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Lost in Quake #4

Oh poor Wolfgang. Rushing through The Door to Chthon (e1m6) Ankh brought a short glimpse of hope (booooze, yaaey!) to his solitude. But as it always ends with a high alcohol per person ratio, Wolfgang now has a serious headache, no clue about his whereabouts and feels quite queasy.

lostinquake_20090625

This one is either very easy or very hard for you. If you instantly know where he is, please give others a chance to find this interesting place. If there is no correct answer in the next ~12 hours, I will post a hint. Extra points if you put in a bit of knowledge about the particular purpose of “it”.

25.06.2009 in Lost in Quake | 12 Comments »

12 Responses to “Lost in Quake #4”

  1. Ankh Says:
    25.06.2009 20:49

    I know where he is! I know! I know!

  2. negke Says:
    25.06.2009 21:20

    Yeah, me too. The sky looks a bit strange – which client did you take the screenshot in? Or is it photoshopped?

  3. onetruepurple Says:
    25.06.2009 21:23

    wild shot: E1M5

  4. metlslime Says:
    25.06.2009 22:02

    yeah, what’s with the fog? I think the real challenge here isn’t “guess the map” but “guess the engine”

  5. Ankh Says:
    25.06.2009 22:29

    I think that maybe the zombie is edited into the picture :)

  6. deus Says:
    25.06.2009 23:16

    nooo Wolfgang! what kind of shenannigans have you gotten yourself into this time…

    uhm, no idea. maybe it’s ziggurat vertigo, you never know with the low grav there and all. maybe Wolfgang got hit by one of those lavaballs and now he’s floating in space and can’t get back down, all alone.. desperate.. ;,(

  7. CarpetolA Says:
    26.06.2009 03:10

    deus: From what I can remember, Ziggurat Vertigo was a “contained” level. It didn’t have any open skies.

  8. spy Says:
    26.06.2009 09:25

    hmm.
    i’m late as always
    e1m5

  9. negke Says:
    26.06.2009 12:23

    As to the purpose: the floting sky volume has a solid Quake rune-shaped object hidden inside, which, together with light coming from above, creates the “Q” shadow on the floor.
    Unlike outer sky surfaces, which the old map compilers rendered solid, floating sky volumes become non-solid (so you can shoot through).

  10. Lost in Quake #5 Says:
    28.06.2009 10:12

    [...] Lost in Quake #4 [...]

  11. mh Says:
    28.06.2009 16:41

    The engine has to be qRack. I recognise that sky, but I don’t have fog on mine… ;)

  12. Spirit Says:
    28.06.2009 18:03

    It’s jdhack’s not yet released engine and yes, it uses the gorgeous MH sky. :)

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