Comments on: Lower Forecourt by negke http://www.quaddicted.com/quake-maps/lower-forecourt-by-negke/ The greatest Quake 1 Singleplayer site on this planet. Tue, 09 Aug 2011 22:15:18 +0000 hourly 1 By: Trinca http://www.quaddicted.com/quake-maps/lower-forecourt-by-negke/comment-page-1/#comment-1771 Trinca Tue, 17 Nov 2009 08:12:14 +0000 http://www.quaddicted.com/?p=946#comment-1771 Hi Negke ;) What can I say more that already have been said? This map is awesome, pure class but this is normal in a guys with such a imagination as you have. Demo? Naaaa I lost to many hours lost in the void of this map. Game play is fair but not my kind of game play, this is a map to be remembered because of is type and stile with so many few textures (id ones) and look so fantastic. Awesome job Negke but from you is already normal. Hi Negke ;)

What can I say more that already have been said? This map is awesome, pure class but this is normal in a guys with such a imagination as you have.

Demo? Naaaa I lost to many hours lost in the void of this map.

Game play is fair but not my kind of game play, this is a map to be remembered because of is type and stile with so many few textures (id ones) and look so fantastic.

Awesome job Negke but from you is already normal.

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By: negke http://www.quaddicted.com/quake-maps/lower-forecourt-by-negke/comment-page-1/#comment-1738 negke Sat, 14 Nov 2009 18:01:21 +0000 http://www.quaddicted.com/?p=946#comment-1738 And perhaps I should repeat here that the map has two distinct game modes: Easy and Normal skill are the "exploration mode" (where you have to find keys and solve puzzles), while Hard skill is the "DMSP-like mode" (a 'deathmatch' against monsters with respawning items). Spirit: If you have the time, please add this information (posted in the map's comment section) to the map description page, as it's the main feature think I think gets overlooked easily. And perhaps I should repeat here that the map has two distinct game modes: Easy and Normal skill are the “exploration mode” (where you have to find keys and solve puzzles), while Hard skill is the “DMSP-like mode” (a ‘deathmatch’ against monsters with respawning items).

Spirit: If you have the time, please add this information (posted in the map’s comment section) to the map description page, as it’s the main feature think I think gets overlooked easily.

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By: negke http://www.quaddicted.com/quake-maps/lower-forecourt-by-negke/comment-page-1/#comment-1737 negke Sat, 14 Nov 2009 17:54:22 +0000 http://www.quaddicted.com/?p=946#comment-1737 Darkplaces users have to play the map with the included progs.dat to avoid this (see txt file). It's also recommended to use a DP build from 6-Nov-2009 or newer (to fix a physics bug that screws up the boss fight - uncritical, though). Darkplaces users have to play the map with the included progs.dat to avoid this (see txt file). It’s also recommended to use a DP build from 6-Nov-2009 or newer (to fix a physics bug that screws up the boss fight – uncritical, though).

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By: Spirit http://www.quaddicted.com/quake-maps/lower-forecourt-by-negke/comment-page-1/#comment-1736 Spirit Sat, 14 Nov 2009 16:41:03 +0000 http://www.quaddicted.com/?p=946#comment-1736 Sounds like you are running it in some mod. Don't do that. Or maybe a faulty engine? Sounds like you are running it in some mod. Don’t do that. Or maybe a faulty engine?

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By: Denizen http://www.quaddicted.com/quake-maps/lower-forecourt-by-negke/comment-page-1/#comment-1735 Denizen Sat, 14 Nov 2009 14:36:02 +0000 http://www.quaddicted.com/?p=946#comment-1735 95% dead monsters within 5 seconds of entering? 95% dead monsters within 5 seconds of entering?

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