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3 more bounties are completed

Time to celebrate! It’s bounty time.

1) mh finished “.lit support to aguirRe’s tools”. He even added multi-threading so you people with multi-core processors will light much faster now. You can download the finished new light.exe tool here. 50$ went to PAWS Animal Welfare Society. Thanks mh!

2) Two more bounties will also be closed: “Origin brush support to aguirRe’s tools and “.qc code to use origin brushes”.

Those were meant to get an easy solution for rotating solid things (imagine doors or gears). Recent developments made that idea obsolete.

First avirox posted a QC tutorial for QuakeWorld. Then Baker adapted that to NetQuake and provided an example mod & map. gb also jumped onto the bandwagon with a mod & map.

So there is an easy way now and no need for those origin brush bounties anymore. Hooray! Because half the Quake developer community was involved, there is no-one to fairly award the bounty to. Instead it will go to an yet unannounced project (if they can need it) related to Inside3D which – once ready – will greatly benefit everyone.

3) In addition I was contacted by the QuakeForge (yes, that project is alive!) developer Taniwha:

QF’s tools (qfbsp, qfvis) support [hint/skip/detail brushes], though there may be bugs as I have not been able to test them properly.

So, mappers, please test those. Help bugfixing and tell me if they qualify for the bounty. I don’t even know what those things do (apart from skip).

4) I sent a mail to the person who worked on the Vorbis bounty again. Hopefully there will be a reply.

Update: The mail to the Vorbis bounty developer bounced back as “Unrouteable address”. Meh!

16.11.2010 in quaddicted.com | 5 Comments »

5 Responses to “3 more bounties are completed”

  1. negke Says:
    17.11.2010 00:40

    Oh wow, so mh had his bounty donated? Great move!
    What are the QF tools based on? How do they compare to BJP’s versions, and would it make sense to add the hint/skip/detail code to them as well?

  2. taniwha Says:
    18.11.2010 15:02

    I took most of the extensions from the openquartz project (still on sourceforge, but it seems to be dead, or at least desperately pining for the fjords), and a bit from LordHavoc’s tools.

    I’ll take a look at BJP to see if there’s anything worth pulling into qf.

  3. Baker Says:
    20.11.2010 07:19

    Ok … I think we all knew MH probably didn’t need the $50 bucks.

    WTF is a hint and a detail brush (yes I remember the one sketch, but I didn’t get it). Spirit doesn’t know and he knows a lot more about mapping than I do so that bothers me …

    p.s.

    Links to the QuakeForge binaries and sourceages plz.

    That being said, I somehow suspect MH will pilfer the applicable source before me. It’s not that I can’t handle it, but rather MH is all compiler tool warmed up and I’m not and … well … he’s a vastly superior coder too, hehe. ;) Still, he’s modifying my code because I ported FitzQuake 0.85 to SDL and he’s modding Quakespasm for the RMQ engine which was based on unofficial Fitz 0.85 SDL, so take that! Heh!

  4. Spirit Says:
    20.11.2010 16:15

    http://prdownloads.sourceforge.net/quake/quakeforge-tools-0.5.5-win32.zip

    or better http://quake.git.sourceforge.net/

  5. taniwha Says:
    22.11.2010 09:03

    Yes, unfortunately, our Windows support is a bit iffy in the new code (it was building last year, thanks to PhrostByte). We haven’t had a “full time” Windows coder for a very long time.

    Reports of any Windows compile/run issues will be gratefully accepted :).

    We hang out in #quakeforge on irc.oftc.net. However, due to time-zones, work etc, you might not get an immediate response: please /do/ lurk: you /will/ be answered. Oh, and be sure to give gib a botsnack :)

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