#1 2023-02-28 22:01:42


vkQuake mods menu and Quoth based maps

Hi, I rediscovered Quake (I was used to play it in the 90s) on Steam, then I moved to vkQuake and, while I was looking for mods, I found this marvellous site :)

I load custom maps from vkQuake mod menu to choose and play easily without console commands (I made an autoexec.cfg with "map <map name>" for .bsp ones inside their folders).

I tried this method with Quoth based mods, but it works only if I add Quoth .pak files inside the mods folder (some mods work without them, but they miss sounds, enemies, graphics. etc...)... but it's such waste of space!
I tried a lot of lines on the autoexec.cfg but none of them worked... Can anybody help me?

#2 2023-03-03 10:05:58


Re: vkQuake mods menu and Quoth based maps

For quoth maps you might want to pass -quoth parameter, so like:
vkQuake -quoth +map map_name
Make sure you have quoth folder present. My notes indicate that -quoth doesn't work with Ironwail engine. You might be interested in Quake Injector - link is in top right corner of this site.

#3 2023-04-03 10:36:04


Re: vkQuake mods menu and Quoth based maps

Yeah you're right. I made a custom pak file with Quot v2.2 files and I've put it into mod folder, so I can play it from mod menu directly.
Thank you :)

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