- Fixed stickie buttons
- Map vis-ed
https://www.quaketastic.com/files/singl … te_fix.zip
(895 kb)
= All id & rogue _rockets and rogue _plasma boxes created by NightFright (they are absolutely perfect)
Rest models are created by me.
NightFright`s models used by me and included in release:
https://quaketastic.com/files/models/id … ickups.zip
(370 kb)
Tell me, why is the location of the models on the X and Y axes of the standard "ID1" different from "Alkaline" and "RRP"? There is a significant offset of coordinates. I thought that was it"*.bsp" the models are arranged identically in space - the zero point in the center.
]]>- Added RRP-styled explode boxes to Alkaline.
- Fixed mistake for alkaline 1.0 and alkjam .map models.
https://quaketastic.com/files/models/co … kups11.zip
(1.17 Mb)
+Both link are the same+
]]>Release supported:
- RRP
- alkaline
- alkaline 1.2
- alk jam
- jjj2 (january jump jam 2)
- sewerjam 2
Provided explode boxes for RRP only! and not suitable for other mods.
Original skins are preserved.
https://quaketastic.com/files/models/co … kups11.zip
(1.17 Mb) UPDATED! to 1.1
PS
Please tell me how to reach the secret I can`t discover for years on map "Locust in august" of RRP mod:
To be honest, I converted all the models from Q2021 in parallel from this team and without even knowing about their work, except for the heads. And then for more than 4 months I redid the clumsy animation of Night Dive studio manually frame by frame in a Blender.
Many times I threw ideas and my developments to the Night Fright user, sent him by mail so that he could use them in his pack, but he ignored it all. As a result, I posted all my works here. There are more friendly and responsive people on this forum.
]]>Renaming .bsp to .mdl were borrowed by me from someone who already make it before and I know that it work fine.
Otherwise, .bsp has some difference from .mdl
so, they can`t be crossreplaced.
]]>When I renamed the extension models "*.mdl" to "*.bsp", then they were opened by the Noesis program. Surprisingly, the models also work in reverse! I didn't know about it! But the only downside is that "*.bsp" models don't light up like regular models and they don't have shadows.
I usually renamed the models "*.mdl" to "*.bsp" and copied them to the "maps" folder and they had the right lighting and shadows.
]]>= Built upon original copper .bsp pickups, original skins preserved.
Supported Copper-based mods/maps:
copper itself
udob
ctsj
ctsj 2
dwell v2
pun (The Punishment Due)
qbj (Quake Brutalist Jam)
qbj 2 (Quake Brutalist Jam 2)
reload
sm217
sm224 (optional)
sm226
smej 2
smejjam
snack
snack 2
tainted
Separately:
smej - used only .bsp
dwell v1 - used only .mdl
/ not! suitable for Alkaline.
https://quaketastic.com/files/models/co … ickups.zip
(675 kb)
Screenshot:
https://drive.google.com/file/d/1W9f6ac … drive_link
Download link:
https://drive.google.com/file/d/1YXfoG9 … drive_link
Supported:
-add_add2
-arcanum
-arwop
-Phantasmal_Garrison
-soe
-soe 2 (nsoe)
-something wicked + depended maps
-Tershibboleth Drake Redux
-unforgiven
.
.
Based upon initial maps & textures by their autors.
https://quaketastic.com/files/models/dr … barrel.zip
(740 kb)
For soe there Is this that cover all Tronyn Maps https://quakeone.com/forum/quake-mod-re … kub-s-take
Ah yes, you are right. I already have this pack (and forgot I had it). It's Zerstorer HD that I can't find!
]]>I know one project of compilation all things in one place.
Link is on post #196
Afraid You must to get rid of all redundant in it.
Thanks for the response! Do you know if there are any HD packs for SoE or Zerstorer? I saw there used to be some on this page, but the links are broken now:
https://quakevoid.wordpress.com/hd-text … uake-maps/