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Topic review (newest first)

Madfox
2019-06-08 02:41:04

They keep coming.., resistance is futile.
This one is a convertion of the Q3 EliteForce, a great Mod!

oneoftwelve.GIF

Madfox
2019-06-05 06:59:00

Then there are the azymuth profiles.
I was looking for a way to add a new skybox to Quake without loosing the original one.
So I made a static entity of a wide balloon that would fit over 1024x1024 and projected a skybox on it.
By using the 256 frame option of the entity it could turn around in its own surrounding.
Imagine yourself inside it as the azimuth turns around you.
It does jitter a bit but now I can make a map with more rooms than one skybox in it.
You can download the model on quaketastic.

star_azimuth.GIF
saturn_azimuth.GIF

As example I made a small capture of it on youtube.
https://youtu.be/CwCmE_aEkD4

Madfox
2019-06-05 06:41:15

I made some progress on the chasm models by converting Faust
chasm_faust.GIF
and Piggy
chasm_piggy.GIF

Also finally found the SailorMoon models from Nick Cureton I was looking for a long time.
They were packed in the Quake2 area so I had to merge the weapon model additional.
This wasn't so easy as it broke down the original skin file.
It take quite a hussel to manage this without a proper UV filter.

sailmoon.GIF
sailormoon_jupiter.GIF
sailormoon_mercury.GIF
sailormoon_venus.GIF

If you are interested in one of my models, give me a call and I'll send you the content.

Madfox
2019-01-25 20:55:28
Madfox
2018-11-09 02:52:53

After testing the madfoxed player in Deathmatch I saw it has not the same pose statement as the original.
There for it acts a bit kinky, and I have to repost the model again.
It still has a rough triverse movement, something I am not ready with.
So here is a new downlink :
home.kpn.nl/lo2kf8/quake/models/mf_dmplayer.zip

bowogr0.GIF

Kingsmen
2018-09-30 16:55:22

Dog jumping fishes.
That sounds cool ;)

Looking forward with what you come up with. Nice model Madfox.

Madfox
2018-09-27 13:18:57

Thanks.., I'm still on stage of coding it.
Watermonsters tend to act rather dull,
as if they only attack when on the same height.

So for now they have a lame awareness when on surface level.
I think I let it make the dog_jump so it becomes a bit faster.

Azeroth
2018-09-26 17:46:23

More swimming monsters are always welcome.
Are you working on a map with Lampoonfishes already?

Keep up the good work!

Madfox
2018-09-25 18:16:46

Some of them are in maps already, the Elden Ogre is in FourFeather.
Quark and that machinehead will be in a Startrek convertion.

Maybe one day there will be a model injector to put entities in your maps!
smurf1sh.GIF
Lampoonfish.

Francise
2018-08-19 08:33:50

All your models look very Quakey Madfox. They are great.
Are you planing to release them in a TC some day?

Madfox
2018-08-03 00:08:23

I didn't know there was a site of glDoom with the Chasm_Rift models.
For making them from scratch it's "easier" to convert them to Quake1.

q1strat0s.gif

Madfox
2017-09-23 21:07:34

I'm doing a remake of Andrew Wyllie's NCC170 startrek mod from 1997.
I like the map, although it was quiet hard to reconstrukt it from scratch.
Original it is a deathmatch map with an overbright light set, due to the early compilers.
I wondered how it would look as a singleplayer.
So I need some monsters that fit in that starship surounding.

Developping a monster take the same amount of time as mapping.
So both subjects are a challenge.
On the moment I'm gazing at the chasm rift models.

scorpy.GIF

Redfield
2017-09-23 01:08:49

Hey madfox looks cool. Are we going to see these in a new map/mod sometime soon?

Madfox
2017-09-09 18:57:17

The Chasm_Rift Dino has got me on the run..,

lizzy.gif

after I get caught by a Terminator.

terminus.gif

;)

Madfox
2017-06-27 17:11:47

Thanks Redfield!
You're support apreciated.
The Catwoman is a more realistic model, in contrast to the other more comic like Quake monsters.
I was affraid she was a little to sexy, with that smashing whip.
Here's another jewel I was afraid she didn't make the censors.
Cheers!

jewel.gif

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