#1 2017-03-28 15:18:01

Jokey
Member

Quake X-Men Total Conversion

Hi All,

I recently joined the site and was wondering if anyone is interested in the X-Men Total Conversion mod. It was made a while ago, 1997, from Zero Gravity Entertainment. They used to have a website, www.x-men.com, but that has since been absorbed by Marvel.com and there is no support from them (no surprise). I have the mod on my virtual machine, so the download is pretty easy.

#2 2017-03-30 08:04:24

Icantthinkofanickname
Moderator

Re: Quake X-Men Total Conversion

There is an active website here, where it can still be downloaded.

#3 2017-07-06 13:50:42

Hipnotic Rogue
Member

Re: Quake X-Men Total Conversion

Hey.  I thought I'd give this TC a try but I've encountered this error in Quakespasm (0.92.2):

UNKNOWN COMMAND "GL_KEEPTJUNCTIONS"
HOST_ERROR: PF_LIGHTSTYLE: STYLE=255

Anyone else have this?

#4 2017-08-05 01:30:17

BPSkibbenheims
Member

Re: Quake X-Men Total Conversion

Hipnotic Rogue wrote:

Hey.  I thought I'd give this TC a try but I've encountered this error in Quakespasm (0.92.2):

UNKNOWN COMMAND "GL_KEEPTJUNCTIONS"
HOST_ERROR: PF_LIGHTSTYLE: STYLE=255

Anyone else have this?

I have this same error as well.  The mod will run in Darkplaces though.  I have also seen some say run it on an earlier version of QS or Fitzquake.  Trying to find a way to make it work right with current QS though...  Let me know if you figured anything out~!

#5 2017-08-07 12:05:54

Hipnotic Rogue
Member

Re: Quake X-Men Total Conversion

Funnily enough, I have got it working.

If you download the latest nightly build of Quakespasm from here:

http://quakespasm.ericwa.com/job/quakespasm-sdl2/

It all seems to work fine. :)

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