#1 2021-12-28 21:00:06

Andrew
Member

Mod "Play_Q" rev.9 (with edited models Q2021)

Modification "Play_Q revision 9" of 23.02.22 (based on the mod "TribalFX ver.0.1T")
(the mod works stably on the "QSS 0.94.0" engine and higher)

Mod updated to revision 9, changes:
- replaced the "g_nail" and "v_nail" models with more highly polygonal models from "Dark Places". The models have been converted to MDL format, their geometry has been corrected and their textures have been adapted. Muzzle flashes have been made and added for the "v_nail" model. Also, high-quality textures have been added for models;
- replaced the "demon" model in MD5+MDL format with a model with a corrected frame of the head position during the animation of death;
- replaced the "knight" model in MD5+MDL format with a model with corrected frames of the sword position during attack animation;
- replaced the "oldone" model in MD5+MDL format with a model with corrected body position frames. In the original model there was a strange lifting from the bottom of the left side;
- replaced the "hellknight" model in MD5+MDL format with a model with a modified animation of death. Forward movement of the arms and sword when falling (in the original, this movement is performed backwards - behind the head);
- added high-quality "luma" texture for the laser;
- "*.ent" files have been made for all levels, which use certain music tracks (now all tracks from the list are used), skyboxes and a small fog;
- to reduce the size of the modification, all music tracks have been converted to the "*.ogg" format with a bitrate of 256kbs and the music track that is played in the menu has been replaced;
- to reduce the size of the modification, almost all skyboxes have been converted to the "*.png" format.

Inside the archive there is also a description in Russian

Download link (revision 9):
https://drive.google.com/file/d/1_v752m … sp=sharing

Screenshots:
https://drive.google.com/file/d/1gWXxEh … sp=sharing
https://drive.google.com/file/d/11gQPeK … sp=sharing
https://drive.google.com/file/d/1ESXl1Q … sp=sharing
https://drive.google.com/file/d/10disx5 … sp=sharing
https://drive.google.com/file/d/1cYXR-4 … sp=sharing
https://drive.google.com/file/d/1zc57KR … sp=sharing
https://drive.google.com/file/d/1nkNT7N … sp=sharing
https://drive.google.com/file/d/1GzqfbW … sp=sharing

I have added the "TribalFX" mod:
- added forward and backward displacement when animating death and animating pain for the "enforcer", "hellknight", "knight", "ogre", "shambler", "soldier", "zombie" models (throwing the models back looks especially impressive when fired from a double-barreled shotgun);
- fixed bugs with the position of nails when firing from the "nailgun";
- added dropout of weapons, swords, an enforcer's backpack, an ogre's saw and various limbs when tearing monsters to pieces (in the style of the "AD" mod);
- replaced almost all models of monsters, keys, exploding boxes, ammo, medkits with improved models with my corrections (partially with additional textures);
- also added fixed monster models and some weapons in MD5 format;
- replaced the standard shotgun model with my modified model with reloading animation and a "nailgun" model from QChampions

WARNING:
- shifting back and forth during death animation and pain animation does not always work for models, if the model is close to the wall or the player, then the animation will be performed without displacement (specifics of the game engine);
- sometimes, when falling, the model may partially fall through the textures of the wall

Thanks to the enthusiasts of the game Quake:
OSJ - for the new MDL models of heads;
Tribal - for the "TribalFX" mod, correction and improvement "*.qc" files and providing the source code of this mod
(https://www.youtube.com/c/Tribalquake);
Authentic Model Improvements Team - for open source code with improvements
(https://github.com/NightFright2k19/quake_authmdl)

If anyone is interested, here is a link to the topic in the forum with my fixed new MD5+MDL+BSP models:
https://www.quaddicted.com/forum/viewtopic.php?id=1017

P.S.: I apologize for my poor knowledge of English. :)

With best wishes,
Andrew (Ash1980)

Last edited by Andrew (2022-02-23 18:54:19)

#2 2021-12-30 20:59:44

Andrew
Member

Re: Mod "Play_Q" rev.9 (with edited models Q2021)

Mod updated to revision 6.

Link replaced.

