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My pleasure! I usually just type 'quake' + the word 'manual' translated into the corresponding language in search engines' strings. Sometimes I take a mini-tour on Google Books too.
For those who are interested, here are a couple more books about Quake series:
Modding Support of Game Engines (2021) by Lukas Christian Schreiner, Sebastian von Mammen
Architectural Studies of Games Engines — the Quake Series (2009) by James Munro, Cornelia Boldyreff, Andrea Capiluppi
LinuxGL (GLX) QuakeWorld Client compile mini−HOWTO (2000) by Robert B Easter
Quake Server Parallelization: ECE1747 Project Report December 20, 2004 (2004) by Tomasz Czajkowski, Blair Fort, Ian Kuon
Quake: An Example Multi-User Network Application — Problems and Solutions in Distributed Interactive Simulations (2000) by Shawn Bonham, Daniel Grossman, William Portnoy, Kenneth Tam
Linux Quake HOWTO (2010) by Stevenaaus
Quake I&II Mini Como [ES] (1999) by Alvaro Villalba Poncet
XiQuake II by Benson Tsai, Alfred Barnat, Aaron Mintz
Running Quake II on a grid (2006) by G. Deen, M. Hammer, J. Bethencourt, I. Eiron, J. Thomas, J. H. Kaufman
QUAKE II RTX - Getting Started (2019?) by NVIDIA
Enhancing the Performance of a Multiplayer Game by Using a Parallelizing Compiler (2012?) by Yasir I. M. Al-Dosary, Yuki Furuyama, Dominic Hillenbrand, Keiji Kimura, Hironori Kasahara, Seinosuke Narita
From a Single- to Multi-Server Online Game: A Quake 3 Case Study Using RTF (2008) by Alexander Ploss, Stefan Wichmann, Frank Glinka, Sergei Gorlatch
The DOOM III Network Architecture (2006) by J.M.P. van Waveren
Atomic Quake: Using Transactional Memory in an Interactive Multiplayer Game Server by Ferad Zyulkyarov & Vladimir Gajinov & Osman S. Unsal & Adrián Cristal & Eduard Ayguadé & Tim Harris & Mateo Valero
QuakeTM: Parallelizing a Complex Sequential Application Using Transactional Memory (2009) by Ferad Zyulkyarov & Vladimir Gajinov & Osman S. Unsal & Adrián Cristal & Eduard Ayguadé & Tim Harris & Mateo Valero
An Experimental Estimation of Latency Sensitivity In Multiplayer Quake 3 (2003) by Grenville J. Armitage
15 Years Later: A Historic Look Back at "Quake 3: Ray Traced" (2021) by Daniel Pohl, Selvakumar Panneer, Deepak S. Vembar, Carl S. Marshall
Light Sampling in Quake 2 Using Subset Importance Sampling (2021) by Tobias Zirr
Quake III Arena. Shader Manual. Revision #12 (1999) by Paul Jaquays, Brian Hook
Real-Time Ray Tracing in Quake III (2020) by Lukas Lipp
No problem @mariteaux, thanks for the input.
We're up to 65+ books/manuals/guides now. Great stuff!
I have an old Quake book called the Unofficial Quake Level Design Handbook, which I picked up when dumptruck mentioned it being an inspiration for his mapping tutorials. It's one part qED tutorial (which was a level editor from the QME people) and one part higher-level mapping discussion with some Quake mappers of the 97 era (Levelord gets a chapter, as does Steve Tietze, who worked on Duke3D and Dissolution of Eternity). Mine was supposed to come with a CD with qED and sample maps, but it didn't.
There's still some neat ideas and tricks in it, but you can imagine it's pretty outdated. Still a fun read! Apparently my old blog post (not linked because it sucks) on it is one of the first few things you get when you look up the name on Google.
EDIT: Should've checked the link, you have it already, my bad. It's early over here.
My goodness, that is an outstanding list @Geniraul! Thank you kindly.
Give me a day or two to process your books and add them to the list.
Out of interest, where and how did you do your searching?
No problem, you are doing a great job. I went looking for some more books and had some very interesting findings.
In other languages:
Quake II. Стратегии и секреты. Официальное руководство. [RU] (1998), translated by Р. И. Хархалис, И. Б. Тарабров, С .В. Ющенко
Quake Champions [RU] (2019), translated by Вадим Алтаев
雷神之鎚 3 –人工智慧之優化 [TW] (1999) by 邱為義, 廖啟瑞, 黃歆雅
三維電腦遊戲引擎之中國水墨風格。人物白描技法模擬 [TW] (2005) by 余冠鳴
Projet Informatique, Quake [FR] (2004) by Stéphane Lescuyer, Julien Mairal
Quake III Manual [ES]
Quake Manual [EN, DE, FR, ES, IT, NL]
Quake Readme Text [EN, DE, FR, ES, IT, NL]
In English:
The Lingering Legacy of id Software’s Quake: A Glimpse Into Thirteen Years of Darkness (2010) by Dustin Geeraert
QuakeC Reference Manual (1998) by David “DarkGrue” Hesprich
Speedrunning: Interviews with the Quickest Gamers (2017) by David Snyder
Debugging Game History: A Critical Lexicon (2016) by Henry Lowood, Raiford Guins
This Gaming Life: Travels in Three Cities (2008) by Jim Rossignol
Human-level performance in first-person multiplayer games with population-based deep reinforcement learning (2018) by Max Jaderberg, Wojciech M. Czarnecki, Iain Dunning, Luke Marris, Guy Lever, Antonio Garcia Castaneda, Charles Beattie, Neil C. Rabinowitz, Ari S. Morcos, Avraham Ruderman, Nicolas Sonnerat, Tim Green, Louise Deason, Joel Z. Leibo, David Silver, Demis Hassabis, Koray Kavukcuoglu, Thore Graepel
Multiple Potential Fields in Quake 2 Multiplayer (2006) by Hector Villena Cazorla
Quake III Arena Game Structures (2011) by D. Stefyn, A. L. Cricenti, P. A. Branch
Fantastic!
I have added the quake champions comic books, thank you @chad2.
I am pondering how to handle game manuals and must handle other languages, thank you @Geniraul. I have also found some german quake manuals on the internet archive. I hope to add manuals within days.
Here are a couple of manuals for Quake games in other languages:
Quake III: Arena - poradnik do gry [PL] (2001) by Piotr "Zodiac" Szczerbowski
QUAKE完全攻略ガイドブック (Login books―DOS/Vゲームシリーズ) [JP] (1997) by 小笠原 誠
I think including manuals in a separate category is OK. Since comic books are allowed to be in the list, I contribute link to Quake Champions 3-volume issue by Titan Comics: https://titan-comics.com/c/1147-quake-champions/
P.S. Here's a link to a free digital version for people from other countries who cannot buy in because of war and pandemic — https://imgur.com/gallery/SnmnG
Yes, I think comic books count!
Also, I was thinking of including the books/manuals that come with each game. They don't have ISBNs, but many have been scanned and put up on the internet archive, etc.
I've also added Quake 4 books. There were only 3 I could find.
Comic books count?
Hi, do you know the titles of any books on quake (e.g. the classic series q1/q2/q3)?
I am building a list of all known books on quake here:
https://github.com/Jason2Brownlee/QuakeBooks
I want it to be as complete as possible, like the doom book list on the doom wiki.
I've been trawling the internet archive/amazon/retromags/etc for weeks and have about 25 books listed.