encourage everyone to give it a try. "Speed-challenge" maps can be created in only a couple of hours and I am sure newbie and veteran mappers alike could create "regular" maps for it very easily. You are strongly encouraged to use skyboxes (the demo already includes a few you can use) and, if you wish to, custom soundtracks. The mod was initially developed under Darkplaces, but it is supported by most other engines (even though you might then miss on some of the eye candies).
If you don�t know what the mod is like, go ahead and make sure to download its newest demo which has just been released - right here : http://www.mediafire.com/?21zfz1m2... (more mirrors will probably follow soon). It contains 5 maps (and their source), including 2 speed-challenge maps (bonus1.bsp and tr13.bsp), 1 regular map (tr5.bsp), 1 tutorial map (start.bsp) and 1 mapping guide map (mapping.bsp). The download also comes with a special document that will tell you exactly the kinds of entities Transloquake maps need to run.
I also, of course, strongly encourage you to check out the I3D thread dedicated to the mod at the following address: http://forums.inside3d.com/viewtop...
as well as the couple of videos I made of the mod and posted on YouTube:
http://uk.youtube.com/watch?v=evmn...
http://uk.youtube.com/watch?v=Zumd...
http://uk.youtube.com/watch?v=nMGn...
Remember that Transloquake is still a project in the making. Please don't discuss its development on this thread, used this thread instead: http://forums.inside3d.com/viewtop... Future versions will include better models, more game modes (including deathmatch ones), more maps.
Until then, I'm looking forward to seeing your guys' creations here and to offering the two lucky winners (or one very lucky winner) a nice gaming prize :-)
Good luck! |
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 Nice!
#1 posted by Spirit [213.39.225.154] on 2008/07/08 10:32:48
The config seems not to use the same as the readme says. I added the infos from the readme to the keys below, could you please explain the others?
bind "t" "impulse 120" //translocates you
bind "r" "impulse 121" //translocator range types
bind "c" "+movedown" //cancels a translocator which you have just thrown. You start the level with 5 of such bonus.
yellow pent
bind "p" "impulse 122" //drop the portal
bind "g" "impulse 123" //go to the portal
pink pent
bind "d" "impulse 15" //drone
H and S are unbound?
The ORANGE pentagram gives you one "perfect horizontal shot" bonus. Press "H" before firing your translocator and it will go in an horizontal straight line.
The BLACK pentagram gives you 5 "sticky shots" bonus. Press "S" before firing your translocator and, after firing it, it will stuck onto horizontal surfaces instead of bouncing off.
What is this?
bind "v" "impulse 103"
#2 posted by CocoT [98.212.152.170] on 2008/07/08 15:49:51
Oh, sorry about that, there must have been some mix-up when I created the archive...
You should add these to the config:
bind "h" "impulse 126" // Choose "horizontal" bonus for the next shot
bind "s" "impulse 127" // Choose "sticky" bonus for the next shot
"v" (impulse 103) does not do anything. You can safely delete/reassign it :)
 Oh, And... (important)
#3 posted by CocoT [98.212.152.170] on 2008/07/08 15:56:06
I should also add that:
- The games are PC games. I apologize to Mac users... If a Mac user wins, we'll find some type of arrangement.
- Remixes of posted maps are considered valid, independant entries. This means that, if you don't want your map to be used as a base for someone else's other map, you should post links only to the map itself and its screenshot(s). You will be allowed to post the source after the deadline (but it will have to be before the voting period ends) :)
 Sorry About The Confusion
#4 posted by CocoT [98.212.152.170] on 2008/07/08 16:02:34
and:
- bind "c" "impulse 124" // //cancels a translocator which you have just thrown. You start the level with 5 of such bonus.
 New Download So You Guys Don't Have To Worry About Fixing The Config
#5 posted by CocoT [98.212.152.170] on 2008/07/08 16:17:44
I'm assuming that most of you haven't downloaded it yet, so here is a new download available with a fixed config file :)
http://www.mediafire.com/?f3b3pwyy...
 Cool
#6 posted by Lunaran [24.158.1.74] on 2008/07/08 16:30:27
so what's transloquake
 Lol
#7 posted by RickyT23 [217.44.37.217] on 2008/07/08 16:39:24
yeah - you've lost me!!!
Inside3D's the place , isn't it?
