Comments on: Problems with mods #1: Packaging and compression format http://www.quaddicted.com/quaddictedcom/problems-with-mods-1-packaging-and-compression-format/ The greatest Quake 1 Singleplayer site on this planet. Tue, 09 Aug 2011 22:15:18 +0000 hourly 1 By: goddogx http://www.quaddicted.com/quaddictedcom/problems-with-mods-1-packaging-and-compression-format/comment-page-1/#comment-2996 goddogx Wed, 23 Mar 2011 18:41:56 +0000 http://www.quaddicted.com/?p=1437#comment-2996 since the original purpose of this site was to be a comprehensive and usable archive of sp maps, is that now considered completed? i've submitted quite a few that haven't been listed yet, and i am continuing to search my totally sprawling game files for more. since the original purpose of this site was to be a comprehensive and usable archive of sp maps, is that now considered completed? i’ve submitted quite a few that haven’t been listed yet, and i am continuing to search my totally sprawling game files for more.

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By: dfsp_spirit http://www.quaddicted.com/quaddictedcom/problems-with-mods-1-packaging-and-compression-format/comment-page-1/#comment-2942 dfsp_spirit Sun, 20 Feb 2011 10:54:20 +0000 http://www.quaddicted.com/?p=1437#comment-2942 Password encrypted? Holy shit, I haven't seen that in many years. And I never bothered to search the internet for the password or some cracking app, I just delete them and move on to something else. As D3L0R said this sounds like a horrible amount of work and it may be a better idea to have some quality mods than just 'all' of them. I could do some re-packs, I can only start at the end of May though. Password encrypted? Holy shit, I haven’t seen that in many years.

And I never bothered to search the internet for the password or some cracking app, I just delete them and move on to something else.

As D3L0R said this sounds like a horrible amount of work and it may be a better idea to have some quality mods than just ‘all’ of them.

I could do some re-packs, I can only start at the end of May though.

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By: D3L0R http://www.quaddicted.com/quaddictedcom/problems-with-mods-1-packaging-and-compression-format/comment-page-1/#comment-2937 D3L0R Thu, 17 Feb 2011 13:10:48 +0000 http://www.quaddicted.com/?p=1437#comment-2937 Hi.. I must repeat myself.. is it really necessary to extend the mighty Quaddicted to mods stuf' ? Me myself got all Quake mods ever published and I can say most of them are a total mess in terms of quality, presentation, packaging (many are also password encrypted! ie: QuakeForever) Spirit, you'll have to face an enormous task. Hi.. I must repeat myself.. is it really necessary to extend the mighty Quaddicted to mods stuf’ ?

Me myself got all Quake mods ever published and I can say most of them are a total mess in terms of quality, presentation, packaging (many are also password encrypted! ie: QuakeForever)

Spirit, you’ll have to face an enormous task.

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By: RickyT23 http://www.quaddicted.com/quaddictedcom/problems-with-mods-1-packaging-and-compression-format/comment-page-1/#comment-2935 RickyT23 Tue, 15 Feb 2011 20:51:57 +0000 http://www.quaddicted.com/?p=1437#comment-2935 I'll do a couple of re-packs if it will help. Mail me and tell me which mods you would like me to do :) I’ll do a couple of re-packs if it will help. Mail me and tell me which mods you would like me to do :)

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By: negke http://www.quaddicted.com/quaddictedcom/problems-with-mods-1-packaging-and-compression-format/comment-page-1/#comment-2934 negke Tue, 15 Feb 2011 16:30:18 +0000 http://www.quaddicted.com/?p=1437#comment-2934 It's a tough call. I guess you wouldn't get around repacks for some of them. It's a bit like with maps: mods that only come with a progs.dat in the archive, those with additional content in subdirectories, and pak files. Some have all the stuff in an additional root folder - these would warrant a repack or at least an extra argument in start options. Seems to be considerably more work than the maps. It’s a tough call. I guess you wouldn’t get around repacks for some of them. It’s a bit like with maps: mods that only come with a progs.dat in the archive, those with additional content in subdirectories, and pak files. Some have all the stuff in an additional root folder – these would warrant a repack or at least an extra argument in start options.

Seems to be considerably more work than the maps.

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By: Spirit http://www.quaddicted.com/quaddictedcom/problems-with-mods-1-packaging-and-compression-format/comment-page-1/#comment-2933 Spirit Tue, 15 Feb 2011 14:50:25 +0000 http://www.quaddicted.com/?p=1437#comment-2933 Oh, there is nothing to vote about. Zip is the lowest common denominator and supported by the Injector, that is a fact. :-) My questions are what to do with the non-zip files. Oh, there is nothing to vote about. Zip is the lowest common denominator and supported by the Injector, that is a fact. :-)

My questions are what to do with the non-zip files.

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By: mh http://www.quaddicted.com/quaddictedcom/problems-with-mods-1-packaging-and-compression-format/comment-page-1/#comment-2930 mh Mon, 14 Feb 2011 20:44:28 +0000 http://www.quaddicted.com/?p=1437#comment-2930 I vote for zip. Other formats may be technically superior, but zip can be decompressed on any machine, and 99.9999% of Windows users can decompress them without having to install any extra software (a very important factor for non-techies). I vote for zip. Other formats may be technically superior, but zip can be decompressed on any machine, and 99.9999% of Windows users can decompress them without having to install any extra software (a very important factor for non-techies).

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