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Topic review (newest first)

BFIIKilla
2022-01-20 21:55:52
Ian wrote:

Hej. Great mod!
I get an error stopping my progress in D1M4 after I press a certain button. If I changelevel forward everything else is fine.
I run Quakespasm 0.93.2 on MacOS.
The error is:
Host_error: SOLID_BSP with a non bsp model (misc_explobox at -912.000000 1864.000000 -160.000000)

Its button just after you run past the pillar with the golden key on top. I have a screenshot of it is it helps.
I there anything I can do to fix it?

Best regards
Ian

Are you using any other mods? Such as mod that replaces the Explosive Box models? For example I had the same error message using "Authentic Model Improvements" version r22. Upgrading to later release r26 or 27 of the mod resolved the error message for me. The issue was related to the b_explob.bsp model replacement contained in the mod, the newer versions use an updated model.

Ian
2022-01-08 12:48:21

Hej. Great mod!
I get an error stopping my progress in D1M4 after I press a certain button. If I changelevel forward everything else is fine.
I run Quakespasm 0.93.2 on MacOS.
The error is:
Host_error: SOLID_BSP with a non bsp model (misc_explobox at -912.000000 1864.000000 -160.000000)

Its button just after you run past the pillar with the golden key on top. I have a screenshot of it is it helps.
I there anything I can do to fix it?

Best regards
Ian

Alex Ros
2021-07-08 09:38:19

THANK YOU it was great. Flawless. Some environments were simply jaw dropping. Length of maps, pacing - everything was engaging at least for me personally. What I did like the most is that I can not choose an individual best map - they all go perfectly together as a coherent full thru&thru experience. THANKS you made my couple-evenings

OleBumma
2021-02-11 11:36:40

me too is patiently awaiting for Ep 2 to drop :p

Gioyo3aa
2021-02-01 14:29:51

That's great news to look forward to, thanks!

fairweather
2021-02-01 09:51:57
Gioyo3aa wrote:

fairweather: I suppose tons of people have already asked you this, but do you have any idea when the next episode will be released? Also, how many of them are you planning?

Most importantly: thanks a lot to you and the whole team for this episode, of course!

We're measuring around mid this year at the latest currently. Most likely sooner than that, but there's been a lot of life happening recently! Thanks for the compliments :)

Gioyo3aa
2021-02-01 09:30:11

fairweather: I suppose tons of people have already asked you this, but do you have any idea when the next episode will be released? Also, how many of them are you planning?

Most importantly: thanks a lot to you and the whole team for this episode, of course!

BFIIKilla
2021-01-21 20:40:37

This episode is amazing, great Job!

Dukeofibanez
2021-01-18 17:17:54
fairweather wrote:
Dukeofibanez wrote:

Awesome episode so far. Is there anyway to save co-op game progress though?

Thanks dude! Currently there's no way to save in Multiplayer/Co-op games of Quake. However, all levels are balanced to be playable from a fresh start, so you shouldn't have a problem if you simply warp to the level you're up to.

Ok gotcha. We thought that might be the case since we found the weapons are already had in a few different maps.

We had a blast playing the episode so far and are really looking forward to the next one. Thanks

fairweather
2021-01-18 07:49:12
Dukeofibanez wrote:

Awesome episode so far. Is there anyway to save co-op game progress though?

Thanks dude! Currently there's no way to save in Multiplayer/Co-op games of Quake. However, all levels are balanced to be playable from a fresh start, so you shouldn't have a problem if you simply warp to the level you're up to.

Dukeofibanez
2021-01-18 04:08:16

Awesome episode so far. Is there anyway to save co-op game progress though?

fairweather
2020-10-26 08:34:29

Thanks Kirtisinha, will check it out.

Edit: Previous spam post removed.

h4724
2020-10-23 21:01:55
hanz_moleman wrote:
fairweather wrote:
qazzaq wrote:

Seems to be the secret on d1m5 will be discovered thru falling in right place (rather in the center of red cross), but where trigger to activare it? I still do not figure it out.

I don't want to have to spoil it, but let's just say in that room, you'll have to do some teleportation acrobatics after hitting a button you've certainly hit before. There is a .map source included if you cannot find it, but it should be quite easy with the hint.

Heellllllpppp I still don't get it!
I fall into the hole with 4 blood streams running in to it, then I'm teleported next to it with reduced health, but I'm not moving at all so I don't see where acrobatics comes in to it. Do I shoot something while I'm falling?

There's another element to the secret. That hint alone won't help you. Look around in the area.

hanz_moleman
2020-10-23 20:45:04
fairweather wrote:
qazzaq wrote:

Seems to be the secret on d1m5 will be discovered thru falling in right place (rather in the center of red cross), but where trigger to activare it? I still do not figure it out.

I don't want to have to spoil it, but let's just say in that room, you'll have to do some teleportation acrobatics after hitting a button you've certainly hit before. There is a .map source included if you cannot find it, but it should be quite easy with the hint.

Heellllllpppp I still don't get it!
I fall into the hole with 4 blood streams running in to it, then I'm teleported next to it with reduced health, but I'm not moving at all so I don't see where acrobatics comes in to it. Do I shoot something while I'm falling?

JP
2020-10-20 09:06:27

Stunning work. Most fun I've had in Quake since the best Arcane Dimensions maps.

Difficulty in general forced me (I'm not pro player) to really lean into techniques like telefragging and speedrunning past fights - which was great.

The atmospheric beat on the first level where the long elevator tracks down to the lovecraftian bridge was *chef kiss*.

Can't wait for episode 2.

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