Ultimate Regular Quake Patch 1.06a (short URQP)
I wanted to fix all known bugs, have skin support and some other goodies which DO NOT change the regular gameplay. <br>
<p>new in version 1.06a:<br>
<ul>
<li>Fixed crash with "No simultaneous shots fix" and Quake finale</li>
<li>Changed all builtin function numbers and names to the final QSG standard</li>
</ul>
<p>new in version 1.06:<br>
<ul>
<li>FrikBot 0.10a support with "client on listen server changelevel fix" by FrikaC</li>
<li>Shooting/jumping when respawning fix by Patrick Martin</li>
<li>Negative damage ("healing") fix, now trigger_hurt entities can be used to create healing zones</li>
<li>Armortype correctly stored between levels by Slot Zero</li>
<li>Simultaneous shots are now possible (needs corrected EndFrame function: Endframe directly after entity loop)</li>
<li>Support of the Enhanced BuiltIn Function System (EBFS)</li>
<li>Custom gravity for maps is now like Quake 2 ("gravity" and no more "sv_gravity")</li>
<li>Custom wateralpha for maps like custom gravity ("wateralpha" and no more "r_wateralpha")</li>
<li>Custom wateralpha send to connecting clients</li>
<li>Option: Random map rotation is now Omnicron/FrikBot-like with a twist</li>
cvar "samelevel" is now used for map rotation (previously "scratch1")<br>
cvar "temp1" is used to avoid repeating the same level</li><br>
</ul>
