=============================================================================
NOTE FROM THE IMPEL DEVELOPMENT TEAM
=============================================================================

WE HAVE MADE THIS FULL VERSION OF OUR SOFTWARE AVAILABLE TO THE GAMING
COMMUNITY AS SHAREWARE. PLEASE DISTRIBUTE THESE FILE THROUGH THE NET AS MUCH
AS YOU LIKE, YOU *MUST* INCLUDE THE DOCUMENTS AND LICENSING INFO.

IF YOU FINISH ABYSS IN SP, OR PLAY ABYSS DM OFTEN, PLEASE REGISTER YOUR COPY
FOR REGULAR UPDATES, AND A REGISTRATION PATCH TO REGISTER YOUR VERSION.

REGISTRATION DOES NOT INCLUDE MAPS, THEY ARE AVAILABLE FOR DOWNLOAD FREE!

VISIT THE IMPEL DEVELOPMENT TEAM SITE AT HTTP://WWW.PLANETQUAKE.COM/IMPEL
FOR INFORMATION ON HOW TO REGISTER AND WHERE TO SEND YOUR FEE!!

VISIT OUR SITE FOR MORE INFORMATION ON THE BLATANTLY DISRESPECTFUL AND
CRIMINAL COPYRIGHT INFRINGEMENTS ENACTED UPON US BY OUR EX-PUBLISHER, 
INSTANT ACCESS INTERNATIONAL, INC. (HTTP://WWW.INSTANTACCESS.COM)

SEND EMAIL TO INSTANT ACCESS TODAY! DON'T TAKE CRAP FROM 2-BIT CRIMINALS!

max@instantaccess.com
greg@instantaccess.com
david@instantaccess.com
pam@instantaccess.com
paul@instantaccess.com

IT IS OUR RIGHT TO RELEASE THIS SOFTWARE, AS WE RETAINED FULL COPYRIGHT
IN ALL RESPECTS ACCORDING TO RESPECTIVE INTERNATIONAL COPYRIGHT LAWS, ACTS,
AND TREATIES, AND THROUGH WRITTEN CONTRACT SIGNED BY OUR EX-PUBLISHER.

THIS VERSION CAN BE REGISTERED FOR A FEE OF 15$ US, AND ENTITLES YOU
TO UPDATES WHEN THEY BECOME AVAILABLE.

=============================================================================
SOFTWARE LICENSE
=============================================================================
THIS PROGRAM, ABYSS OF PANDEMONIUM "SOFTWARE" AND ALL COPYRIGHTS,
TRADEMARKS AND ALL OTHER INTELLECTUAL PROPERTY RIGHTS RELATED TO IT
ARE OWNED BY THE IMPEL DEVELOPMENT TEAM, AND ARE PROTECTED BY
INTERNATIONAL TREATY, AS WELL AS US AND CANADIAN COPYRIGHT LAWS AND
PROVISIONS, AND ALL APPLICABLE LAW INCLUDING THE LANHAM ACT.

YOU MUST TREAT THE SOFTWARE LIKE ANY OTHER COPYRIGHTED MATERIAL, AS
REQUIRED BY ALL APPLICABLE U.S., CANADIAN AND INTERNATIONL LAWS. YOU
AGREE THAT YOU ARE RECEIVING A COPY OF THE SOFTWARE BY LICENSE ONLY
AND TO USE AT YOUR OWN RISK. THE IMPEL DEVELOPMENT TEAM DISCLAIMS
ALL WARRANTIES, WHETHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED
TO, IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE WITH RESPECT TO THE SOFTWARE.  THE IMPEL DEVELOPMENT TEAM DOES
NOT WARRANT THAT THE OPERATION OF SOFTWARE WILL BE ERROR FREE OR THAT
THE SOFTWARE WILL MEET WITH YOUR REQUIREMENTS. IT ALSO WARRANTS THAT
THIS SOFTWARE IS RELEASED AS IS AND NO TECHNICAL SUPPORT WILL BE PROVIDED
OTHER THAN VIA DOCUMENTS AVAILABLE AT THE IMPEL DEV TEAM WEB SITE.

YOU CANNOT SELL, RENT, LEASE, SUB-LICENSE, TRANSLATE, COMMERCIALLY
EXPLOIT OR USE THIS SOFTWARE FOR ANY COMMERCIAL PURPOSE WHATSOEVER.

