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Topic review (newest first)

triple_agent
2021-08-29 18:03:47
Tireheb wrote:

Play Warpspasm!

Mentioned in this thread already, link here. From the 'Warpspasm' pack, there is roughly one map that I liked enough to replay it maybe one day; but it has some amazing soundtrack.

In playthrough, I am mostly a kind of a tourist - I rarely ever play anything twice; rarely do I ever push for finding secrets. I assume that if a map, has anything to offer, it is within the interest of a mapper, to present the relevant qualities of his creation in a feasible, accessible manner to the player.

Tireheb
2021-08-29 16:01:36

Play Warpspasm!

triple_agent
2021-08-28 23:40:07
Tireheb wrote:

If you want to "play from the beginning of the Quake modding" and start with some "old" stuff: Beyond Belief, Zerstorer, Abyss of Pandemonium, Prodigy, Operation Ourth Majik, Rubicon, Soul of Evil, Descent, Rapture, IKSPQ, Terra

You may find it funny, but I do generally avoid playing anything pre-2000, when it comes to custom releases in the 'Quake' world and who knows, maybe even in the 'Quake' world altogether.

Understandably, you could ask: why is that? For the historical reasons, sure, I would - only that, I do not play for historical reasons. I play for my own leisure and these, simply do not amuse me as much; the criteria of comparison, have changed.

'Quake', is still the same game, but it is not really the same game as it was - and this, is the best about it.

I am here really for the creativity consumption, I think.

Cannot speak for the 'Alex Ros', who is the initiator of this thread.

Tireheb
2021-08-28 23:07:12

If you want to "play from the beginning of the Quake modding" and start with some "old" stuff: Beyond Belief, Zerstorer, Abyss of Pandemonium, Prodigy, Operation Ourth Majik, Rubicon, Soul of Evil, Descent, Rapture, IKSPQ, Terra

triple_agent
2021-08-28 22:42:25

Have you already tried The Roman Wilderness of Pain? It is an episode of three large stages, featured in the aesthetic theme emphasizing classic architecture with "flesh" or "blood" intervowen. It also includes quite a few well-made, playable modifications. Fairly challenging, but not very difficult on "Normal" - notwithstanding, the last fight, feels out of sound reason; borrowing probably a bit too much from 'Doom'.

Alex Ros
2021-08-15 15:19:59

Thanks. I'll play it (on Easy perhaps, since it's stated in the description that the pack is hard)

triple_agent
2021-08-14 08:11:19

"Bile Plant" ["warpb"] - a second map from the Warpspasm episode - is something I would recommend, for the amazing synergy of soundtrack and soundscape, as well as the moody, dystopian aesthetics.

It is a 'Quoth'-based release.

"Warpspasm" itself deserves a lot of praise, but it seems a flawed masterpiece; loosing momentum in progress, rather than gaining it.

triple_agent
2021-08-02 21:03:56
Alex Ros wrote:

Func Map Jam 6 - Fire and Brimstone

It is on my list; unfortunately, I have limited time to play, so maybe it will need to wait.

Speaking of map jams; the "X-mas jam" events for 'Arcane Dimensions', get better and better every year, I am eager to see what will they come up with next; telling in the aftermath of my "X-mas jam 2020" playthrough. No, it is not perfect, but it is very nice. You know how it is with a jam; sometimes it is a hit and sometimes it is a miss, but in this case, there are more hits than misses.

Shifting to another case:

Alex Ros wrote:

way too quakey-original while I prefer AD and sort of

I understand your perspective, albeit the vanilla-style maps - faithful to original 'Quake' principles - are decent to play with the 'Copper' mod, which adds great elegance to the classic gameplay formula. Lately, I have played The Grim Outpost and Dead But Dreaming this way, to emerge inspired and interested. Good old 'Quake' is still good, with some cool or maybe classy refreshment. "The Grim Outpost", is morelike an enhanced version of a stage from a classic, early 'Quake' episode, while "Dead But Dreaming", tends to embrace somewhat more modern, hardcore and post-retro approach, cranking up the difficulty for veterans it expects to meet.

Alex Ros
2021-08-02 14:44:06

Func Map Jam 6 - Fire and Brimstone https://www.quaddicted.com/reviews/mapjam6.html is gorgeus. 'Chages in Fortune' map is one of the best I've played. It's kinda clumsy sometimes visually, way too quakey-original while I prefer AD and sort of, but it's so complex and big map to the state that nothing matters. It's just great and that's it. Very much recommended

Gila
2021-07-28 14:20:30
triple_agent wrote:

The main flaw, in turn, is the difficulty level balance, which does sometimes feel like having been insufficiently playtested for doability. Do not be ashamed to simply "god-mode" places, I do not think some of the setups are entirely fair.

