Comments on: Tronyn reviews: Rubicon 2 by metlslime and czg http://www.quaddicted.com/tronyn-reviews/tronyn-reviews-rubicon-2-by-metlslime-and-czg/ The greatest Quake 1 Singleplayer site on this planet. Tue, 09 Aug 2011 22:15:18 +0000 hourly 1 By: Tronyn http://www.quaddicted.com/tronyn-reviews/tronyn-reviews-rubicon-2-by-metlslime-and-czg/comment-page-1/#comment-3001 Tronyn Fri, 25 Mar 2011 21:52:53 +0000 http://www.quaddicted.com/?p=1447#comment-3001 denizen I'd just like to complement you on your awesome name. It's so appropriate for the realms of Quake for some reason. denizen I’d just like to complement you on your awesome name. It’s so appropriate for the realms of Quake for some reason.

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By: denizen http://www.quaddicted.com/tronyn-reviews/tronyn-reviews-rubicon-2-by-metlslime-and-czg/comment-page-1/#comment-2999 denizen Thu, 24 Mar 2011 23:37:38 +0000 http://www.quaddicted.com/?p=1447#comment-2999 LOVED these maps. LOVED these maps.

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By: metlslime http://www.quaddicted.com/tronyn-reviews/tronyn-reviews-rubicon-2-by-metlslime-and-czg/comment-page-1/#comment-2985 metlslime Mon, 14 Mar 2011 17:30:04 +0000 http://www.quaddicted.com/?p=1447#comment-2985 Thanks for the review Tronyn, and thanks for the comments everyone else. Regarding the idea of "closure", I had to aggressively lock down the scope of the project if I wanted to release it this year. (Which I did, ten years is enough!) This meant cutting features that didn't exist or ideas that would require new content. I agree that some finale thing after you complete all the levels would have been cool. Also regarding the weapon progression in my levels, this was motivated by the fact that base enemies, even with my new additions, are all at the low end of the health spectrum (even floyd only has 200, same as the ogre.) And the maps are compact enough that large groups of enemies wouldn't play as well (though rub2m2 this is less true and it probably could have ramped up more.) Thanks for the review Tronyn, and thanks for the comments everyone else.

Regarding the idea of “closure”, I had to aggressively lock down the scope of the project if I wanted to release it this year. (Which I did, ten years is enough!) This meant cutting features that didn’t exist or ideas that would require new content. I agree that some finale thing after you complete all the levels would have been cool.

Also regarding the weapon progression in my levels, this was motivated by the fact that base enemies, even with my new additions, are all at the low end of the health spectrum (even floyd only has 200, same as the ogre.) And the maps are compact enough that large groups of enemies wouldn’t play as well (though rub2m2 this is less true and it probably could have ramped up more.)

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By: onetruepurple http://www.quaddicted.com/tronyn-reviews/tronyn-reviews-rubicon-2-by-metlslime-and-czg/comment-page-1/#comment-2983 onetruepurple Fri, 11 Mar 2011 08:49:11 +0000 http://www.quaddicted.com/?p=1447#comment-2983 "considering how quickly you can build up an arsenal in the opening episode maps in Armagon" Considering how Duke3D also had the RL in the first map, I'd say that's typical Levellord behavior :P On my n-th (I forget) run through rub2m1, I did wish that the YA secret could have been a SNG instead, for some more offensive play. On the other hand, not having a lot of firepower did help establishing the "sneaking into a facility" feel... “considering how quickly you can build up an arsenal in the opening episode maps in Armagon”

Considering how Duke3D also had the RL in the first map, I’d say that’s typical Levellord behavior :P

On my n-th (I forget) run through rub2m1, I did wish that the YA secret could have been a SNG instead, for some more offensive play. On the other hand, not having a lot of firepower did help establishing the “sneaking into a facility” feel…

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By: Tronyn http://www.quaddicted.com/tronyn-reviews/tronyn-reviews-rubicon-2-by-metlslime-and-czg/comment-page-1/#comment-2980 Tronyn Thu, 10 Mar 2011 06:25:30 +0000 http://www.quaddicted.com/?p=1447#comment-2980 making a new model for a boss is a lot of unnecessary work, here's a couple ideas I had: 1) just an exit tunnel in the start map, with credits 2) (my favourite) - a boss "trap lab" (ala spookworks) - a boss made entirely out of map scenarios, either a separate map or in the start map 3) just some text explaining what these facilities do in relation to the EVIL EMPIRE and how, since you pwned them, you win good point Hazza, you made me realize that the RL is now under-provided. making a new model for a boss is a lot of unnecessary work, here’s a couple ideas I had:
1) just an exit tunnel in the start map, with credits
2) (my favourite) – a boss “trap lab” (ala spookworks) – a boss made entirely out of map scenarios, either a separate map or in the start map
3) just some text explaining what these facilities do in relation to the EVIL EMPIRE and how, since you pwned them, you win

good point Hazza, you made me realize that the RL is now under-provided.

