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Topic review (newest first)

ericw
2017-04-22 19:21:48

id1 isn't a file, it's the directory you put pak0.pak and pak1.pak in.

The only files you need from Quake are pak0.pak and pak1.pak. Yeah, it's a pain that Steam doesn't give you access to those on the mac version. Could install the windows version of steam using Wine.

misomiso
2017-04-18 21:13:19

its definately the id1 file i need.

misomiso
2017-04-18 17:27:17

I have the pako.pak now, in the quakespasm app but it's still not working - do i need anything else?  the id1?

misomiso
2017-04-18 17:14:56

Where is the Pak files please?

Apologies i have looked online and know it comes with the main Quake, but can't find it and can't install it form steam as even though I have Quake it won't let me install it on the mac.

ericw
2017-04-17 19:51:29

Non-sdl2: https://sourceforge.net/projects/quakes … p/download
It really shouldn't make a difference though.

Yes, normally the "W_LoadWadFile: couldn't load gfx.wad" means the id1/pak0.pak was not found.

If you have the "id1" folder installed correctly (just have it in the same folder as the QuakeSpasm.app), and still get the "couldn't load gfx.wad" error, the only explanation is the Gatekeeper Path Randomization thing I mentioned.

To disable Gatekeeper you have to Drag&Drop the QuakeSpasm .app itself, moving the folder won't work.

misomiso
2017-04-16 22:06:22

Where is not the non-SDL2 please?

Can you let me know any other things i need to do to install and play?  Mny thks

aftershock
2017-04-16 02:01:19

The non-SDL2 version works. Download that version. I don't know why the SDL2 version isn't working.

aftershock
2017-04-16 01:23:08

I'm actually having the same problem. I'm on macOS as well. I've been using QuakeSpasm for years just fine. I just had to reinstall macOS and erased my hard drive and I'm doing a fresh install. I wanted to try out Arcane Dimensions 1.5, which I haven't even put in the Quake folder yet.

I'm getting the error:

Quake Error
W_LoadWadFile: couldn't load gfx.wad

I recognize this error and it normally means the Quake pak files are not found.

I'm unsure if I'm using the wrong structure because I use a couple different Quake programs, but my structure does match the image from above.

I've got the QuakeSpasm-SDL2.app folder and along side it at the same level I've got my id1, rogue and hipnotic folders.

Maybe something else is wrong. I've got QuakeSpasm in the Documents folder.

misomiso
2017-04-15 15:48:25

yeah its still not working - i think im missing something really basic.

Will let you know if i have any success.

ericw
2017-04-13 20:28:36

Sure, here is what the file/folder structure should look like:
http://i.imgur.com/Mzja1r8.png

One thing to note: when you extract the QuakeSpasm-0.92.1-osx-SDL2.zip file, you need to drag and drop the contents (QuakeSpasm-SDL2.app and the other files) to another location, in this case I dragged them to a "quake" folder on my desktop. Trying to install the id1 folder in the QuakeSpasm-0.92.1-osx-SDL2 folder created when you extracted the zip won't work, due to a security feature of macOS.

Edit: Specifically, you need to move QuakeSpasm out of your Downloads folder for it to work. The macOS feature causing the problem is "Gatekeeper Path Randomization", see e.g. https://weblog.rogueamoeba.com/2016/06/ … omization/
I'm not sure if that was causing the error you got but it's one possibility.

misomiso
2017-04-12 14:57:48

I've downloaded QuakeSpasm onto my computer but when I try and install it I get 'W_LoadWadFile: couldn't load gfx.wad' come up.

Can anyone help me out?

Would aprpeciate any help as am very looking forward to applying Arcane Dimensions 1.5.

Mny thks.

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