Comments on: Q1SP: Soul of Evil: Indian Summer (update) by Tronyn http://www.quaddicted.com/quake-maps/q1sp-soul-of-evil-indian-summer-update-by-tronyn/ The greatest Quake 1 Singleplayer site on this planet. Tue, 09 Aug 2011 22:15:18 +0000 hourly 1 By: King Albert http://www.quaddicted.com/quake-maps/q1sp-soul-of-evil-indian-summer-update-by-tronyn/comment-page-1/#comment-901 King Albert Fri, 27 Feb 2009 17:22:46 +0000 http://www.quaddicted.com/?p=324#comment-901 It was my pleasure to comment and an even greater pleasure to play! Really looking forward to that crossbow in your next release, think it's a great idea. And yes, restricting using rockets to the GL only gives a totally different approach to weapons & ammo use, gives it character. So, keep up your brilliant work, cheerz! It was my pleasure to comment and an even greater pleasure to play! Really looking forward to that crossbow in your next release, think it’s a great idea. And yes, restricting using rockets to the GL only gives a totally different approach to weapons & ammo use, gives it character.
So, keep up your brilliant work, cheerz!

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By: Tronyn http://www.quaddicted.com/quake-maps/q1sp-soul-of-evil-indian-summer-update-by-tronyn/comment-page-1/#comment-900 Tronyn Fri, 27 Feb 2009 09:39:23 +0000 http://www.quaddicted.com/?p=324#comment-900 Thanks for the good comments, I am happy to hear it! It is a good deal of work to do stuff on this scale but I really enjoy it and working with PM (mod stuff) is great. Next release (Arcanum, an episode about the same size as NSOE) we are going to give the player a Crossbow for long-range sniping, to counter sniping monsters (I tend to withhold the RL because it is too good in too many situations, and I like to let the player have rockets and us GL). Thanks for the good comments, I am happy to hear it! It is a good deal of work to do stuff on this scale but I really enjoy it and working with PM (mod stuff) is great. Next release (Arcanum, an episode about the same size as NSOE) we are going to give the player a Crossbow for long-range sniping, to counter sniping monsters (I tend to withhold the RL because it is too good in too many situations, and I like to let the player have rockets and us GL).

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By: King Albert http://www.quaddicted.com/quake-maps/q1sp-soul-of-evil-indian-summer-update-by-tronyn/comment-page-1/#comment-894 King Albert Fri, 20 Feb 2009 17:30:29 +0000 http://www.quaddicted.com/?p=324#comment-894 Incredibly tough in Nightmare Mode, incredibly frustrating sometimes (denying player long range weapons while attacked from all sides by hordes - and I mean HORDES - of heavily modded, long range fireballs and lightning spitting monsters)and incredibly well done. Gameplay still needs some more balancing I think (a bit more heavy ammo should do the trick) but all will quickly be forgiven and forgotten because level & general design, textures, scripting and whatever is up there with the greats, shining a light once more on this classic game that we all love so much. Tronyn man, you are one hell of a custom mapper and I salute you (twelve, one for each month of the year you will bring us pleasure, canon shots blasting away in the background)!!! Incredibly tough in Nightmare Mode, incredibly frustrating sometimes (denying player long range weapons while attacked from all sides by hordes – and I mean HORDES – of heavily modded, long range fireballs and lightning spitting monsters)and incredibly well done. Gameplay still needs some more balancing I think (a bit more heavy ammo should do the trick) but all will quickly be forgiven and forgotten because level & general design, textures, scripting and whatever is up there with the greats, shining a light once more on this classic game that we all love so much. Tronyn man, you are one hell of a custom mapper and I salute you (twelve, one for each month of the year you will bring us pleasure, canon shots blasting away in the background)!!!

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