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Topic review (newest first)

Andrew
2023-03-23 14:51:59

I already know, I tested it in the game, an interesting question. I wrote the answer there. :)))

chad2
2023-03-22 23:00:35

New version works as expected except transparency bug (it's KEX bug, please see explanation in other thread)! Thank you!

Andrew
2023-03-21 17:56:53

I have updated the files. Changed the wrong animation of the hell knight, the boss and its texture in all formats, as well as corrected the teleport model.

chad2
2023-03-10 00:35:25

Hey Andrew, just letting you know version 1.0.5243 can be found in Quake: Enhanced 1.0 (GOG Build 60828), the GOG store re-release.

Andrew
2023-02-13 20:22:58

Changes from 13.02.23 - modification adapted to "QE" Update 4 ver.1.0.5237 (there is no access to version 1.0.5243 yet).

Description at the beginning of the topic.

chad2
2023-02-12 22:35:55

Thank you for throughout explanation, much appreciated! Your project is phenomenal, please consider further improvements to QE.

Andrew
2023-02-12 14:45:04

Hello!

Please, read the following points in the description: 3, 7, 8, 9, 10, 11, WARNING. To understand which models in the "md5.mesh" format are disabled (they are simply renamed), open the downloaded archive "pak0.pak" using the viewer. For example, the file "armor-.md5mesh" is disabled (a dash is added at the end of the file name). I did not use the updated head models in the "md5" format and some other objects, but only in "mdl". This is done because not all models exist in the "md5" format, but only in the "mdl" format. You can't replace or delete anything in the original archive!

If you want, you can use the link from the site "quakeone", but in that archive there are old models of the demon's head, the knight's head from the "Copper" mod and the soldier's head with a terrible skin.

I only have the game version 1.0.5237 and can't download the 1.0.5243 version of the game.

I didn't make any settings with impulses and sound. I just removed the extra shadows from flying objects. All these settings are in your folder "C:\Users \*username*\Saved Games\Night dive Studios\Quake\kexengine.cfg". To avoid any errors, just open your archive "pak0.pak" and see which files I renamed. Make the same changes in your file. And then just add my "pak1.pak" to your folder.

If you get HUD errors when starting the game, then open my "pak1.pak" file using "PakScape". Find the file "quake.rc", extract it from the archive, delete three lines in it and overwrite the file:

scr_usekfont 1 / changed font
scr_screenscale 2.0 / font scale
con_showfps 1 / displaying frames per second

Then put "quake.rc" back in "pak1.pak" and overwrite the archive (Ctrl+S).
If you do not want to do all these actions, then simply delete this file and overwrite the archive, but then the transparency values of liquids will be restored and shadows from flying objects will appear.

Errors should not appear when starting the game.

chad2
2023-02-11 20:40:29

Thanks for this tastefully done work, Andrew!

Would you kindly update it to Quake Enhanced Update 4 ver.1.0.5243? I'm not sure if that's related, but when using your current release (03.12.2022 for 1.0.5237) my Quake 1.0.5243 (GOG release) console is being spammed with "[Impulse] Custom HUDs not supported" message (I'm using TFGH instead of WASD).

Please consider lowering volume of jump sound so it better matches all other sounds (at the moment I find jump sound to be a bit too loud). You can use REW to edit sound volume without quality loss of I can do it if you upload the audio file.

Finally, maybe you could make it a bit clearer: do I have to use MD5 heads released at https://quakeone.com/forum/quake-mod-re … rks/283469 or you included better ones?

P.S. The music that you included is awesome!

huanlopan
2022-12-06 05:32:37

^Cheers!

Andrew
2022-12-05 08:28:53
huanlopan
2022-12-05 07:28:00
Andrew wrote:
huanlopan wrote:

I really like the soundtrack here. Did you make it?

Of course it's not my music. The last time I composed music was 25 years ago on the ZX-Spectrum (many people don't know about the existence of such a computer). :)

I've been surfing the internet for a very long time and looking for dark space music and similar soundtracks.

It's never too late to resume! Otherwise you've got a great collection here. Do you have a list of the artists? I'd love to check out their stuff one by one.

Andrew
2022-12-04 10:34:50
huanlopan wrote:

I really like the soundtrack here. Did you make it?

Of course it's not my music. The last time I composed music was 25 years ago on the ZX-Spectrum (many people don't know about the existence of such a computer). :)

I've been surfing the internet for a very long time and looking for dark space music and similar soundtracks.

huanlopan
2022-12-03 22:10:58

I really like the soundtrack here. Did you make it?

Andrew
2022-12-03 10:23:40

Changes from 03.12.2022 - modification adapted for "QE" Update 4 ver.1.0.5237

Note: Since not everyone needs alternative soundtracks, I have allocated them to a separate archive.

qazzaq
2022-08-26 16:56:49

Your screens reminds to me the 90-s where a lot of lucky owners of Voodoo playing games at 800x600x16 and were happy of it. I'm was shocked seeing Quake and Unreal espesially on voodoo graphics - it was some kind of magic!
And only now (when I begun playing Quake again some years ago) I understood all perfection of BIG SQUARE PIXELS.
Put in autoexec string
gl_texturemode "GL_NEAREST_MIPMAP_LINEAR"

and turn to the light side of the force.

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