
Awesome!
#1 posted by
SleepwalkR [80.187.96.123] on 2012/02/21 09:17:16
Glad to see that Quake on OS X is alive and kicking. Esp. the fixes for SW Quake are very welcome.

Major Update
#2 posted by Barnak [184.144.167.240] on 2012/02/21 14:54:17
This is a major update.
It fixes the mouse issue after a crash,
fixes FSAA which is now working,
now 64 bit,
and most importantly : it can finally be placed in background using the usual command-H feature of OS X, like all applications.
And I'm so glad to see that our good'old Quake1 is still supported after al these years. This game is so awesome, even by today's standards.
#3 posted by
Spirit [80.171.98.209] on 2012/02/21 16:56:49
Since we are at it, there was a new release of neozeed's QuakeWorld for DOS and OS/2:
http://virtuallyfun.superglobalmeg...
http://virtuallyfun.superglobalmeg...

Nice To See
#4 posted by Baker [69.47.165.224] on 2012/02/21 17:15:32
One thing I always felt was annoying:
Fruitz of Dojo port messes with key repeat settings system-wide (why?) so if it crashes your keyboard settings have been permanently altered :(
Other than that, has always been a really high quality port.

Mouse Gestures?
#5 posted by Baker [69.47.165.224] on 2012/02/21 17:18:11
Does this version block all the keyboard and mouse combos that can cause Fruitz of Dojo to lose "focus" on recent OS X releases?
(Which apparently don't affect the SDL ports since SDL blocks those)

Looks Like That Is Fixed
#6 posted by Baker [69.47.165.224] on 2012/02/21 19:56:51
^

Dropped Support For PowerPC Based Macs.
#7 posted by [87.114.105.195] on 2012/02/21 20:53:18
well, that's what you get for owning an older machine!

PowerPC Macs
#8 posted by Baker [69.47.165.224] on 2012/02/21 21:54:11
It would appear the feature list to make adjustments for OS X 10.6 and OS X 10.7 changes.
OS X 10.6 and OS X 10.7 do not run on PowerPC.
If OS X 10.6 and OS X 10.7 changes do not apply to PowerPC since PowerPC cannot run OS X 10.6 or OS X 10.7 ...
Then new binary for situation you cannot have, affects your situation you cannot have in what manner?

Well
#9 posted by
SleepwalkR [85.178.63.233] on 2012/02/21 22:18:45
Actually it's possible to cross compile for OS X 10.4+ and PPC while also supporting newer OS X versions. This is what I do with QuakeSpasm, but it requires a bit of an effort in setting up the build environments (and might break in the future).

@ Baker
#10 posted by peter tron [87.114.105.195] on 2012/02/21 22:36:05
Then new binary for situation you cannot have, affects your situation you cannot have in what manner?
of course, point taken.
i was just thinking in general that at some point in the not too distant future, i will have to upgrade.
even though i cannot take advantage of the new f.o.d version, having an old ppc is problematic.
even though my ram and graphics card are up to the job of running , say, games such as hl2 and bioshock, i can't because places like steam don't support ppc.
apparently ppc is quite cpu intensive compared to intel, they say.
it's all good though!
there's loads of user maps that work fine for me with qs & dp, so i'm not that gutted!

Ppc
#11 posted by neozeed [75.131.119.69] on 2012/02/21 23:01:00
I was thinking of buying a G5 of some kind to build stuff on, but I'm sure it'd be as popular as win64/itanium...