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Topic review (newest first)

Noob Knight
2019-07-13 20:00:51

How do you install this patch? My ad is stuck on v 1.6.

Aluminumhaste
2019-05-19 14:29:20

Sorry to Necro this thread but you can run Arcane Dimensions on your cellphone with Quakedroid:

Screenshot_20190519-100642_QuakeDroid.jpg

Ignaeus
2018-02-08 21:58:32
Ignaeus
2018-02-08 09:51:38

@dwere: Thank you comrade. I very appreciate your time for writing such a helpful answer! For you this may be easy peasy, but for me this is pure magic what you doing. I do not understand what you mean with the last part (extract from xyz), but I think it will help me to delete the g_ and v_ files for the moment. Thanks again!

dwere
2018-02-08 02:05:11

You delete them from the progs folder. Anything g_ and v_, except:

g_plasma
g_shadaxe
g_shot*
v_plasma
v_shadaxe*
v_shot3

g_shot was renamed into g_shot2 in AD, so you'll have to extract it from pak0 if you want to revert it.

Ignaeus
2018-02-07 23:31:40

Just installed 1.7.1. Does anyone know how to get rid of the new AD weapon skins and bring back the vanilla skins?

Fei
2018-02-07 17:28:32

Ah ok. I don't mind it in AD but in regular Quake I prefer the discharge from a single point.

Yeah the 1.7.1 update was rather low-key, first posted on twitter and later here and on Func.

dwere
2018-02-07 11:14:09

The patch was released? That was low-key. I didn't even know.

Thanks, and where the nails spawn depends on QC. They will spawn as usual in id1 regardless of the model, and in most other mods too.

Changing it in AD shouldn't be too hard, but I'm not much of a programmer.

Fei
2018-02-06 16:40:28
dwere wrote:
Fei wrote:

You mean the update to AD 1.70 that sock announced for end of January?

Yes.

The new replacement weapon models look great, especially the SNG. Is it possible to combine it with the previous projectile animation, where the nails are discharged from a single point? If it's a quick 5 min job then it would be nice, otherwise don't worry about it. I would like to use this as my permanent SNG replacement in Quake, not just AD. Cheers!

dwere
2018-01-07 18:35:41
Fei wrote:

You mean the update to AD 1.70 that sock announced for end of January?

Yes.

Fei
2018-01-07 18:20:44
dwere wrote:

I already made a new one, and it should appear in the next official update

You mean the update to AD 1.70 that sock announced for end of January?

dwere wrote:

But if anyone needs one with just the rotor, it's a simple edit.

https://drive.google.com/open?id=10r-Y- … tYockCZ4h2

Thanks! Now that I can compare them side-by-side I think I prefer the one with the brown part. Plus it corresponds to its gun model.
Thanks again for your efforts.

dwere
2018-01-07 16:42:15

But if anyone needs one with just the rotor, it's a simple edit.

https://drive.google.com/open?id=10r-Y- … tYockCZ4h2

dwere
2018-01-07 16:04:11

I already made a new one, and it should appear in the next official update, but it's not exactly faithful. It still has the brown part, but the barrels are simplified.

Fei
2018-01-07 15:28:41
dwere wrote:

Not happy with v_nail2, but I won't make another one for some time.

Are you sure there won't be a new v_nail2 from you? I'd love to see one faithful to the original from someone who knows what they're doing. The stock id one is not bad but I hate the "asymmetry" of it and the AD one is even worse. Whereas the original is asymmetrical due to what I'd guess were limitations of modelling software, the remake seems asymmetrical by design (!). Anyway, is it a lot of work to come up with a new viewmodel?

dwere
2018-01-02 11:16:50

Is it just me, or did high-tier knights become stronger? Maybe it's just that Xmas Jam throws them at you in less forgiving situations.

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