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Topic review (newest first)

Baker
2023-06-28 04:58:21

watertower.jpg

Trying to document a lot of capabilities for upcoming release of the J.A.C.K. and Trenchbroom kits.

https://www.moddb.com/mods/quake3-quake … -resources

Spirit
2023-06-17 08:27:51
Baker wrote:

(This is a submitted for consideration as a news post.)

Hell yeah!

stayne
2023-06-17 04:41:22

wow that looks badass.

Baker
2023-06-16 23:14:31

Thanks!

I actually coded about 97% of any thoughts/ideas/"wish I could make a map do this" I had.

Gnimpf
2023-06-16 21:51:23

Wonderful!

Baker
2023-06-16 21:05:01

Site: https://www.moddb.com/mods/zircon-engine
More pics: https://www.moddb.com/mods/quake3-quake … ces/images

Quake3_Quake1 is a mod making dozens of DarkPlaces extensions easily accessible for mapping. 

cmdline:  darkplaces.exe -game quake3_quake1 or zircon.exe -game quake3_quake1 (Unzip to quake/quake3_quake1 folder)

2 flagship single player maps:  Geoplanetary Station and The Hotel showcase a fair share of the several hundred features made available (DP + QC + CSQC + Q3 bsp version 46 capabilities).

Released yesterday, hit Top 50 at Moddb getting tons of views.

map_a1000_geo.jpg

quake3_quake1_v1.jpg

There are keypads, books, npc dialogs, emitters, attachments, cabinents, func_text, rotating doors, mechanical contraptions, vehicles and other stuff on display. 

map_a1000_hotel.jpg

As this uses an advanced form of the Quake 3 map format, there is no limit to texture resolution.  The monsters, items, weapons are high resolution.

electrical_hazard.jpg

q3q1_smoke.jpg

Quake3_Quake1 is open source.

(This is a submitted for consideration as a news post.)

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