You are not logged in.

Post a reply

Write your message and submit
Are you human or robot? If you have trouble, mail to spirit åt quaddicted døt c

Checking if this is requested by a real person and not an automated program.

Go back

Topic review (newest first)

Telefrag
2016-10-27 20:19:26

YES! Yes, it is gl_flashblend! It was set to 1 by default, gl_flashblend 0 makes everything right! Thank you so much for help!

negke
2016-10-27 05:38:56

Yes, my bad.

dwere
2016-10-26 22:13:31

gl_flashblend, I think?

negke
2016-10-26 18:13:49

r_flashblend 0 - defaults to off in newer version of QS.

Telefrag
2016-10-26 10:23:33

Madfox, the problem is not about dark corners, it's about dynamic lights working incorrectly.

ericw, r_dynamic is 1. Shots and explosions produce orange transparent blobs, but no light is seen on the level. Things like gibs and shells are being lit correcly even with "r_dynamic 0". ProQuake has the same thing, Darkplaces works fine. And switching r_dynamic to 0 in DP makes it look exactly like the rest of the engines I tried, so it is about dynamic lights. They don't work for some reason in other engines.

ericw
2016-10-25 22:22:00

It sounds like "r_dynamic 0" is set, try "r_dynamic 1" in the console.

Madfox
2016-10-25 22:18:57

There are some bugs you can easily overcome by doing one of the following things:

Brightness issues should be fixed with GLSL gamma in 0.90.1, if your
  system supports OpenGL 2. For reference on older systems:

  Some versions of Xorg and SDL have brightness issues.
  Try setting "export SDL_VIDEO_X11_NODIRECTCOLOR=1", or if you have
  Xorg >= 7.5 and broken brightness, these patched libSDL binaries may
  help.

  o  Gamma patched libSDL (i686-linux)
     http://sf.net/projects/quakespasm/files … z/download

  o  Gamma patched libSDL (x86_64-linux)
     http://sf.net/projects/quakespasm/files … z/download

  The "game" command doesn't execute quake.rc in the new game directory
  being switched to. This means any custom key bindings in a mod's
  config.cfg or special settings in a quake.rc won't be loaded. The only
  workaround is launching the engine with the -game command-line switch
  instead of using the game console command. Or, after running the game
  command, you can run "exec quake.rc" by yourself (YMMV).

Telefrag
2016-10-25 20:59:31

Hello! I've started playing Quakespasm and noticed that light produced buy gunshots and explosions only visible on character's models, but not on the level itself. I used to light some dark corners with shotgun and now it's not possible. I tried to find a variable in console myself, but no luck. How to fix this?

Board footer