Thank you!
]]>Oh! That is not the thing what I means. I'm talking about models even not inherited out from md5. I'd like to prefer rather mdl models i.e. Lunaran's knight Capnbubs's dog Chillo's wizard etc.
Unfortunately it is very difficult to do this in MDL models because they do not have bone reinforcement and it is simply not realistic to create all new poses by moving all the vertices of the model. When I finish everything I will give you the Blender sources and maybe a more competent user will help you.
]]>Hi Andrew! Now i shall ask it to You. Can You create new id models for Drake which differ for few additional "headless" frames?
Unfortunately, I can't do it. I can add keyframes to the MD5 model, but when I change the scale of the head to remove it completely, this scaling is repeated on all other frames. I'm not good at Blender, but I can only fix minor flaws.
]]>I am currently completely fixing the poor and error-prone MD5 model animations. I can't handle the last four. I hope that I will fix them soon. Now the models will not twitch in most frames and fall through textures. I will also convert all models to MDL format.
]]>Download link:
https://github.com/NightFright2k19/quake_authmdl
I hope that it is the final one.
All the changes are described in the previous message but the assembly uses more high-poly models and the version of the mod from Tribal has been updated.
Also in the first message there is a download link to the original TribalFX-01Ffixed mod.
]]>The "progs" folder now contains all MD5 models and all converted MDL models.
Changes in the latest version (10.09.21):
- The floating geometry of the nailgun model has been changed.
- The geometry and flashes of the shot that were completely distorted during the conversion of the shotgun, super shotgun, grenade launcher, rocket launcher models were restored close to the original.
- Added a created rifle model with a moving reload animation.
- Added models of multi grenade launcher, proxy mine launcher, multi rocket launcher, lava gun, lava super nailgun (by OJSC), plasma cannon, ogre model with 2 skins (by OSJC), tarbaby model with 3 skins (by OSJC) and five-sided laser spike model for Quake add-ons.
- Fixed the geometry of the rifle model soldier+flash in a standing animation.
- Fixed the geometry of the ogre model chainsaw which fell through the textures in the standing animation and the model itself hanging in the air was lowered to the floor.
- Fixed the demon model where the claw fell through the textures in the death animation (by Tribal).
The updated version of the QSS 0.94.0 engine now supports models in the extra graphics options section and I think that this is probably my final update of the "progs" folder.
Yes, MD5 models do not float like melted candle wax when moving, but some of them have serious flaws:
- The ogre model falls into the floor in all frames.
- The soldier model has a curvature of the right leg of one of the walking frames.
- In the demon model, the claw fails in the last frame of death.
I don't know how to work with MD5 models, so I can't fix it, and there is no skeleton and bones in the converted models, and therefore it is very difficult to fix them. Only frame-by-frame correcting the selected vertices.
Download link in the first message of the topic.
]]>Changes (added):
- I completely redesigned and rounded the geometry in it and fixed the flash skin which is ALWAYS incorrectly converted. Damn it! I spent two days completely reworking the geometry of this stupid model, as well as testing and configuring this muzzle flash step by step!
- I combined a properly walking model of a soldier from Arcane Dimensions with a model of a temple soldier from Q2021 that has a muzzle flash . Now he is not lame and does not twitch his right leg when walking and flames fly out of him when shooting from a rifle.
- I corrected the poorly compiled feet and the glass frame in the suit to get a more rounded shape.
- I added the missing model "spike2. mdl".
- I fixed the rocket launcher model. Fixed frames and removed muzzle flashes flying through the barrel when firing.
- I replaced the model of the double-barreled lava gun with the model of the OSJC user. Many thanks to him for this.
I also attach an archive only with the folder "progs" with models from Q2021 for those who do not want to run my build. The fixes in the models are the same as in my build.
Download link in the first message of the topic.
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