You are not logged in.

Post a reply

Write your message and submit
Are you human or robot? If you have trouble, mail to spirit åt quaddicted døt c

Checking if this is requested by a real person and not an automated program.

Go back

Topic review (newest first)

Victor
2020-06-20 13:40:07

MarkV also has it, AFAIK

Jugador
2020-01-06 19:16:50

Any chance to get the water distortion effect on QuakeSpasm or any other "mainstream" engine?

Innsmouthian
2019-11-01 13:53:42
Hal wrote:

Well, vkQuake is a Vulkan port of Quakespasm and it has the software underwater effect you're talking about plus it's the same as Quakespasm. Just make sure you have a newer video card that supports it.

https://github.com/Novum/vkQuake/releases

Tried and think I'm going to stick to it, as I'm not really taking advantage of all the fancy graphical improvements FTE includes. Thank you!

Hal
2019-10-31 18:22:03

Well, vkQuake is a Vulkan port of Quakespasm and it has the software underwater effect you're talking about plus it's the same as Quakespasm. Just make sure you have a newer video card that supports it.

https://github.com/Novum/vkQuake/releases

Innsmouthian
2019-10-31 17:12:55
Spirit wrote:

FTEQW does it, I am sure. :)

Sure, I just tried it and after a while to get familiar with the interface it seems to work nicely. Now underwater feels exactly the same as in the original game!

I would say I've heard users majorly suggesting Quakespasm as the best option available now, but a bit of research told me FTE may be prefered by the insiders. If I miss something of Quakespasm now is its 'simplicity'.

Thank you very much!

Spirit
2019-10-31 14:38:17

FTEQW does it, I am sure. :)

Innsmouthian
2019-10-31 13:02:53

Hello everybody,

I'm a Quake 1 player since I discovered its shareware version in a PC magazine my father bought when we had our first Pentium computer (although for some years I had to play it underground because it was 'too violent' -well it is- for a kid).

Through the years I've been replaying the original Quake and its expansion packs time after time, but it hasn't been until recently that I've found this website and its GREAT Quake Injector tool, which has brought me hours of fresh gameplay and shocking discoveries as Arcane Dimensions and other very high-quality maps, even cheering me up to try and draft my own maps, following dumptruck videos on YouTube.

I've been playing in Darkplaces until I learnt about Quakespasm, which is the one I use now as it reminds me more than other to the original Quake 'feeling' (setting gl_texturemode to '1'). But the other day I just launched Quake directly and rawly from Steam -I guess it was WinQuake- and played e1m1 for the good old times, and found there's a feature -despite all the advantages- that's missing (or I haven't found) in recent engines: the original underwater distortion effect, that made world look bulky and shaky. And I realized I've been missing it all this time.

I read it has something to do with low resolutions, making it difficult to render in higher ones. But I bet there is some way (a patch, a console code...) to emulate it accurately in any of the current Quake engines.

Can anybody help me with this?

Anyways, thanks and demonic respects!

Board footer