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Major changes in the background

I successfully converted all the html files to xml now. This makes editing and maintaining much easier. For the normal users it means almost nothing though. My enthusiasm was also used to merge the “maps” and “mods” into one huge listing (ok, actually it would have been more work not to do that): spmaps.html (~180 Kilobytes). You will noticed that the “mods”s rows are darker. As posted before I also re-did the speedmap list.

And to make a big announcement: Mods and Engines will be next.

Anyone interested and willing to brainstorm please post about what informations and “criteria” (like the hasbsp, haspak for maps) should be included. Also what kind of mods. How they should be divided. The plan is to have that decided until QExpo and then starting to collect and list.


3 Responses to “Major changes in the background”

  1. st3ady Says:
    09.06.2008 21:46

    why no forum? I’d like to try q1 mapping but could not get radiant working. :(
    I’ve been playing a lot of coop mega tf on a server called Amnesia, and it is really a lot of fun. You gain XP and can level up certain aspects like damage, armor, health, ammo, speed, its like an RPG.
    nice website!

  2. Spirit Says:
    10.06.2008 10:09

    Well, actually I have an forum half implemented. It’s just that I don’t really think it is needed.
    It would be focused on this site and singleplayer of course.

    For the mapping help you are at the right place at func_msgboard already. :)

    Thanks!

  3. Megazoid Says:
    13.06.2008 15:00

    Ahhh well, it had to happen eventually.

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