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Tried your version, same problem: simply some maps works and some other don't work and I don't know why. I've finished first Arcanum map, I hope the other works as well because Arcanum is a true masterpiece
Arcanum 2 doesn't work, light messed up :)
Not lights but textures, it changes some textures....lol! Same happened with moonlite
At least I bring some good news: Zerstorer except for start map is 100% doable in terms of colored lights
Well, Mexx9 second map (the big tower) can be colored, the only "issue" is that the upper part of the tower is black, but you can live without it, so in the work:
- Beyond Belief
- Contract Revoked
- Mexx9
- Rapture
- Rubicon
- Shadow over Inssmouth
- Soul of Evil (except 2 maps because got error in .ent files, this occurs also in original version here on Quaddicted)
- Zerstorer
Need to be tested if they can be lighted:
- Black
- Coven of Ebony
- Descent
- Operation Ourth Majik
- Terra
Coven of Ebony v1.1 by Tronyn
coe1 map fix for QSS 08.07.21 and VkQ 1.11
Fixed:
1. No monsters where spawned inside the walls and not ataking thru walls.
2. Fixed telefragging monsters.
3. All monsters are spawning correctly and 100% kills is possible.
4. Elevator position fixed (not worked correctly in QS 0.94.1)
5. Fixed sticking secret button.
Tested on hard and normal.
Extract zip file into Your COE directory.
https://quaketastic.com/files/single_pl … ix_qss.zip
(7 kB)
Last edited by qazzaq (2021-09-27 15:05:35)
Nice! Anyway i've done.....warpspasm colored lights...when i return from work i'll post screenshots
Here's a preview https://imgur.com/gallery/MppCbkf
Jakub at quakeone
posted absolutely perfect Travail HD texturepack. It is professionally created and looks gorgeous.
Link to Jakub's post
https://quakeone.com/forum/quake-mod-re … kub-s-take
I have an odd and very specific question/request!
Does anyone have a collection of textures, or have the sources for, Skacky's MapJam 5 submission?
Specifically the window textures if you got them
Thanks in advance!
http://www.philipk.net/index.html
ANCIENT COLLECTION - Old textures package
Original 44100 sounds by MG for (AD) Arcane Dimensions 1.81
and original models by MG of
demon, shalrath and wizard (md5 to mdl converted by NightFright)
with addditional AD skins
https://www.quaketastic.com/files/singl … in_mdl.zip
(8.2 mb)
Nice! Can you make Soul of Evil skins for Demon, Wizard and Shambler (skiffy model, not Quake remastered?)
Nice! Can you make Soul of Evil skins for Demon, Wizard and Shambler (skiffy model, not Quake remastered?)
Soul of Evil is my favorite Tronyn's mod. But its green models are absolutely unusual as for me and I'm using classic instead of them.
So I'm just remove dog, enforcer and soldier from SoE's pak0.pak w/o any harm for this mod and using next pack for the rest models.
https://quaketastic.com/files/models/so … models.zip
(0.9 Mb)
demon, shal, wizard by MG md5 to mdl modified by NightFright
reskinned by me
knight by Lunaran
shambler by skiffy with additional AD skin by sock.
!!! This models incompatible with other Drake based mods using chainsaw!
I have already tortured myself to optimize unrealistically improbable movements and bones and align all MD5 models relative to the ground, especially after the death animation. I still can't finish editing the last three models.
But I have another question: How to add additional skins to new MD5 models?
Everything is clear in MDL models, but nothing is clear here at all. All the information about the skin and all the vertices is in the TMP file, but I do not know how to edit it. Therefore, I can only change the animation. Even changing the scale works only when you convert the model from a Blender to an MDL file. I probably just don't know a lot and don't know how to do it.
Can someone more competent tell me the right way?
And the textures are just wonderful! It's just a pity that they are for MDL models. (((
I'm not using md5 models playing QSS due they overrides models and its skins in mods.
The only model with multi skins bundled in enhanced Quake is armor. Look at skins names:
armor_00_00.lmp
armor_01_00.lmp
armor_02_00.lmp
That's the answer.
I'm just now created not existing two skinned ogre in md5 format for rogue by adding skin from Authentic Models for Quake (AMQ), Rev. #26:
https://quaketastic.com/files/models/og … 2skins.zip
(280 Kb)
Thank you, friend!
Yes, I have seen *.lmp armor files. And with what program can I open a *.lmp file and replace an image in it?
I'm glad that at least someone started working with MD5 models to add multi skins.
And these MD5 models with multi skins are supported by mods, otherwise everyone uses only MDL models? But unfortunately after converting to MDL they float along the vertices when moving and it all looks as if you are looking at the figure through hot and swaying air.
Last edited by Andrew (2021-11-22 14:29:00)
Fimg is an powerful tool for .lmp editing
Look for it here:
https://www.quaddicted.com/files/tools/
As for md5 editing try to ask guys from quakeone or visit func_msgboard for help.
Anyone have the Zendar and Eric´s The Underearth (ad_e2m7) hd packs?
Try to search here:
https://quakeone.com/forum/quake-mod-re … d-overhaul
those links are broke @qazzaq
Last edited by PyroGXPilot (2021-12-26 18:12:32)
Hmm. Seems to be thread is abandoned by author unfortunately.
There is another way to get some AD textures:
https://www.moddb.com/mods/quake-epsilon-build
Yet one fix for Arcanum (final arcanum5 map).
Removed texture glitches on few brushes.
Original
Fixed
Original
Fixed
https://quaketastic.com/files/single_pl … 5fixed.zip
(3.4 mb)
Maelstrom
by Stephen Parker
https://www.quaddicted.com/reviews/maelstrm.html
map p1l3 fix (.ent file)
Fixed:
- fiends spawning in the air or ceiling
- player teleportation into the ceiling
- replaced wrong trigger secret to trigger counter after two hknights killing
...