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By: Hazza the Fox http://www.quaddicted.com/tronyn-reviews/tronyn-reviews-rubicon-2-by-metlslime-and-czg/comment-page-1/#comment-2979 Hazza the Fox Thu, 10 Mar 2011 01:03:21 +0000 http://www.quaddicted.com/?p=1447#comment-2979 (That is, a boss in particular in regards to his 'closure' point- Bleh- I'm typing way too much! :P (That is, a boss in particular in regards to his ‘closure’ point-
Bleh- I’m typing way too much! :P

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By: Hazza the Fox http://www.quaddicted.com/tronyn-reviews/tronyn-reviews-rubicon-2-by-metlslime-and-czg/comment-page-1/#comment-2978 Hazza the Fox Thu, 10 Mar 2011 01:02:29 +0000 http://www.quaddicted.com/?p=1447#comment-2978 I also agree with Tronyn- I personally felt it was missing a boss (no idea what it could be though), though the robots left me itching for one! I also agree with Tronyn- I personally felt it was missing a boss (no idea what it could be though), though the robots left me itching for one!

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By: Hazza the Fox http://www.quaddicted.com/tronyn-reviews/tronyn-reviews-rubicon-2-by-metlslime-and-czg/comment-page-1/#comment-2977 Hazza the Fox Thu, 10 Mar 2011 00:59:52 +0000 http://www.quaddicted.com/?p=1447#comment-2977 Sorry- that meant to say "I've waited a long time for a Quake map/mappack this good" My only other complaint is the SLOW pace at getting better guns in the Metlslime maps- considering how quickly you can build up an arsenal in the opening episode maps in Armagon, it just seems a step back to have to crawl with the single-shotty for so long, when at this point in time, most Quakers would expect to jump straight in- besides, using a well-aimed rocket on a crowd of grunts is fun! I good trick is to offer the SSG and NG (or even SNG or light custom guns) up early as almost default weapons, introduce the RL and any other regular custom guns a quarter in, then the heavier stuff half-way: with the possibility of early acquirement of either by secret areas. Sorry- that meant to say “I’ve waited a long time for a Quake map/mappack this good”

My only other complaint is the SLOW pace at getting better guns in the Metlslime maps- considering how quickly you can build up an arsenal in the opening episode maps in Armagon, it just seems a step back to have to crawl with the single-shotty for so long, when at this point in time, most Quakers would expect to jump straight in- besides, using a well-aimed rocket on a crowd of grunts is fun!

I good trick is to offer the SSG and NG (or even SNG or light custom guns) up early as almost default weapons, introduce the RL and any other regular custom guns a quarter in, then the heavier stuff half-way: with the possibility of early acquirement of either by secret areas.

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By: Hazza the Fox http://www.quaddicted.com/tronyn-reviews/tronyn-reviews-rubicon-2-by-metlslime-and-czg/comment-page-1/#comment-2976 Hazza the Fox Thu, 10 Mar 2011 00:45:35 +0000 http://www.quaddicted.com/?p=1447#comment-2976 I quite liked it! Enemies were pretty cool- Pyro was great (though I would have preferred extreme damage without it sticking), the flying enforcers rocked, but most of all, especially those giant security robots (nice new look from FPS that seems logical for gameplay, they fill a nice niche of super-monster in the base levels; plus his attack for some reason makes him quite a tough cookie- plus, being switched off and sitting in the corner was awesome- the only thing missing was an override switch to add some extra dimensions to gameplay! Level designs are pretty good (though the circular chamber map was a bit plain, and in czg's map I jumped the red lasers trying to get to the megahealth (something thats a little too mild to require a two-part unlock over a long course of game), and the secrets are quite interesting (although a little *too* hard to find for me- particularly as the 'damaged' grates are a little hard to tell from 'undamaged' sometimes due to only a single bar being cut in the middle) Otherwise, the only things missing IMO were some new weapons! All in all I've waited a LONG time, and I hope these guys keep up the good work (and be sure to keep building with the new content they've got- it's good). I quite liked it!
Enemies were pretty cool- Pyro was great (though I would have preferred extreme damage without it sticking), the flying enforcers rocked, but most of all, especially those giant security robots (nice new look from FPS that seems logical for gameplay, they fill a nice niche of super-monster in the base levels; plus his attack for some reason makes him quite a tough cookie- plus, being switched off and sitting in the corner was awesome- the only thing missing was an override switch to add some extra dimensions to gameplay!

Level designs are pretty good (though the circular chamber map was a bit plain, and in czg’s map I jumped the red lasers trying to get to the megahealth (something thats a little too mild to require a two-part unlock over a long course of game), and the secrets are quite interesting (although a little *too* hard to find for me- particularly as the ‘damaged’ grates are a little hard to tell from ‘undamaged’ sometimes due to only a single bar being cut in the middle)

Otherwise, the only things missing IMO were some new weapons!

