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hwjam2 QuickFix
Solve conflict of duplicate texturenames (it only happens with hd textures replacement used),
added some minor textures.
hwjam2_here
I agree about too red light sometime, but for oldscool-themed maps result is perfect. Otherwise, pop-art in thread to ;)
I don't even try to colorise modern (2014+) maps. Now as default maps goes vith coloured lights, and when it not, I thnk, mapper didn't .lit by design.
The author is MH. Unfortunately not always the result is satysfing, especially when it adds unnecessary red lights. Anyway best results are with base and runic/netherworld maps
I discovered for myself absolutely perfect programm - WinMHColour (thanks to Blood Vengeance).
This little tool can make magic!
.lit gnerated for few second ( rare - minuts).
Now eweryone can colorise your favorite maps. It fast and easy.
Unfortunately, creator of this programm is not specified, so, please, credit it someone.
Thanks for feedback.
Colored lights looks awesome. Share it for community, it may be usefull!
Wow, that IKbase is beautiful. Here's how it looks on the map The Final Threat (the same you've taken the screenshot) with colored lights (.lit generated with WinMHColour) and higher resolution texture mega enforcer
IKBase HD textures v.2.0
Pack contains ALL textures from original ikbase.wad (by Iikka "Fingers" Keränen),
and textures, based on it and modified by various mappers.
See readme for list of supported maps.
https://drive.google.com/open?id=1Z1xML … UNyN0_VVzM
(200 Mb)
Link fixed.
Is the link wrong? It's a 30 mb file, not 302
RRP (R U B I C O N R U M B L E P A C K) Redux v.1.0
(RRP HD Textures ver.2.0)
RRP
by:
Hrimfaxi, ijed, mfx
# Additionally pack conteins HD textures for
sm198_mug by Mugwump
https://drive.google.com/open?id=1CPeur … zRW5em1zFf
(302 Mb)
I tried to make Floyd HD skin for Rubicon2/RRP.
You might like it.
I very like QSS engine for all that can QS classic plus all, that can’t QS classic, but QSS do, especially for .pk3 and skin HD replacement for .mdl support. (I don’t really understand, why it two simply things still not realized in Quakespasm.)
I want report/get help to fix one sadly bug in QSS:
On some maps models (monsters, ammo boxes, other entities) are stuck in ceiling and walls, or simply in air. Like this laser fences out of place on rub2m2 map:
Unexpected for myself, I found decision to solve it!
I just run QSS with
sv_protocol 999
Tested on Rubicon 2 and RRP and bug not happened.
Oh I like it even more, with that rusty look
If You like new rubicon textures, You can also update textures for Bile Plant (warpb) of Warpspasm by Ijed.
Warpspasm by Ijed
HD textures update v.1.1
(updated to Rubicon textures v.2.0)
https://drive.google.com/open?id=1fFeFL … MmKAbEGqRn
(16 Mb)
Rubicon One/Two Redux v.1.0
Update:
Please rename file
jf_rust04_luma.tga
to
jf_rustlt4_luma.tga
inside
Rubicon_one_wad_Redux_CV_1.0.pk3
or in ...id1/textures/ folder
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since 26 october already fixed
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