I thought to myself "¡¿How cool would it be to have maps that mandate a grenade jump here and there in order to proceed?!... or to get something, like a red armour or mega...". There's so much unexplored territory here. Oh, and defrag style maps would be really cool, not least from an artistic viewpoint. Of course, I'm not talking about maps that require crazy strafe jumping skills, like competitive defrag, for their audience would be minuscule. I myself can barely do a circle jump and have to time my 'nade jumps with the shotgun (4 shots). Just maps that look like defrag but can be navigated normally. They have a certain aesthetic and lots of room for hordes.
Also, a mod that uses the swim mode ("fly" when in water with the water just below eye level) would be really cool. Actually, I don't know why the "fly" command wasn't made to always behave like that. But it could be incorporated into new versions of engines (Mark V please) or into mods. As it stands, if there isn't water on the map, or if the water isn't deep enough, then one can't use "fly" to swim through the air.
]]>I noticed on Mazu's maps there is a lot of spaces where you can reach only with RJ.
I don't think any of Mazu's secrets require rocket jumps, though plenty do require particularly tight ramp jumps and circle jumps, as well as some observation to figure out where you need to jump.
]]>The last time around I killed 469 of an indicated 690 monsters. I even vaulted over the three shambler guardians rather than killing them to get to the exit door. But I could have left more of them alive, if I had just not killed so many of those annoying zombies...
Who else uses Quake levels in ways the authors did not intend?
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