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DmC3 did seem harder. I played most of it episode-style but then I quit and when I came back I started out with just "map whatever" so unfortunately I missed that extra scene.
Speedrunning intrigues me. I'm still such a noob that I don't take it into account when I design maps, so it's interesting to see the creative approaches people come up with. The idea of designing maps with speedrunning in mind... seems like it'd require a good knowledge of the physics - which you clearly have!
Heh, don't tempt me, I shouldn't overdo it.
Tronyn, thanks for the review. It's very possible DMC3 is harder than 1 and 2 (did you play all three episodes on Hard?) - since the first two were designed specifically for speedrunning whereas I took a more standard approach in 3. Also, did you play each map individually, from shotgun start, or like a normal episode? Doing the latter (=all runes in inventory) will lead you to an additional end credits scene back in the start map after killing Shub.
I was hoping for a DMC3 speedrun event during QExpo, but they didn't seem to care. :( A deathmatch competition would have been nice, too.
i love dm to sp conversions, as they provide a great contrast to the massive projects that are all that seem to be released nowadays in q1sp. as a veteran crawl/save player, there's a "ton of fun" to be found in them, and tronyn is correct in pointing out that many dm maps meet the rigorous design/atmosphere needs of sp play. also, negke has discovered the secret that combining 2 or more similarly themed maps can be awesome. maybe, he can be tricked into converting some of the many outstanding q2 gloom mod maps to q1sp!
Only few days after Tronyn's last bunch of reviews, here are yet another two:
Bad Dark Cistern by negke
Deathmatch Classics (Volumes 1 and 2 by Connor Fitzgerald, Volume 3 by negke)