 Pipes
#1 posted by pushplay [68.148.157.110] on 2004/07/24 02:36:22
 Well
#2 posted by HeadThump [65.141.72.190] on 2004/07/24 03:32:03
Crates are like square, and barrels are groovy, man. Barrels all the way.
 Painkiller Monster With Crotch
#3 posted by Zwiffle [67.39.44.89] on 2004/07/24 03:32:34
just slam into their crotch when they die and watch the physics-engine fun begin
 Well If You Want My Opinion...
#4 posted by Mr Fribbles [220.253.33.116] on 2004/07/24 05:23:48
A barrel is essentially a round crate, so you're comparing apples to apples!
 Hmm
But would that maze in Doom's E2M2 (or was it E2M3?) have been as tense if it had been barrels?
 Crates.
#6 posted by NotoriousRay [68.48.66.194] on 2004/07/24 09:24:17
its always crates.
 Barrels
#7 posted by . [68.78.217.69] on 2004/07/24 10:39:27
Crates can be stuffed with player items or even creatures for a sneaky ambush... barrels can be filled with water or explosive fluids... what's more fun, hacking open crates or igniting barrels?
 *ahem*
#8 posted by R.P.G. [24.136.230.101] on 2004/07/24 10:55:25
Crates can be stuffed with player items or even creatures for a sneaky ambush... barrels can be filled with water or explosive fluids... what's more fun, hacking open crates or igniting barrels?
Duke3D had two kinds of barrels: tattered barrels had items, and sludge-filled barrels exploded.
Also, some of the Quake 2 crates both exploded and had items in them. I never understood how the crate would explode but leave the rocket ammo untouched.
 ~
#9 posted by CETME [69.169.238.10] on 2004/07/24 11:16:21
I never understood how the crate would explode but leave the rocket ammo untouched.
Suspend your disbelief ;)
 Hehe
#10 posted by underworldfan [128.195.64.98] on 2004/07/24 14:36:19
crates > 1000*barrels.
crates are essential.
barrels are merely optional.
end of discussion. =)
 Waitaminute.
#11 posted by Biff_debris [24.158.204.102] on 2004/07/24 19:18:08
Barrels haven't gotten their fair shake yet, dammit. I forsee much fun with them sliding, gliding, bumping and banging cylinders of fun.
 Mmm
When brainstorming ideas for Ontranto, I had visions of being able to pick up barrels, move them around to make barriers, or throw them at approaching beasties, either knocking them back (indestructible), inflicting damage from shrapnel (normal), or blowing them up (explosive).
But obviously I gave it away as too much trouble.
But you try rolling a crate down a slope into a pack of monsters - with all those sticky-outy corners and all.
 Barrels
#13 posted by pope [216.232.193.67] on 2004/07/24 19:51:48
can be pushed downhill and roll!
thus becoming rolling explosives !!
i guess crates can kinda roll, but it just aint so easy.... maybe on some stairs...
 Crates
#14 posted by spentron [4.152.234.209] on 2004/07/25 13:59:08
Crates are essential to avoid. Barrels are merely desirable to avoid. Crates win. What was the question?
I've managed to make 15 maps without one crate, come on it isn't that hard.
 Hmm
#15 posted by nonentity [217.41.19.241] on 2004/07/26 06:10:06
Hollowed out balls
#16 posted by Scampie [66.231.198.188] on 2004/07/28 22:32:14
crate = lower r_speeds
 And The Winner Is...
#17 posted by Kinn [81.7.58.116] on 2004/07/29 06:27:42
Bees.
Actually, have you seen those screens of the Doom3 crates? They're awesome - not merely simple six-sided cubes - they have cool bevelled edges. It's obvious id wanted to pioneer the next stage in the evolution of the crate. Although personally I think pipes are set to become the next big FPS cliche.
 And The Winner Is...
#18 posted by Vodka [195.208.123.213] on 2004/07/29 07:16:28
PIPE
 Kinn
#19 posted by Scampie [216.220.241.97] on 2004/07/29 10:10:06
The true answer is that there is no winner. Doom3 shows us that barrels, crates, and even pipes can live together in the same game! using the same unified lighting system! all equally bumpmapped!
PEACE.
 Who Will Win?
#20 posted by NotoriousRay [68.48.66.194] on 2004/07/29 11:15:34
http://userpages.umbc.edu/~roneil2...
(crate wins, CRATALITY (flawless victory) )
 Crate!
#21 posted by MisYu [217.98.20.20] on 2004/07/29 11:42:16
Crates are very helpful, when you can't make a nonsquareish architecture. Then, instead of curveish, slanted and detailed walls, you're adding squareish crates and you're getting a nonsquareish architecture, because crates are even rotated, ergo- they aren't too squareish !!
Poland loves crates.
 Kinn:
#22 posted by metlslime [64.124.188.211] on 2004/07/29 14:35:30
Are they really bevelled in the geometry, or is that just a nice use of the normal mapping?
 Metlslime
#23 posted by Kinn [81.7.55.167] on 2004/07/29 15:57:23
Yes, the actual model is bevelled quite a lot. In addition, the normal mapping adds all sorts of extra geometrical details on top of this. Crates have never looked so good.
 Kinn
#24 posted by starbuck [82.33.89.24] on 2004/07/29 16:28:52
post pics!!
 Here You Go
#25 posted by Kinn [81.7.56.117] on 2004/07/29 17:31:02
 Kinn:
#26 posted by metlslime [64.124.188.211] on 2004/07/29 19:57:15
ah, cool.
 Even Better Than...
#27 posted by metlslime [64.124.188.211] on 2004/07/29 19:57:26
the Riddick crates.
 Ooh! Check Out These Crates...
#28 posted by Kinn [81.7.53.252] on 2004/07/31 07:29:52
http://homepage.ntlworld.com/robbi...
(dodgy sounding url, i know, but trust me :)
 Yeah
#29 posted by starbuck [82.33.89.24] on 2004/07/31 08:47:07
i almost posted that shot :)
they look like the unreal 2 crates actually, wich were one of the only good things about the game.
 Mmm
#30 posted by Kell [82.41.218.44] on 2004/07/31 11:03:10
I like them thar crates...they have lil yellow logos on 'em an' evreefing.
 Barrels
#31 posted by [Jimbo] [4.249.183.31] on 2004/07/31 16:56:18
definitly barrels, you can't fill a crate with beer ;-)
 Jimbo
#32 posted by HeadThump [65.140.54.17] on 2004/07/31 17:09:25
The most logical answer thus far
 Sweet Graphics
#33 posted by underworldfan [128.195.64.98] on 2004/07/31 18:14:59
i am with kell here!
very good crates in that screenshot [post #28]
 CRATES!
#34 posted by Shambler [82.38.194.13] on 2004/08/01 08:50:36
Gotta be the crates. Barrels are good, and I agree pipes are the next stage in FPS evolution, but currently the crates still reign, with their tradition, history, variety, and solid dependability.
 Barrels = Violent
#35 posted by El Squish! [24.83.88.17] on 2004/08/03 00:32:43
In my tinkerings with Quake C I got the barrels (I made a BSP model that looked like a 45 gallon drum, with nukage swirling around inside) to explode and shoot flaming globs of debris every where. If there was a cascade explosion, the blast would be so violent the engine would crash ;-)
|