 Some Transloquake Info And Screenshots
#8 posted by CocoT [98.212.152.170] on 2008/07/08 16:43:34
Hey, Lunaran :)
Transloquake is a mod (for now, single-player only, but that will change) where the translocator is the central "weapon" involved. In very simply terms, the goal of most maps is to teleport yourself around the map to pick up all the "keys" of the level, sometime within a limited amount of time. Most maps involve ascending a level and avoiding to fall into traps.
Some screenshots:
http://cocot.planetquake.gamespy.c...
http://cocot.planetquake.gamespy.c...
http://cocot.planetquake.gamespy.c...
http://cocot.planetquake.gamespy.c...
 RickyT23
#9 posted by CocoT [98.212.152.170] on 2008/07/08 16:47:29
Hehe... sorry about that. I think a good way to see how it works is to watch the videos (the fireflies one doesn't really have keys, but it still gives you a sense of how people move around the level) and try the tutorial map bundled with the mod ;) You'll see, on the whole, it's pretty simple.
And yeah, most info about it was originally posted on I3D, and in particular the following thread: http://forums.inside3d.com/viewtop...
 4th Pic
#10 posted by nitin [124.168.6.130] on 2008/07/09 11:56:21
looks really cool.
 :)
#11 posted by CocoT [98.212.152.170] on 2008/07/09 16:37:03
Thanks :) It's a picture of the map featured in this video: http://uk.youtube.com/watch?v=Zumd...
It's still very much work in progress, though ;)
 Oh, And...
#12 posted by CocoT [98.212.152.170] on 2008/07/15 04:30:43
I realized I forgot to point out this is Fitzquake-compatible, by the way (I know many of you guys use it), it's not DP-only.
 Just Want To Say
#13 posted by Spirit [80.171.20.106] on 2008/07/18 18:35:40
I would really love to map for this, as it's fun and I can imagine quite some brushes. But I really have no time/motivation and in the moments I do I work on other stuff for QExpo or Quaddicted. Haven't even played this much even though it is a perfect idea to me. Well, hopefully later. Thought about doing some introduction/tutorial maps.
 :)
#14 posted by CocoT [98.212.152.170] on 2008/07/20 02:15:45
Well, thanks for your interest :)
I understand that everybody is probably a little busy, particularly with QExpo approaching. It was nice of you to drop a note! Any custom map for the mod would be awesome, even after the deadline ;)
 I'm Interested Too
#15 posted by negke [82.83.62.31] on 2008/07/20 08:30:50
My chance to finally get TF2 and pester Scampie!
Contributing a simple map should be feasible, but then again there're so many current projects and competitions I'd like to make a map for, that time might be an issue.. We'll see.
#16 posted by Trinca [84.39.126.227] on 2008/07/20 08:37:35
:\ Cocot mod looks very cool but time is so few :|
#17 posted by CocoT [98.212.152.170] on 2008/07/31 19:17:39
Hopefully you guys might be able to squeeze a little time for it :) TF2 is worth it! :D
Again, I do think mapping for it is not too hard (by which, I mean, easier than mapping for a SP or DM map), because you might be able to recycle or copy-paste a lot of your basic structures, but then I also must admit that I'm a total newbie in terms of mapping and that copy-pasting structures (which I have done a lot for this mod's maps) might not give the best results on the screen... :P
 I Notice
#18 posted by Text_Fish [82.32.29.116] on 2008/07/31 20:02:56
that most [if not all?] of the games in the prize list are available on Steam. Would a Steam version be a viable alternative to a physical, boxed copy, should the winner so desire?
#19 posted by CocoT [98.212.152.170] on 2008/07/31 20:30:00
Sure, whenever the price on steam is the same as the price on Amazon, I have no problem going for the Steam gift instead :)
As far as I know, it's true of almsot all these titles. Exceptions are Bioshock and Tomb Raider Anniversary which, for some weird reasons, are more expensive on Steam than through a CD/DVD purchase on Amazon :/
Quake4, Rainbow Six Vegas and Timeshift aren't available on Steam. Unreal Anthology isn't there either.
To sum it up: Portal,Team fortress 2,Doom3,Counter-Strike Source, Half-Life2 Episode Pack, Tomb Raider Anniversary would be no problem (unless prices change, which seems unlikely) :)
 Well...
