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I think, offset doesn't depend on scaling.
This restriction is probably removed.
I'm only speculating, but..,
maybe some texture are scaled other than 1:1 ?
Hello
About texture offsets in "quake map specs" document is written:
x_off - Texture x-offset (must be multiple of 16)
y_off - Texture y-offset (must be multiple of 16)
I looked into my map file and i found many planes with tex-offsets which are not mulitple of 16. Compilers have no problems with it, my quake client runs it properly.
Why?
Is that original specification not actual?