All in all I’ve waited a LONG time, and I hope these guys keep up the good work (and be sure to keep building with the new content they’ve got- it’s good).

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By: QuakeForever http://www.quaddicted.com/tronyn-reviews/tronyn-reviews-rubicon-2-by-metlslime-and-czg/comment-page-1/#comment-2966 QuakeForever Fri, 04 Mar 2011 15:05:33 +0000 http://www.quaddicted.com/?p=1447#comment-2966 Sorry for double post, but also I don't think it's ever bad not to give something a full 20/20 - even if there was a proper ending. My reasoning for this is that 20/20 implies it "is impossible to make something better", and at least in technicality, that is never true. Maybe if you did half points it could have gotten a 19.5 with a proper ending (that is, it lost half a point for not having a proper ending, which is resonable). Sorry for double post, but also I don’t think it’s ever bad not to give something a full 20/20 – even if there was a proper ending. My reasoning for this is that 20/20 implies it “is impossible to make something better”, and at least in technicality, that is never true. Maybe if you did half points it could have gotten a 19.5 with a proper ending (that is, it lost half a point for not having a proper ending, which is resonable).

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By: QuakeForever http://www.quaddicted.com/tronyn-reviews/tronyn-reviews-rubicon-2-by-metlslime-and-czg/comment-page-1/#comment-2965 QuakeForever Fri, 04 Mar 2011 15:01:54 +0000 http://www.quaddicted.com/?p=1447#comment-2965 You can just edit the review or ask Spirit to edit the review to a score of 19/20. I assume by what you said the 18 was a mistake in the first place, you meant for 19. You can just edit the review or ask Spirit to edit the review to a score of 19/20.

I assume by what you said the 18 was a mistake in the first place, you meant for 19.

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By: Tronyn http://www.quaddicted.com/tronyn-reviews/tronyn-reviews-rubicon-2-by-metlslime-and-czg/comment-page-1/#comment-2964 Tronyn Thu, 03 Mar 2011 04:14:28 +0000 http://www.quaddicted.com/?p=1447#comment-2964 I should have given this a 19 rather than an 18. The only drawback I can think of is the lack of traditional "closure" - not necessarily a boss, but given all the other amazing stuff some sort of unit ending would have made it even better. I should have given this a 19 rather than an 18. The only drawback I can think of is the lack of traditional “closure” – not necessarily a boss, but given all the other amazing stuff some sort of unit ending would have made it even better.

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By: QuakeForever http://www.quaddicted.com/tronyn-reviews/tronyn-reviews-rubicon-2-by-metlslime-and-czg/comment-page-1/#comment-2960 QuakeForever Thu, 24 Feb 2011 23:13:47 +0000 http://www.quaddicted.com/?p=1447#comment-2960 Tronyn rarely give 20 or even 19/20. Tronyn rarely give 20 or even 19/20.

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By: onetruepurple http://www.quaddicted.com/tronyn-reviews/tronyn-reviews-rubicon-2-by-metlslime-and-czg/comment-page-1/#comment-2959 onetruepurple Thu, 24 Feb 2011 22:46:39 +0000 http://www.quaddicted.com/?p=1447#comment-2959 Very competently written, and enjoyable to read. The comparison to OUM is fitting, though I'd also like to point out that this release is very much like Contract Revoked, and the ikblue maps to an extent - they all were stand alone Q1SP units (with at least three maps) with their own, distinct themes, and minor modifications that add to the experience (ikguns, all the custom sounds and skins in Contract, an entire mod in Rubicon2) I could go as far as saying that they were labours of love :D but that's a little gay, even for a site with a flamboyantly pink syringe in the header. My only gripe is the rating, not 20/20??? Very competently written, and enjoyable to read.

The comparison to OUM is fitting, though I’d also like to point out that this release is very much like Contract Revoked, and the ikblue maps to an extent – they all were stand alone Q1SP units (with at least three maps) with their own, distinct themes, and minor modifications that add to the experience (ikguns, all the custom sounds and skins in Contract, an entire mod in Rubicon2)

I could go as far as saying that they were labours of love :D but that’s a little gay, even for a site with a flamboyantly pink syringe in the header.

My only gripe is the rating, not 20/20???

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By: QuakeForever http://www.quaddicted.com/tronyn-reviews/tronyn-reviews-rubicon-2-by-metlslime-and-czg/comment-page-1/#comment-2958 QuakeForever Thu, 24 Feb 2011 21:09:42 +0000 http://www.quaddicted.com/?p=1447#comment-2958 Very well-written review. :) I can pretty much agree with it all. This is a great set of maps, and I oddly enough didn't even know it was in development prior to its release! Very well-written review. :) I can pretty much agree with it all. This is a great set of maps, and I oddly enough didn’t even know it was in development prior to its release!

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