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Tronyn reviews: Temple of Anubis: Judgement of the Dead by DeathMethod

 

This map is a pleasingly unique Q1SP that incorporates a wide variety of textures, mainly from all four Hexen II sets. In one map, one gets a variety of colours (crimson, yellow, white, blue, green, brown), a variety of temple styles (egyptian, roman, mayan), and a variety of textures (Hexen II, Rogue, Quake, some others). While this might sound a little “busy,” the overall style is very coherent in its consistent variety. The layout could be compared to Kona‘s old maps – multileveled man-made structures built into canyon walls. There are some underground/cave/tunnel sections which are nice, including a really great one with zombies. In the courtyards, the enemy is often hell knights and ogres, though fiends and shamblers keep things edgy.

 

The architecture is unique and really quite detailed; the sections are distinct, and the theme is a unique take on a Quake mainstay. The map never becomes overly ambitious in size, but it provides a consistent – and a consistently interesting – challenge.

Score: 16/20

23.08.2009 in Tronyn Reviews | 5 Comments »

5 Responses to “Tronyn reviews: Temple of Anubis: Judgement of the Dead by DeathMethod”

  1. mh Says:
    23.08.2009 20:09

    Another map that has problems with fullbright colours – sigh…

  2. Willem Says:
    23.08.2009 22:31

    Come on, man, that’s not nice. The map is a nice piece of work and you’re going to complain about a few errant pixels?

  3. erc Says:
    24.08.2009 11:39

    I like this one – decidedly old-school. Yummy!

  4. DeathMethod Says:
    27.08.2009 01:10

    Thanks for the review, it was a pleasant suprise to find out my level had been reviewed and by the sounds of the review, enjoyed the level. which is the main thing. Im working on a Quake 4 level now but can definately see me coming back to Quake in the near future.
    Thanks

  5. RickyT23 Says:
    28.08.2009 02:34

    Great news man! Excellent level – you definately got the right idea wioth the gameplay, it was very coherent and thorougly enjoyable, would love to see more – also please post on func about your Quake4 level

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