#3 2022-01-06 18:42:43

Andrew
Member

Re: Mod "Play_Q" rev.9 (with edited models Q2021)

I really wanted to experiment and I changed the walking animation of the "enforcer" model. During the New Year holidays, there was time and I finally did it. Now, while walking, the "enforcer" walks with a gun at the ready and doesn't drag it across the floor. Now the pain animations look less ragged because the "enforcer" holds his gun with two hands.

I have not yet started to include this modified model in my mini mod, but posted it separately. Who likes it will leave it in their assembly. Later I will add both models to my mod so that you have a choice.

Download link in message #4 below

Example screenshot of animation comparison:
https://drive.google.com/file/d/1zc57KR … sp=sharing

Last edited by Andrew (2022-01-18 20:41:22)

#4 2022-01-18 20:40:35

Andrew
Member

Re: Mod "Play_Q" rev.9 (with edited models Q2021)

Fixed the walking animation of the optional "enforcer-gun walk" model. I didn't like the way he walked and shook his head. The shaking of the head is reduced and the movement of the legs is made more natural.

Download link (MD5+MDL+Source in Blender):
https://drive.google.com/file/d/1Ues4RB … sp=sharing

A little later I will add these changes to my mini mod.

#5 2022-01-19 02:08:53

triple_agent
Member

Re: Mod "Play_Q" rev.9 (with edited models Q2021)

Andrew wrote:

I didn't like the way he walked and shook his head.

Thug life, real street.

#6 2022-01-19 14:50:58

Andrew
Member

Re: Mod "Play_Q" rev.9 (with edited models Q2021)

triple_agent wrote:

Thug life, real street.

Ha-ha! That's right. First they shoot and then they look at whom and why. :)

#7 2022-01-19 15:41:41

triple_agent
Member

Re: Mod "Play_Q" rev.9 (with edited models Q2021)

Andrew wrote:
triple_agent wrote:

Thug life, real street.

Ha-ha! That's right. First they shoot and then they look at whom and why. :)

Y'know the rule of thumb in 'Doom 3' - if you can see at whom do you shoot, you cheat.

#8 2022-01-23 14:15:08

Andrew
Member

Re: Mod "Play_Q" rev.9 (with edited models Q2021)

Mod updated to revision 7.

Link replaced.

#9 2022-02-07 09:30:40

Andrew
Member

Re: Mod "Play_Q" rev.9 (with edited models Q2021)

Mod updated to revision 8.

Link replaced.

#10 2022-02-10 18:59:53

Andrew
Member

Re: Mod "Play_Q" rev.9 (with edited models Q2021)

GIF animation with modified animation of the death of the hellknight:
https://drive.google.com/file/d/1GzqfbW … sp=sharing

I changed the animation of the death of the hellknight because I really didn't like his terribly deformed hands when the sword was in the upper position and I lowered it down. I also lowered his another hand and turned both in the axial direction. Now everything looks almost undistorted. I also once again corrected the entire animation of walking and running so that the legs of the hellknight did not spread out in width.

I didn't like the animation of the knight's attack and I changed it to a smoother one than it was in the previous version of the model (at least it seems so to me). Also, the animation of the death of a demon with an incorrect frame of the location of the head was slightly changed.

If you want, I can update the version and update the download link.

Last edited by Andrew (2022-02-10 19:03:06)

#11 2022-02-23 18:54:39

Andrew
Member

Re: Mod "Play_Q" rev.9 (with edited models Q2021)

Mod updated to revision 9.

Link replaced.

#12 2022-03-21 18:39:03

Andrew
Member

Re: Mod "Play_Q" rev.9 (with edited models Q2021)

I converted the MD3-model of the double-barreled shotgun from "Doom 4 Remake" to the MDL-model "v_shot.mdl" and corrected the displaced geometry of the model. Additionally, a 24-bit texture is attached. I'll add it to my mod later when something else interesting comes up.

Links to a separate download and screenshots:
https://drive.google.com/file/d/1ZEgcd7 … sp=sharing

https://drive.google.com/file/d/1adr46h … sp=sharing
https://drive.google.com/file/d/1OBPoEd … sp=sharing

Last edited by Andrew (2022-03-21 18:42:48)

Quick reply

Write your message and submit
Are you human or robot? If you have trouble, mail to spirit åt quaddicted døt c

Checking if this is requested by a real person and not an automated program.

Board footer