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Topic review (newest first)

Alex Ros
2021-07-08 09:38:19

THANK YOU it was great. Flawless. Some environments were simply jaw dropping. Length of maps, pacing - everything was engaging at least for me personally. What I did like the most is that I can not choose an individual best map - they all go perfectly together as a coherent full thru&thru experience. THANKS you made my couple-evenings

OleBumma
2021-02-11 11:36:40

me too is patiently awaiting for Ep 2 to drop :p

Gioyo3aa
2021-02-01 14:29:51

That's great news to look forward to, thanks!

fairweather
2021-02-01 09:51:57
Gioyo3aa wrote:

fairweather: I suppose tons of people have already asked you this, but do you have any idea when the next episode will be released? Also, how many of them are you planning?

Most importantly: thanks a lot to you and the whole team for this episode, of course!

We're measuring around mid this year at the latest currently. Most likely sooner than that, but there's been a lot of life happening recently! Thanks for the compliments :)

Gioyo3aa
2021-02-01 09:30:11

fairweather: I suppose tons of people have already asked you this, but do you have any idea when the next episode will be released? Also, how many of them are you planning?

Most importantly: thanks a lot to you and the whole team for this episode, of course!

BFIIKilla
2021-01-21 20:40:37

This episode is amazing, great Job!

Dukeofibanez
2021-01-18 17:17:54
fairweather wrote:
Dukeofibanez wrote:

Awesome episode so far. Is there anyway to save co-op game progress though?

Thanks dude! Currently there's no way to save in Multiplayer/Co-op games of Quake. However, all levels are balanced to be playable from a fresh start, so you shouldn't have a problem if you simply warp to the level you're up to.

Ok gotcha. We thought that might be the case since we found the weapons are already had in a few different maps.

We had a blast playing the episode so far and are really looking forward to the next one. Thanks

fairweather
2021-01-18 07:49:12
Dukeofibanez wrote:

Awesome episode so far. Is there anyway to save co-op game progress though?

Thanks dude! Currently there's no way to save in Multiplayer/Co-op games of Quake. However, all levels are balanced to be playable from a fresh start, so you shouldn't have a problem if you simply warp to the level you're up to.

Dukeofibanez
2021-01-18 04:08:16

Awesome episode so far. Is there anyway to save co-op game progress though?

fairweather
2020-10-26 08:34:29

Thanks Kirtisinha, will check it out.

Edit: Previous spam post removed.

h4724
2020-10-23 21:01:55
hanz_moleman wrote:
fairweather wrote:
qazzaq wrote:

Seems to be the secret on d1m5 will be discovered thru falling in right place (rather in the center of red cross), but where trigger to activare it? I still do not figure it out.

I don't want to have to spoil it, but let's just say in that room, you'll have to do some teleportation acrobatics after hitting a button you've certainly hit before. There is a .map source included if you cannot find it, but it should be quite easy with the hint.

Heellllllpppp I still don't get it!
I fall into the hole with 4 blood streams running in to it, then I'm teleported next to it with reduced health, but I'm not moving at all so I don't see where acrobatics comes in to it. Do I shoot something while I'm falling?

There's another element to the secret. That hint alone won't help you. Look around in the area.

hanz_moleman
2020-10-23 20:45:04
fairweather wrote:
qazzaq wrote:

Seems to be the secret on d1m5 will be discovered thru falling in right place (rather in the center of red cross), but where trigger to activare it? I still do not figure it out.

I don't want to have to spoil it, but let's just say in that room, you'll have to do some teleportation acrobatics after hitting a button you've certainly hit before. There is a .map source included if you cannot find it, but it should be quite easy with the hint.

Heellllllpppp I still don't get it!
I fall into the hole with 4 blood streams running in to it, then I'm teleported next to it with reduced health, but I'm not moving at all so I don't see where acrobatics comes in to it. Do I shoot something while I'm falling?

JP
2020-10-20 09:06:27

Stunning work. Most fun I've had in Quake since the best Arcane Dimensions maps.

Difficulty in general forced me (I'm not pro player) to really lean into techniques like telefragging and speedrunning past fights - which was great.

The atmospheric beat on the first level where the long elevator tracks down to the lovecraftian bridge was *chef kiss*.

Can't wait for episode 2.

Bek
2020-10-16 10:45:24

Hello, it's me again. Finished the secret level yesterday and what an absolute unit of a level it was. Though not sure if it's a case of me being blind, but on a repeated entry to a secret area its doors closed behind me and I wasn't able to find a way to open them.
https://files.catbox.moe/ikhe9b.mp4
Also, there's a water plane texture missing near the main area.
https://files.catbox.moe/a0fs87.mp4
Sorry if this is not the right place to report those issues or if those are already known, don't have any Discords and usually don't even bother with reporting stuff, but for some reason felt compelled to with this project.
Also I jumped enough times and was promised that Mazu will be forced to recompile his map, so I'm waiting for that

fairweather
2020-10-15 14:00:41

Thanks for all the feedback, Bek. Glad you're enjoying yourself! These will all be fixed come the dawn of Episode 2.

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