You are not logged in.
Pages: 1
mankrip, who you might (should!) know from the Makaqu engine is doing a Patreon for exciting high quality Quake engine development: https://www.patreon.com/mankrip
Here's a very simplified list of features that I'm aiming to implement. Several of these were already implemented, but needs more work:
- OGG music support
- ZIP/PK3 file support
- increased limits (including BSP2, LIT2, and so on)
- maplist command and map selection menu
- platform-independent mod/game selection menu
- mouse-based GUI
- touch-based GUI
- touch-enabled HUD
- touch controls
- force feedback (controller vibration)
- 4-players split screen
- portrait mode
- 32-bit video modes
- individually paletted texture group support
- colored lighting
- cel shading
- model outlines
- fog
- stainmaps
- entity shadows
- mirrors
- render-to-texture
- scrolling textures
- perspective correction on MDL models
- MDL backface rendering
- MDL wireframe rendering
- skeletal model support
- built-in frame/animation editor
- line particles/sparks
Please consider joining with monetary support!
Surprised that this guy is so close here in Resende, Rio. But the link says he's not a patron yet and I couldn't find Retroquad there either.
Oh, apparently his not patreon-nizing the engine anymore:
Pages: 1