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Topic review (newest first)

2019-10-12 18:02:42

new video on 1.1.2 version of progs_dump

2019-10-08 04:39:18

progs_dump Version 1.1.2 is live

Download it …

This release includes a new sample map *pd_lightning*, that displays the lightning trap entities in more detail in addition to the trap_shooter_triggered entity.

Here's the changelog:

* Added newflags.qc (iw)
* Added new spawnflags (iw)
  4096   Not in Coop
  8192   Not in Single Player
  32768  Not on Hard Only
  65536  Not on Nightmare Only
* Fixed collision issues in trap_shooter, trap_spikeshooter, trap_switched_shooter
* Added workaround for if(string) engine bug (iw)
* Added function SUB_UseAndForgetTargets() to subs.qc (iw)
* Fixed sight_target firing targets multiple times (iw)
* Fixed pain_target not using targetname2/3/4 (iw)
* Fixed messages not displaying with sight_trigger (iw)
* Make weapons fire their targets in Coop and DM2 modes (iw)
* Prevent keys firing multiple targets multiple times in Coop (iw)
* Fixes to func_bob (iw)
* Fixed messages not displaying with func_counter (iw)
* Fixed "delay" making func_counter not work (iw)
* Added SUB_DislodgeRestingEntities to subs.qc (iw)
* Fixed func_breakable debris sometimes floating (iw)
* Added pd_lightning demo map
* Fixed func_laser audio issue when used with func_counter
* Added GNU License and source to my_mod directory

Screenie: … htning.jpg

2019-06-26 08:00:27

The new version of progs_dump is here. Designed to give mappers more visual effects, game play options and quality of life features while retaining the look and feel of vanilla Quake. This is a massive release compared to version 1. It's thoroughly documented and has been tested over and over. Some highlights include:

*visual effects like particles, sparks, lasers and lightning
*pain_targets that fire when a monster reaches a certain health level
*c0burn's switchable light styles and fading light effects
*trap_spikeshooter now shoots lavaballs, voreballs, rockets and more
*Rubicon2's "retriggerable" spawnflag and custom sounds to func_train
*ladders and two varieties of breakables
*various Hipnotic and Rogue entities like func_counter and earthquakes
and much, much more.

You can download it from the Internet Archive or from Quaketastic

Screenshot 1
Screenshot 2
Screenshot 3
Screenshot 4


Thanks to Qmaster, RennyC, c0burn, Spike and many others who helped me create this devkit. Enjoy!

If the admins here could add this to the Quaddicted db I would be much obliged!

2018-10-08 21:39:59
Hellblade wrote:

Will for sure use this little mod for my fist map :D

That made my day! Go for it.

2018-10-08 20:43:11

Will for sure use this little mod for my fist map :D

2018-10-05 06:41:52

Thanks dumptruck!

2018-10-03 17:16:26


2018-10-03 17:05:21

I agree.  Will reach out to admins.

2018-10-03 09:03:45

Downloaded, and started to play. Thank you!

I do think there ought to be a regular Quaddicted page for this download, since it is (among other things) playable.

2018-10-02 21:52:41

Excellent, thanks!

2018-10-02 21:49:35
MikeTaylor wrote:

Will the sample maps get their own releases, for those of us who are not mappers?

Hey Mike. The levels are pretty small and simple but still playable and fun. I think the biggest monster count in 19 in progs_dump_ionous

The mod is only 4mb and has a start map. So it's ready to play out of the box.

2018-10-02 18:35:23

Will the sample maps get their own releases, for those of us who are not mappers?

2018-09-30 16:53:08

Picked features sounds promising.
Lets see how it works.
Thanks for compilation.

2018-09-27 18:33:42

Thank you I really enjoyed this project and hope people can use it.

2018-09-27 13:24:06

Yes !!!

I enjoyed the progs_def..,
was emerged by the custent_entity,
became inventive with the extra_4,
let's see what possibilities this has to offer.

Well done dumptrunc!

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