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Topic review (newest first)

qazzaq
2023-09-07 11:47:32

evil6 textures by Yves Allaire aka evil lair (2001 year)

- in Quake palette
- defullbrighted
- power of two aligned

Source: (in Quake 2 format)
https://q2cafefiles.com/files/textures/q2evil3.zip

evil6.jpg
WAD:
https://quaketastic.com/files/texture_w … /evil6.zip
(1.43 Mb)

qazzaq
2023-06-15 11:18:34

Textures of
Putrefier - Doom 2 mod
by Ed Cripps released 2012

-defullbrighted
-power of two aligned

Putrefier.jpg

WAD:
https://quaketastic.com/files/texture_w … refier.zip

dwere
2023-04-26 12:28:20
qazzaq wrote:

Modern characterless textures shyly hide under shaders.

As someone who pushed a few pixels, I'd advise not to succumb to this generational bullshit.

qazzaq
2023-04-26 11:03:49

HamTex

by Matacrat (doomworld inhabitant)

Doom dev textureset wad
- HAMTEX.WAD                - initial wad in Doom format
- HAMTEX_quake_pal.wad - Quake wad2 format - [NOT power of two, not defullbrighted!]

HAMTEX.jpg

WAD:
https://quaketastic.com/files/texture_w … om_dev.zip

qazzaq
2022-12-13 11:08:32

Added wads
-Alice
-KingPin

Unlike existing wads this are
- not downsized
- has properly converted 32 bit textures to 24 bits
and of course
-in Quake palette
-in Power of Two dimensions
-defullbrighted
-added transparency for alpha textures

Alice_2.jpg

Tormer
2022-12-07 14:30:38

These WADS are interesting!

windf
2022-12-01 17:32:41
windf
2022-12-01 12:41:05

A lot of cool texture packs here. But I cant seem to find Heretic (1994) textures (or am I just blind). I would like to use these in my next map. Can somebody help me with this?

qazzaq
2022-11-26 09:29:56

Oh, yes, there really are a lot of great textures that would fit perfectly into the Quake maps! hopefully someday they will come alive again. Now we live in Makkon era. I never cease to be amazed at the talent and creativity of this man.

~
Gunman_Chronicles textures addeed

dumptruck_ds
2022-11-22 16:38:10

Thanks for doing these. I am having fun digging through for hidden gems.

qazzaq
2022-11-22 14:33:11

S.I.N. by Ritual textures added
si_sinchick.jpg

qazzaq
2022-11-11 09:10:40
Redead-ITA wrote:

Hey i've tried the ROTT texture wad and it seems that some textures that are technically animated in the game aren't noted as such wad
These are: FPLACE, LTE_1 to LTE_8, PANEL, PISTON.


You can animate ANY texture as You wish with little trick:
rename textures You like by this way

+0_texture_name
+1_texture_name
.
.
.
+7_texture_name
Seems to be 8 frames maximum(?)  - Fix me please.

and the same for buttons plus adding

+a_texture_name
at the end

Please notice "_texture_name" is the same at each texture!

https://quakewiki.org/wiki/Textures

Redead-ITA
2022-11-11 08:48:35

Hey i've tried the ROTT texture wad and it seems that some textures that are technically animated in the game aren't noted as such wad
These are: FPLACE, LTE_1 to LTE_8, PANEL, PISTON.

qazzaq
2022-11-04 14:57:46

Powerslave
added to the top.

All textures are:

-in Quake palette
-in Power of Two dimensions
-defullbrighted
-added transparency for alpha textures
-animated
ps.jpg
taken from here:
abandonia_dot_com

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