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It's a glorious week to be a Quake mapper.
First Tyrann released a new version (0.5) of his tools with:
light and vis both now multithreaded on Unix and Windows platforms
vis now writes a state file every 5 minutes so it can resume if needed
qbsp and vis now support a form of detail brushes, similar to Quake 2. See qbsp.txt for further details.
added a small optimisation to vis for a minor speedup (usually only 1-2%)
build system re-written and lots of cleanups all over the code
Then Sleepwalkr released version 1.0.0 of his amazing full 3D map editor Trenchboom for Windows and Mac (Linux being a bit more tricky):
True 3D editing, no 2D views required
High performance renderer with support for huge maps
Vertex editing with edge and face splitting
Manipulation of multiple vertices at once (great for trisoup editing)
Smart clip tool
Move, rotate and flip brushes and entities
Precise texture lock for all operations
Smart entity property editors
Graphical entity browser with drag and drop support
Comprehensive texture application and manipulation tools
Search and filter functions
Unlimited undo and redo
Point file support
Automatic backup
Support for .def and .fdg files, mods and multiple wad files
Free (as in beer) and open source (GPLv3)
Cross platform (Windows, Mac OS X and Linux supported)
Check out this awesome video of some of its features. You can compile it on Linux but it is crashy and a bit awkward at the moment.
And just now rebb released a version of Bengt "aguirRe" Jardrup's tools with Hint, Skip and Detail brush support! He did so unknowingly that exactly that task was the last remaining bounty from the poker advertisement money. Woot!
Thanks both Sleepwalkr and Tyrann!!
I've never tried to make a quake map, but you might see one made by me sometime!
Thanks for the tools! You guys rock!