#20 posted by CocoT [98.212.152.170] on 2008/07/31 20:35:51
It looks actually like the prices on Amazon have gone back up for Bioshock (a little bizarre, but I might have checked it when it was on sale), so, if prices don't change and that would be the game the winner really wants, then Steam would be ok, too ;)
 Correction Of Post #19
#21 posted by CocoT [98.212.152.170] on 2008/07/31 20:38:36
I meant: Tomb raider legend would be ok through steam. :)
Anyway... you get the point. I'm sure we'll be able to negociate a way to make the two winners happy :)
#22 posted by Trinca [194.65.24.228] on 2008/08/01 10:11:25
CocoT hope u get lot of people to map mod look fun :\ but i will not have time for it, becouse i want to finish my maya map and make a speedmap to Qexpo.
maby in another time of life i will make a map for this mod!
best regards!
#23 posted by Trinca [194.65.24.228] on 2008/08/01 10:13:59
ohh forget ;) and if where a Simble of Quake or the makete of shamby ;)
but games? roulffff i dont play any other game than Quake :) so... price is nothing special to me!
 Wait
#24 posted by negke [82.82.166.11] on 2008/08/02 09:53:16
Does that mean you'd have to buy the games first?
 Not Sure I Understand Your Question :-)
#25 posted by CocoT [98.212.152.170] on 2008/08/02 18:06:28
Well... I'll wait to see who won the competition, then ask him/her what he/she would like to receive, then, yeah, I'll buy that game and send it or have it sent to him/her :)
 UPDATE
#26 posted by [64.169.29.211] on 2008/08/07 16:39:35
IMPORTANT UPDATE: With QExpo being somewhat postponed and people asking me for more time for this competition, it was decided to push the deadlines for submitting maps for this competition by exactly two weeks.
 And The Winner Is...
#27 posted by CocoT [98.212.152.170] on 2008/09/02 06:51:40
I just wanted to point out that Entar won the first part of this competition! I'm saying "first" part as there will be a new deadline for winning one more game (probably some time around December/January)
Screenshot of Entar's "Sky Castle" : http://qexpo.tastyspleen.net/uploa...
Download link for the map : http://entar.quakedev.com/misc-fil...
Download link for the mod demo : http://www.mediafire.com/?f3b3pwyy...
 Competition, Part Deux!!! :-)
#28 posted by CocoT [98.212.152.170] on 2008/11/21 07:18:08
The second part of the mapping competition has now officially started!
If you're interested in mapping for TransloQuake and possibly win a game, here is your chance! The new deadline is March 1st.
The official thread can be found at : http://forums.inside3d.com/viewtop...
Building on the feedback of Entar and Negke, the new demo for the mod (demo3) has a LOT of mapping-oriented goodies in the forms of new triggers that add a lot of spice to the gameplay, as well as three new game modes :)
The download for the new demo is at : http://www.fileplanet.com/194772/1...
For more info on the modification and a complete mapping guide : http://cocot.planetquake.gamespy.c...
 ...
#29 posted by CocoT [98.212.152.170] on 2009/01/16 01:28:45
Really? No one? The deadline is getting closer! :P
Here is a short video of my test map running the ricochet mode, if you're interested in trying out something a little more challenging mapping-wise: http://www.youtube.com/watch?v=re9... :)
So far, only Negke has been mapping for this second part of the competition (by the way, I'll get back to you real soon about your health respawning issue, Negke ;)) ... anyone else is interested? (note: this could be a fun speedmap theme ;))
 Looks Fun
#30 posted by grahf [76.104.21.196] on 2009/01/17 01:41:55
But I don't have a PC with Internet Explorer. Is there a non-fileplant download link perhaps?
I'd take a look if I could download it.
 Sure!
#31 posted by CocoT [98.212.152.170] on 2009/01/17 15:11:11
There is a link at Quaketastic: http://www.quaketastic.com/cgi-bin... :)
And here are two screenshots of Negke's upcoming map for it, called Moonbase:
http://negke.quaddicted.com/images...
http://negke.quaddicted.com/images...
 And The Winner Is...
#32 posted by CocoT [98.212.152.170] on 2009/03/06 21:37:09
And in a bit of a deja-vu moment, the competition officially closes with only one entry, which thus automatically becomes our winner!
I must say that, as was the case with Entar's map, I applaud the quality of this entry and congratulate Negke (as well as thank him) for offering some of his time for this mod!
Negke: please feel free to email me or pm me in order to arrange the delivery of your prize!
 Screenshots?
