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Topic review (newest first)

bfg666
2016-08-30 04:54:23
gotshun wrote:

Look for Requiem.zip file in maps.

I will, and welcome. Always good to have new blood popping up on the scene with new Quake maps for us to play. I'm currently learning Trenchbroom, so I guess I'll have something to upload too, eventually. Does your map title have anything to do with Requiem: Avenging Angel?

gotshun
2016-08-28 21:15:10

Thanks bfg666. I spoke with Daz about this and he directed me as to were to go to upload my maps. He told me Spirit eventually gets around to submitting them. So I guess we have to wait. Look for Requiem.zip file in maps. I'm new to getting my maps out for the public to play so please have patience with me. Pete D.  AKA (Gotshun)

bfg666
2016-08-28 16:04:48
gotshun wrote:

So how do I submit the maps I made for you guys to play?

I think you need to ask the site admin. BTW, you're in the wrong thread here. This is the Quakespasm subsection, for questions regarding the engine of the same name.

gotshun
2016-08-26 23:39:38

Hello gentleman. Need some help. I was so impressed with CZG's  "Honey and Saint" maps, That I decided to remake them in honor of CZG. I have been playing his maps for several years now. This guy is an artist when it comes to level design. So how do I submit the maps I made for you guys to play? I would enjoy getting feed back on my maps. Thanks for your time :)

bfg666
2016-08-21 03:41:00

Sorry to up a 2-year-old topic (looky here, it just learned to walk!) and this might seem like a stupid/n00b/both question, but can QS handle RTlights? I was under the impression that not.

AAS
2014-07-20 09:14:55

Indeed, turned out it was Quoth's "feature" - http://tomeofpreach.wordpress.com/quoth … e-removal/ (ohhh, I hate this mod with a passion).
After the death monsters starts to submerge into the ground and then simply disappears.

Exactly same thing happens in https://www.quaddicted.com/reviews/fmb_bdg2.html maps ... this behavior is disappointing.

Spirit
2014-07-20 07:45:42

By default it does not remove dead bodies so you must be playing some mod that does it.

AAS
2014-07-20 00:29:07

Does anybody know how to disable dead bodies disappearance?
I want to see areas where I already been full of gore and dead bodies, but they become sterile clean somehow just after few seconds :/

jackieben
2014-07-12 18:27:19

In Windows (notepad, etc) with a hungarian layout, pressing "Alt Gr + 3" 2 times produces "^^" (two "^")
Pressing it only once produces no character, so I guess "Alt Gr + 3" pressed for the second time gives a different keycode than when it is pressed first. It's the same deal with some "Alt Gr + 0-9", and probably other keys too.

So the above thing might be caused by the imput handling mechanism of the Windows version of sdl? Maybe it relies on the method of Windows, or DirectX?

jackieben
2014-07-11 16:57:33

I'd just bind it to a key which is not paired with a printable input character, usually have it on F10

ericw
2014-04-30 21:40:05

Ok, I see what's happening..

The steps to reproduce are:
-Windows OS, set to use the German keyboard layout.
-Start a new game, hit the ^ key (tilde on US layout) 4 times. The fourth time will type a ^ into the console instead of retracting.

The fourth ^ press has:
keysym.sym = '`'
keysym.unicode = '^'

Then this block of code in in_sdl.c causes the key to be treated as '^'

/* only use unicode for ` and ~ in game mode */
if (!gamekey || usym == '`' || usym == '~')
    sym = usym;

Not sure how to correctly fix it with sdl1.2, but it should be straightforward with sdl2 (which i'm working on implementing in qs) - they redesigned the keyboard input system to make more sense.

I guess the key that is in the ~ position on a US keyboard should always toggle the console, regardless of what meaning it has on the user's keyboard layout?

mfx
2014-04-30 17:05:50

Ah, yes it happens after 2nd toggleconsole, nearly smashed the keyboard on several occasions. :)

negke
2014-04-30 16:59:31

Yes, I hate that. It happens when you bring down the console again after closing it with the ^ key instead of ESC.

mfx
2014-04-30 09:00:03

I have another "issue" that is bugging me for a long time now. It´s the caret/circumflex (^) being printed to the console, after pressing it to bring down the console.
This does not happen all the time, but when it makes me always delete it first, then i can type my commands/cheats whatever.
Has anyone encountered the same behaviour?

Icantthinkofanickname
2014-04-29 07:45:38

Wow, thank you for your very generous offer to help and your somewhat intimidating advice, ericw. You may be overestimating my skills/knowledge quite a bit, but hey, I am willing to learn.

Just sent you an e-mail about this.

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