I enjoyed the part where rapid-fire nail traps locked me in an area with a Death Knight, I thought that was clever. And the final elevator felt like an appropriate challenge to end the level on, that was fun.
I won't harp on the leaking, or missing/misaligned textures, which I'm sure you know about, but that's probably my one big critique of this. Otherwise this felt like a pretty classic old-school Quake map. Well done!
]]>It takes a while to vis, since I unfortunately ran into some leaking issues that I didn't manage to resolve properly and so I just added a huge skybox around the level. Not the proper way of handling it I know, but, you know, deadlines. Anyway, I'd love to hear your thoughts!
]]>