Features | Editorials | Spam and MIRVs

Spam and MIRVs
MIRVs are a complete nuisance to the TFC gaming community, Valve should've taken the extreme and completely removed them all together.
XIIIClanKiller


MIRVs are a complete nuisance to the TFC gaming community, Valve should've taken the extreme and completely removed them all together. The instant a player releases his MIRV into the environment, he is committing spam due to its larger explosive radius and its intensity. Whether it is one, two, or four MIRVs thrown makes no difference, it only changes the duration of spam and thus LAG on the server. Both clan and non-clan alike are completely guilty of blinding throwing these without sight or sound of the enemy.

Demo's are fine with their normal array of weaponry without the barrage of MIRVs thrown into the mix. Whenever I play Demo (hardly ever unless my team hasn't opened tunnels/doors/grates/etc...) I rarely use MIRVs, its almost like shooting yourself in the foot, you are bogging down the game and thus slowing down the environment.

In response to... "And if it is in fact your intention to have the HW class become a useless class (like the pyro and sniper are), then why not simply remove it from TFC as a whole and get the whole thing over with, so that experienced HW's like me can go and play something else rather than waist their time with TFC?" ... I would just like to mention that I am almost exclusively a sniper (unless ping is an issue, then I go soldier), having MY favorite class called "useless" is kinda funny. Nothing pleases me more than watching a HW run towards me and then trying to take me down with that reject helicopter gun they carry, just to have a dot placed on their head and given a ticket to the respawn room. Snipers are an integral part of TFC. Good snipers will let you know when the enemy is approaching, not to mention supply cover fire for allies who wish to invade. We can also take out those annoying SG's from afar with a single shot, not to mention the engy that is supplying it.

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