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Topic review (newest first)

8-bit_d-boy
2017-03-14 19:54:19

Here's the latest release of quaketroid, currently there's a bug with barrels exploding causing the game to crash. I did add the ice beam, although there's no specific model for it's blast and the charge isn't fully implemented. Feel free to make your own modifications.

https://drive.google.com/file/d/0B4I6bO … sp=sharing

8-bit_d-boy
2017-03-04 00:58:26

Here's the mod so far, still a work in progress, it's GPL or whatever if you want to contribute: https://drive.google.com/open?id=0B4I6b … kNReVc3eTQ

8-bit_d-boy
2017-03-03 05:57:05

Whelp, I got it working, thanks to this website: https://pnahratow.github.io/creating-mo … ake-1.html

Here's how it looks:

EHCCtMA.png

Album: http://imgur.com/a/IwD9j

8-bit_d-boy
2017-03-03 03:13:37

Well I got the model in-game... sorta... it looked like this for a little bit:

7fuXplT.jpg

I exported it from blender as .fbx and converted it with noesis, but I dunno if noesis goofed the export or if  it's just too close to the camera or what... I tried fiddling around with it and now I can't see the model at all. Anyone familiar with quake modeling and know the proper orientation/translation/scale the model should be in for a Blender > Noesis workflow?

8-bit_d-boy
2017-03-02 23:14:03

Well I tried it under darkplaces and it worked, but not quakespasm for some reason... dunno what's up with that.

8-bit_d-boy
2017-03-02 17:59:09

So I started work on the qc mod. I downloaded the quake QC source, commented out the self.currentammo = self.ammo_shells = self.ammo_shells - 1; line in w_fireshotgun, to start it out, compiled with FTEQCC and when i try to start single player, it segfaults:

========= Quake Initialized =========

execing quake.rc
execing default.cfg
execing config.cfg
couldn't exec autoexec.cfg
3 demo(s) in loop
Segmentation fault (core dumped)


Anyone have this issue before? What do?

8-bit_d-boy
2017-03-02 02:41:25

Nice, just updated mine as well with a new charged fire animation and an animation sheet listing the animations and their frames.

Hr2vXWJ.gif

Madfox: I keep imagining a squeaky wheel sound when I watch that gif of yours :P

Madfox
2017-03-02 01:14:50

Just updated the file.

8-bit_d-boy
2017-03-02 00:26:44

Hey, glad to see you  got it working! And yes, making a QC mod is definitely next on my todo list ;)

I added my own animations, however, making this model pretty much complete. Check em out:

HxdqDix.gif

Full album: http://imgur.com/a/xxdyj

You can download everything here: https://drive.google.com/drive/folders/ … nFlQ2RFNG8

Madfox
2017-03-01 23:39:12

After some changes I screwed it into Qmle.
I had to patch some rigs and came up onto this.
I know it is not the exact textured, but it is just from a loose hand.
I can always change it if you like.
canonner.gif

for your interest, here's the file:
http://home.kpn.nl/lo2kf8/quake/models/ … nonner.zip
All it need now is some qc.
Succes!
\:P

8-bit_d-boy
2017-03-01 20:10:04

Madfox: try the Triangulate Mesh modifier and check apply modifiers during export? Should be about 294 tris.

Anyway, I've updated the UV maps yet again, as well as updated the texture a little, here's the download for it, feel free to host it elsewhere: https://drive.google.com/drive/folders/ … sp=sharing

Texture: 5jijGBQ.png

And as always, here's some pics:

YVJ7MNZ.png

9vlx16D.png

SavTQRQ.png

Itk8Opu.png

Madfox
2017-03-01 18:53:44

Exporting the model from blender returns a 3DS file
without triangles and 178 vertices.

Can you fix a way to add a triangle count?

8-bit_d-boy
2017-02-28 23:36:16

Another update, pretty minor, still working on the textures. I decided against the dithering as I thought it looks better without it, more metallic and shiny.

Texture before color reduction: IX7gqHK.png

Texture after color reduction: zbaYb7L.gif

Pics:

yNLBUGZ.png

2Hr3M5j.png

4kqDhSE.png

8-bit_d-boy
2017-02-28 04:28:17

Update on the Arm Cannon, updated the UV maps a little bit, so here's the download link for the revised model: https://drive.google.com/file/d/0B4I6bO … sp=sharing

Here's the texture currently, still a work in progress: weQBw5g.png

Here's the dithered version that adheres to the Standard Quake Palette: dqYq2qn.gif

Couple shots of it:

AZ7OFZ1.png

YGwH24Y.png

And here's the whole album: http://imgur.com/a/30FcS

Madfox: You got it into quake? If so I'd like to see it :)

Madfox
2017-02-27 22:38:24

Great you like to share it.
It certainly has a workaround on it.

In my case I couldn't wait to go on and make it compatible with Quake.

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