Man, just yesterday I was remembering Contract Revoked: The Lost Chapters which had the same problem. Nice maps, but the difficulty was all over the place. Maybe there should be some informal community standard adopted for these things. If readme says "id1-like difficulty" then you know exactly how it's gonna be. If it says "id+1" that means you better take it down a notch and maybe go Normal instead of Hard", etc... Then again such evaluations might be subjective. It's just that sometimes you realize that perhaps you picked the wrong difficulty mode and you're already halfway into the level.

triple_agent
2021-07-28 13:19:25
huanlopan wrote:

Quoth's Map Jam 9 is a stellar showcase of Quoth.
https://www.quaddicted.com/reviews/func_mapjam9_2.html

"Func Map Jam 9 - Contract Revoked", is a stellar showcase of the contemporary 'Quake'.

Rarely ever does it happen so that an entire jam, was recommendable, beyond just a few outstanding entries; even though, not even this jam, is free from some rough-around-the-edges "experimentations".

The main merit in the jam - outside of the 'Quoth' mod innovations - is the superb architecture; just for that architecture, it is worth to be given a go. The main flaw, in turn, is the difficulty level balance, which does sometimes feel like having been insufficiently playtested for doability. Do not be ashamed to simply "god-mode" places, I do not think some of the setups are entirely fair.

triple_agent
2021-07-24 19:38:17
Alex Ros wrote:

I loved small map "Entering the City of Pale" by mr. Bal. It's from 2018 Xmas Jam limited with 1024 dimensions.

Indeed a very impressive map, done with a lot of love and constructive effort. Despite having an outlook of a complex layout, it plays out most intuitively, feeling like an adventure; it has good flow. "Entering the City of Pale", looks to myself like a far cousin of "The Oxyblack Fortress" - placed though in a less grim setting or in a spot of the same setting, only of less grim nature. The acidic lake surrounding the architecture - apart from being a successful space management utility - reminded me of a movie I saw a long time ago: 'The Neverending Story 2' - just a tidbit. The acidic lake, is all I remember from the movie in particular.

Nevertheless, my standout in the "X-mas jam 2018", is a map called "Shadow and Flame" - jam codename: "xmasjam2018_ionous" - by 'Ionous'. I like the theme it embraces, the artistic style, the way how efficiently space is being managed; but also how it plays around with certain patterns of traditional 'Quake' level design, interrupting them with intent, in order to build something further on that.

Alex Ros
2021-07-22 21:10:13
triple_agent wrote:

@'Alex Ros', cool; if you find something looking specifically worthwhile to your taste, mention it in this thread.

Roba El Ehaliyeh by Ionous from xMas Jam 19 is a little masterpiece. As engaging as tight. Secrets and exploration are nature of that map. Not to mention that as a hero you're collecting AlHazred tomes (character by Lovecraft whom I adore) and that's cute actually

triple_agent
2021-07-18 14:07:30
Alex Ros wrote:

By the way I prefer to play easy or normal in order to traverse thru maps without that much of monsters-spamming.

Sounds reasonable; better to play through ten maps on normal difficulty level and finish them, rather than to get angry repetitively and just rage quit majority halfway through. I believe most developers design their levels to be first-played on normal. If someone likes a map and wants to give it another go, then the other difficulty levels await. That is probably how it should be, I think.

I have just played through the "X-mas jam 2017" for 'Arcane Dimensions'. My personal standout, is the map of 'dumptruck_ds' - a member on this forum and a veteran of 'Quake' mapping discord; also you would know him by his 'Youtube' mapping tutorials. Anyway, the map, entitled "Remains in a Manger" - jam codename "xmasjam_dumptruck". Amazing dark 'Quake' vibe, decent soundscape - which is rare up to nowadays in the 'Quake' mapping scene, believe-it-or-not - excellent sense of space and choice of entities, furthermore, it is even on topic with the premise of the X-mas thing! The progress trajectory throughout the stage is clear enough, outlined with rather somber text-hints, but the finale is not so much obvious, though; took me a while to figure out that the entity on top of a pillar, is not actually a torch.

Alex Ros
2021-07-14 09:24:42

By the way I prefer to play easy or normal in order to traverse thru maps without that much of monsters-spamming. It feels more natural while still challenging. On hard & nightmare - I've checked - it's over crowded really

triple_agent wrote:

...when I finally reach the X-mas jams done for the 'Arcane Dimensions'.

They're even included to addons section on ModDB page https://www.moddb.com/mods/arcane-dimensions/addons In fact there are Xmas Jams only! Plus Oxyblack Fortress

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