YOU ACKNOWLEDGE THAT YOU HAVE READ AND UNDERSTAND THIS AGREEMENT. YOU
ALSO UNDERSTAND THAT BY CONTINUING THE INSTALLATION OF THE SOFTWARE,
BY LOADING OR RUNNING THE SOFTWARE, OR BY PLACING OR COPYING THE
SOFTWARE ONTO YOUR COMPUTER, THAT YOU AGREE TO BE BOUND BY THE TERMS
AND CONDITIONS OF THIS AGREEMENT.

FOR MORE NEWS AND RELEASES......

MAIN	: www.planetquake.com/impel
FRIENDS	: www.
=============================================================================
1: ABYSS OF PANDEMONIUM SYSTEM REQUIREMENTS
=============================================================================
PROCESSOR         :   	Pentium 90 or higher (3d accelerator recommended)
			Pentium 200 or higher recommended
OPERATING SYSTEM  :   	MS-DOS 5.0 or higher, Windows 95
VIDEO CARD        :   	VESA compliant PCI graphics card is highly recommended.
HARD DRIVE        :   	40 MB uncompressed free
MEMORY            :   	16MB minimum (32MB recommended)
SOUND CARD        :   	Supports most major sound cards.

YOU MUST HAVE QUAKE ® INSTALLED TO USE ABYSS OF PANDEMONIUM!

==============================================================================
2: INSTALLATION
==============================================================================

1. After downloading all 4 files:

unzip AOPV105A.ZIP to C:\QUAKE\IMPEL\
unzip AOPV105C.ZIP to C:\QUAKE\IMPEL\MAPS
unzip AOPV105D.ZIP to C:\QUAKE\IMPEL\MAPS
unzip AOPV105E.ZIP to C:\QUAKE\IMPEL\MAPS

then run the game with 

GLQUAKE -GAME IMPEL

==============================================================================
THE STORY
==============================================================================

You have been through time, faced monsters most mortals would have died
just looking at. It would pretty much seem like your work was done and
you could retire. But it's not a nice universe we live in now is it?

Quake's general, The Dark Reaver Legond, has returned from conquering
yet another dimension. Expecting great fanfare upon arrival, Legond
receives only the sad news that a lone Earth denizen has stopped Quake
not once, not twice, but on three separate occasions. Outraged, Legond
gathers the now infamous Dark Horde from the far reaches of the universe
and plots the destruction of this mortal.

Legond has a whole slew of new traps and nasties in store for you before
dragging you into an unknown dimension to do battle with you face to face.
This is going to be your most terrifying and difficult mission to date.

Once again it's up to you to stop Quake's armies, but this time, they
know you're coming and they're ready for you. Legond will stop at nothing
to see your severed head spiked above Quake's throne.

==============================================================================
New Weapons in Abyss Of Pandemonium
==============================================================================

Napalm Gun: This is definitely not your typical grenade launcher. Gameplay
reaches new heights of strategic intensity with these scorching beauties.
Launch them at your worst enemy and watch them burst into flames! Flames
stick to walls, ceilings, and floors.  Use them strategically to lay waste
or block the attack paths of your enemies.

Rocket Powered Impaler: This weapon fires rocket powered steel shafts that
can gib or impale your enemy on contact. Be careful, it has quite a kickback!

Prototype LG-2: This is a prototype of an advanced weapon designed
specifically for destroying The Dark Horde.  Electrical by nature, when
angled of the cielings, walls, or floors, it ricochets out a scattered
electrical force. Watch them in agony as they fry to a crisp!! It takes a
skilled warrior to master this weapon, since the electrical current can
spread from one opponent to the next - even you. 

Armor Mounted Laser System: This powerful weapon has three different power
levels, each more powerful than the next. When an upgrade is picked up, it
is automatically installed, and the integrated on-board computer will let
you know.  The system is mounted on the shoulder pieces of the armor, and
features semi-auto targeting with Level II and III upgrades installed.

