#1 2022-11-18 18:29:26


What's the anatomy of the .mip file?

I'm writing an image converter in C# and I need some documentation on Quake's .mip images.

#2 2022-11-18 23:03:05


Re: What's the anatomy of the .mip file?

Maybe there is info on https://www.gamers.org/dEngine/quake/ ?
https://quakewiki.org/wiki/.mip is sadly missing any content so far.
http://openarena.ws/board/index.php?topic=1710.0 has source code in the zip that has mip code.

#3 2022-11-19 04:05:42


Re: What's the anatomy of the .mip file?

Thanks. This changes everything. I planned to do .png to .mip first because that always bugged me. Add more formats as I go along. Then much later look into .wad and .bmp and maybe make it like Slade in a way. Add color translation because I think that is really neat.

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