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Topic review (newest first)

indstr
2016-03-04 06:04:28

Hey, that will work! It is a bit obtrusive but I don't have to leave it on all the time.

Is 0 degrees the same as North, 180 being South, etc?

Thanks so much!

ericw
2016-03-04 05:34:58

Quakespasm 0.91.0 has "r_pos 1" which prints your position and heading (the "yaw" value, in degrees).
It's more of a developer option so you might find it a bit obtrusive, but at least it'll work with any mod/map.

indstr
2016-03-03 21:38:11

I also found this:

http://quakeone.com/forums/quake-mod-re … -tool.html

But it's apparently for Darkplaces only. For some reason I couldn't get Dark Places to work properly in fullscreen on my setup, it didn't show the full view of everything.

indstr
2016-03-03 21:32:20

So, Quake doesn't have a compass or map by default. It is important for me to know which direction is North in games. For a while I was just using a random number generator to arbitrarily decide which direction would be North based on which direction I was facing when I started a map..

But then I found this:

ftp://ftp.fu-berlin.de/pc/games/idgames … ompass.txt

"Put progs.dat in a directory called compass under your Quake dir.
Put compass.cfg in the same place.
Start Quake using the "-game compass +exec compass.cfg" options."

It appears this works as a separate game, just like user made levels. So my question is: Is it possible to run this along with user made levels at the same time?

If not, are there any other mods to have a compass?

I'm using Quakespasm but I'm willing to try other engines if necessary.

Thanks!

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