FTEQW 6202 & 5808
- Demo main menu theme:
>MAP = e1m3 MusicTrackNum. = track09
- In-game=
>MAP = e1m3 MusicTrackNum. = track09
Instead of
- Demo main menu theme:
>MAP = e1m3 MusicTrackNum. = track02
- In-game:
>MAP = e1m3 MusicTrackNum. = track09
Source ports Like Quakespasm (& Spiked), Mark V, and The best source port vkQuake play the Quake theme in the demo main menu
(which is map e1m3= track02) but in-game it PLAYS the maps theme song (MAP e1m3 = track 09).
well, I just want to play this source port because it has the Og water warp effect, software renderer, and supports map mods like AD, plus my GPU can't support Vulkan.
]]>music is not actually part of the menu code, instead its normally triggered via demo playback - something most modern engines disable by default.
So you have two options:
1) Enable the startup demo reel - at the game's console after starting up:
cl_demoreel 1; cfg_save
2) Edit/create your id1/autoexec.cfg file, add the following line:
cd loop music/filename.ogg
or
cd loop 3
or something like that.
source ports like quakespasm (& spiked), mark v, etc music (track02 Quake main theme) demo menu behave properly, and yes I tried that and it didn't work, maybe the source port itself. hope they fix it.
]]>So you have two options:
1) Enable the startup demo reel - at the game's console after starting up:
cl_demoreel 1; cfg_save
2) Edit/create your id1/autoexec.cfg file, add the following line:
cd loop music/filename.ogg
or
cd loop 3
or something like that.
Intel i3 550
GT 210
4gb 1333mhz
250gb HDD
The reason I place my specs here is to tell you that I can't run VkQuake and I'm using FTEQW instead cus' I'm a purist myself (and the most advanced source port). I had the music pack and the tracks for each map are working except for the main menu for some reason. Are there any fixes for this issue?
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