#33 posted by nitin [124.168.19.246] on 2009/03/07 01:21:40
 #31 ...
#34 posted by CocoT [98.212.152.170] on 2009/03/08 22:00:59
 CocoT & Metaphysics
#35 posted by inertia [71.67.131.69] on 2009/03/10 19:08:33
Would a Steam version be a viable alternative to a physical, boxed copy, should the winner so desire?
So a Steam copy is nonphysical?
(One of my pet peeves :)
 Eh?
#36 posted by ijed [216.241.20.2] on 2009/03/10 20:20:12
You mean the difference between software and hardware?
 Eh!
#37 posted by inertia [71.67.131.69] on 2009/03/10 22:49:20
Electrons, photons and so on are physical, just like everything else. Steam downloads are physical.
 And
#38 posted by inertia [71.67.131.69] on 2009/03/10 23:10:16
As far as I can tell, the colloquial usage of "physical" means "holdable" i.e. "you could hold it, if it was there". Compare with "feelable" (ooh!) and "bashable".
 Hmm
#39 posted by nonentity [87.194.146.225] on 2009/03/10 23:40:43
I use hard drives as book ends...
 What About Love?
#40 posted by ijed [190.20.93.184] on 2009/03/11 00:08:03
Freedom, fate, consequences, the plain of Leng, the fourth dimension . . .
You´ve got me on elctrons and photons though - and concepts could be said to inside the human head.
 Steam Downloads Are Physical?
#41 posted by metlslime [64.175.155.252] on 2009/03/11 00:43:07
no, because the electrons used to store the download on my hard drive are not the same electrons used to transmit it to me, nor the same as the electrons used by the server to store their copy.
 Nice Try At The Troll, Metl!
#42 posted by inertia [71.67.131.69] on 2009/03/11 03:54:35
information theory and physics aren't so different
 You're The Troll... I'm The Big Bad Wolf.
#43 posted by metlslime [64.175.155.252] on 2009/03/11 04:09:35
They may have similarities, but they aren't the study of the same thing.
#44 posted by Willem [24.199.192.130] on 2009/03/11 14:01:33
inertia
Make sure you past the definition from dictionary.com so your idiotic tangent will be complete. Don't want to leave any stones unturned here.
 Hmm
#45 posted by nonentity [87.194.146.225] on 2009/03/11 14:36:11
Don't want to leave any stones unturned here.
Well... mebe a single electron could make it from the steam servers to your PC, then be used to transmit across your buses and then be used as part of the storage. Theoretically.
You asked... ;p
#46 posted by Willem [24.199.192.130] on 2009/03/11 14:53:03
No, I didn't.
 Hmm
#47 posted by nonentity [87.194.146.225] on 2009/03/11 18:30:16
No, I didn't.
OK, you inspired it then. Like a beautiful muse dancing gracefully in a flowery meadow.
Basically, my mental image is of Gary Gygax in a wedding dress. It's disturbing and strangely compelling...
 But
#48 posted by Ijed [195.189.142.217] on 2009/03/11 21:44:18
The question remains - is it physical?
#49 posted by Willem [24.199.192.130] on 2009/03/11 21:49:20
In hyper nerd terms, yes. In common definition terms, no.
 Func_ Definition:
#50 posted by negke [85.176.79.245] on 2009/03/11 21:52:53
fucking shut up, inertia
Play my map or something.
#51 posted by inertia [71.67.131.69] on 2009/03/12 08:12:59
I can't play your map: I am not connected to your mysterious metaphysical world through which I can obtain the requisite data!
 Hmm
#52 posted by nonentity [87.194.146.225] on 2009/03/12 14:06:42
You know, if you can't cope with the concept of non-physical data, the map may not be a good idea anyway. Entirely virtual worlds with defined cultural norms may break your brain...
 And Then
#53 posted by ijed [216.241.20.2] on 2009/03/12 15:31:28
According to the media, you'll go on a killing spree.
 HAY GUYS
#54 posted by Mr Fribbles [59.167.199.179] on 2009/03/13 02:48:28
I R SMART AND UR NOT HAHAHAHHAHA!!11!
 STOP IT FRIBBELS
#55 posted by Spirit [213.39.203.120] on 2009/03/13 09:45:05
YOUR PROTONS ARE HURTING ME!
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Website copyright © 2002-2013 John Fitzgibbons. All posts are copyright their respective authors.
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