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Topic review (newest first)

triple_agent
2021-07-21 02:56:05
triple_agent wrote:

You guys should do a "nature jam"!

Alex Ros wrote:

There was one called 'Overgrown'.

Will check it out in gameplay, in time, hopefully.

Having looked up the name here on the 'Quaddicted' portal, the jam description says: SP maps with an "overgrown" theme. Tags clarify the dominating aesthetic topics: nature, base, egypt, ruins. Not a nature-themed jam per se, as it seems, but among else, the nature element, is probably there as well.

It would be interesting to actually see an annual jam celebrating the nature; held sometime in March, for example.

Alex Ros
2021-07-20 16:23:14
triple_agent wrote:

You guys should do a "nature jam"!

There was one called 'Overgrown'. Some maps are actually cool (but overgrown:)

triple_agent
2021-07-20 13:50:20

You guys should do a "nature jam"!

Alex Ros
2021-07-19 22:35:52

@fairweather thank you sir for tutorial & textures

fairweather
2020-10-13 07:24:33

Waterfalls are just a texture, usually func_detail_illusionary and given the entity key of "alpha" with a value the same as your wateralpha key. They can be found in many wads.

serious_quake
2020-10-12 12:53:48

Ok. Thanks. Any idea about waterfalls?

fairweather
2020-10-11 15:04:13

Hey. You can get a wad of vegetation textures with a showcase map I made here, they look quite nice billboarded up to look like sprites. We used them extensively in Dwell, and Underdark Overbright is quite liberal with them too.

I made a quick video going over a short beginner tutorial on how to make them work in Trenchbroom. Have fun.

serious_quake
2020-10-11 12:05:13

Hello ..

I am trying to refresh my map/modding skills. Trying my hands on TrenchBroom editor. Does anyone knowns of any good tutorial resource on how to make vegetation (trees, Foliage, Grass) etc in quake (TrenchBroom editor)? What about waterfalls?

Thanks.

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