#1 posted by gb [89.27.197.160] on 2009/06/23 02:08:52
Cool maps. Thanks.
#2 posted by Zwiffle [97.87.57.94] on 2009/06/23 03:07:09
That, in fact, did NOT suck Drew.
It was pretty dang tasty.
 Zwiffle
#3 posted by Drew [216.168.101.234] on 2009/06/23 03:32:05
yours is seriously fucking awesome. I love it, and the gameplay. brutal. tuff. awesome demon/ shambler placement.
 :>
#4 posted by keres [71.158.193.108] on 2009/06/23 06:11:29
nice! ima download
 Hmm
#5 posted by RickyT23 [86.139.218.55] on 2009/06/23 10:23:14
Well the level which is all like crumbling away was sweet, recorded a demo, will post later. Enjoyed the cramped gameplay, very much panic driven, which is good :D
The other level was nice because there was time at the start to roll a fag. I went through the teleporter and found myself on a ledge with a death knight. Killed the knight, and I could see that there were more ledges above me, but any attempt to progress resulted in death! Still, it looked pretty cool. Anyone care to divulge some key tactics here......?
#6 posted by Willem [24.163.61.78] on 2009/06/23 11:18:09
"The other level was nice because there was time at the start to roll a fag."
Ahh cultural differences, how I love you...
 Aah Sweet Deadly White Stick
#7 posted by RickyT23 [86.139.218.55] on 2009/06/23 11:37:59
How you slowly kill me.......
 Hmm
#8 posted by nonentity [87.194.146.225] on 2009/06/23 11:40:11
Slowly?
You should see the crap I hack up on a morning...
 Wow
#9 posted by spy [92.47.241.194] on 2009/06/23 12:42:49
very cool levels
zwiffle's particularly, sorta coagula pak outtake
 Look Down
#10 posted by Drew [216.168.101.234] on 2009/06/23 14:52:23
 Nice Maps
#11 posted by negke [88.70.239.125] on 2009/06/23 15:41:13
omg, Drew u so epic
#12 posted by Willem [24.163.61.78] on 2009/06/24 11:37:50
Not sure, I went through Drews teleporter and was at the bottom of a large black box with the level above me. Is that supposed to happen? I couldn't see a way back up...
 Drew.
#13 posted by Shambler [94.172.168.122] on 2009/06/24 12:38:17
From the first Gay Hack At You From Miles Away Quoth Knight, hunt around the island, there's a teleporter just below, then it all kicks off.
Good maps.
#14 posted by Willem [24.163.61.78] on 2009/06/24 12:48:43
Oh, Quoth. Forgot about is needing Quoth, that would probably help...
 I Wanted To Be More Epic.
#15 posted by Drew [216.168.101.234] on 2009/06/24 17:28:12
but I couldnt cram it all in there.
totally didn't work out like I wanted.
 Well R(el)eased!
#16 posted by generic [67.233.222.158] on 2009/06/24 18:40:34
Good pack!!!
Drew throws waves and waves of baddies at you but makes you suffer -- and sometimes die -- on an early, extended elevator ride. Skyboxed and all, it could have been a bit more forgiving for those of us who wander over the edges.
Zwiffle gives Quoth de-construction a try and succeeds. Again, maybe some forgiveness for the not-so-fleet-of-foot, and the in-your-face ending Shalrath was just plain mean.
Sincerely,
Lt. Dan
#17 posted by Willem [24.199.192.130] on 2009/06/24 19:01:16
"Drew throws waves and waves of baddies at you but makes you suffer -- and sometimes die -- on an early, extended elevator ride."
Yeah, was that intentional or was it that "you have a long lift" bug? I had that in 'White Room' as well. Sometimes you'd just start taking damage while riding the lift for no apparent reason.
 DRew
#18 posted by Drew [216.168.101.234] on 2009/06/24 19:18:50
not intentional. If I want to hurt the player I'll use monsters instead.
Does anyone know why that happens?
 I Figured
#19 posted by Zwiffle [66.170.5.18] on 2009/06/24 19:35:41
that I somehow got stuck against some brush or something one the decent. Once I moved out of the way I stopped taking damage. Not sure though.
Generic, if you problems, just use noclip. I did when I got knocked off the egyptian pillar part of Drew's map (I was not going to go through all that again, so whatever.)
#20 posted by Willem [24.199.192.130] on 2009/06/24 19:38:32
"Does anyone know why that happens?"
I dunno, I had to work around it in my coagula map as well. I just shorten the lift until it stop happening, basically. Must be some engine bug.
 Keep Moving.
#21 posted by the silent [79.43.197.152] on 2009/06/24 23:43:30
I managed to get to the bottom without taking any damage.
You have to keep moving, but not in wide movements. That worked for me.
Maybe I'm just one lucky bastard, though...
 Outstanding Pack!!!
#22 posted by Trinca [89.155.208.76] on 2009/06/25 00:19:39
Nice maps with cool combats... cheated in drew´s map :| died lots of times... very fun the part before end but kind of hard!
First and second demos!
http://www.quaketastic.com/upload/...
drew demo complete maybe later alligator!
 I Know To Keep Moving.
#23 posted by Drew [216.168.101.188] on 2009/06/25 21:37:47
I just don't understand why that happens. seems so arbitrary and unrelated to anything else...
#24 posted by Ankh [88.199.103.6] on 2009/06/25 21:44:32
Very good maps. Zwiffle's was great looking and the fights were also very nice.
In Drew's map I liked the first part better. I had to cheat to get to the end. Did anyone manage to finish it without dying?
 Drew.
#25 posted by Shambler [94.172.168.122] on 2009/06/26 11:49:30
I finished it first time without dying. I strongly suspect this is due to luck, as I haven't managed to do it again!
 Man...
#26 posted by Drew [216.168.101.188] on 2009/06/27 06:36:50
I always make it to my skill and then tone it down. I guess I have to try and work on that, huh?
 Kewl Maps
#27 posted by nahkahiir [213.216.253.172] on 2009/06/29 19:10:54
Drew's - Why people keep telling it's hard? Am I doing something wrong because I complete it every time? And what is the missing kill...
Zwiffle's - Whee, the fiend is my good friend. Too bad he jumps into the void in the 100% demo.
http://nahkahiir.thps3.net/quake/s...
 NahkahiiR
#28 posted by spy [95.56.21.24] on 2009/06/29 19:28:57
Kewl Maps
and kewl demos
 Thanks For The Demos
#29 posted by Zwiffle [97.87.57.94] on 2009/06/29 19:53:45
They were very entertaining to watch, especially the 0:06 run.
 Ahh
#30 posted by Orbs [62.195.19.5] on 2011/09/30 20:52:27
since there hasnt been many maps lately checking speedmap packs i missed out on, nice ones. THough for running those lifts are quite nightmarishly long but but fun "casual" gameplay.
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