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Hello
About texture offsets in "quake map specs" document is written:
x_off - Texture x-offset (must be multiple of 16)
y_off - Texture y-offset (must be multiple of 16)
I looked into my map file and i found many planes with tex-offsets which are not mulitple of 16. Compilers have no problems with it, my quake client runs it properly.
Why?
Is that original specification not actual?
I'm only speculating, but..,
maybe some texture are scaled other than 1:1 ?
Thx for answer.
I think, offset doesn't depend on scaling.
This restriction is probably removed.
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