Key 1 = Axe
Key 2 = Shotgun
Key 3 = Double Barrel
Key 4 = Nailgun
Key 5 = Super Nailgun
Key 6 = Grenade Launcher / Napalm Launcher
Key 7 = Rocket Launcher / Impaler
Key 8 = Lightning Gun / Prototype LG-2
Key 9 = Armor Laser System

==============================================================================
New Powerups in Abyss Of Pandemonium
==============================================================================

Field Generator: Upon activation, your utility belt will emanate an invisible
force field with automatic intensity levels that can shield you against many
attacks, and absorb quite a bit of damage.

New Creatures in Abyss Of Pandemonium

Grenling: These creatures travel in packs attacking like bats. They are fast
and dangerous, NEVER turn your back on one, or you WILL suffer the
consequences!

Lightning Enforcer: These powerful versions of Enforcers will try to fry you
with a blast of energy every chance they get. They don’t have much range, but
they pack a particularly powerful zap!

Dark Knight: Evil reincarnated knights, who’s only purpose is death. These
creatures travel in groups, and will join together to bring forth lightning.
They’re fast, but with the right weapon, you JUST MIGHT survive!

Juggernauts: These humongous armor-plated robots will stop at nothing. There
are 2 different kinds, each with extremely fast disruptor beam guns and
advanced tactical rockets, so don’t get too close or you’ll be smashed down
with a 4 foot steel blade!! 

Blud: This disgusting and vile creature is one of a kind. It hasn’t been fed
for a long, long time and is almost impossible to kill, you’ll have to
outsmart it if you want to stay alive. Not only will it suck the life out of
you, but it will spit the bones of it’s former victims at you to keep you
at bay. 

Legond: She’s the wickedest, meanest, and toughest babe you’ll ever fight.
Her only goal is to see you dead, so don’t fool yourself - she’s a killer.
You better be good, ‘cause she don’t take no prisoners!

TIP: Some weapons are better vs. particular monsters than others. If a new
monster seems real tough, switch weapons, or die.

==============================================================================
New Environmental Hazards and Effects in Abyss Of Pandemonium: 
==============================================================================

Exploding walls/ Fallaway floors: Floors can fall away instantly, and some
walls and obstructions can be destroyed.

Pinhead Traps: Ever have the flesh RIPPED off your bones by a hundred metal
claws?! Flesh or steel, these traps will unleash a devastating barrage of
claws. If you want to get past one, you’ve got to be REAL careful. Use the
Pinhead Trap to your advantage by leading monsters into them, and watch the
gibs fly!!

Lightning Traps: These are a total burn (hehe)

Trapbars: These rotating shafts of death are nothing but trouble. Don’t get
close - or you WILL die a horrible death!

==============================================================================
"Abyss Of Pandemonium" © 1997 Impel Development Team.
==============================================================================

We are the Impel Development Team:

Game Core Design: 
A.J. "Crazed Fan" Greenlee, Ryan "Gribe" Mallen,
Jamie "Sylvan Elf" Wood, Alex "Cybermind" Redman

Programming:
Ryan "Gribe" Mallen, Alex "Cybermind" Redman,
Jamie "Sylvan Elf" Wood

Level Design:
Marcus Dromowicz, Hannu "Falconna" Hurme,
Juha "Psychodad" Koiste Jim Hendrickson

Model Design:
Cayenne "X" Mandua, Jeramy "Agent" Cooke

Artwork: 
Iika Hernanan, Kaspar Loit,
Jeramy "Agent" Cooke, 

Musical Score:
Darren "Tremor" Nuckholls

Sound Effects:
Alex "Cybermind" Redman

Voice Actors:
Computer Voice: Lina "Wren" Valenti
Monster sounds: Pete "Gwai" Frain

Special Thanks:

Avery Barnett, Kevin Hansen

and all the guys at the following Quake news sites:

www.psychogamer.com, www.voodooextreme.com,
www.planetquake.com, www.webwarriorz.com,
www.stomped.com and Nakedman's TC List

==============================================================================
Special thanks to id Software:
==============================================================================

Biz:
Todd Hollenshead, Donna Jackson, Barrett Alexander 

Programming:
John Carmack, Michael Abrash, John Cash

Game Core Design: 
Sandy Petersen, American McGee, Tim Willits

Art:
Adrian Carmack, Kevin Cloud, Paul Steed

For creating the game we love.

Quake ® is a registered trademark of Id Software, Inc.
All other trademarks are of their respective owners.
All rights reserved.
